PC Can the Fun Pimps confirm if zombie digging will remain in it's present state?

If the suggested solution in a "Zombie Crafting game" (to make the game enjoyable) is to Disable Zombies (When they are the long true way to get XP)... I think you should let other people come up with solutions because you are not very good at it.

 
The question is can you get deep enough before a wandering horde happens by and makes life....interesting. ;)
Yes, I can and already did. I have my mine shaft down to bedrock which is 57 blocks below ground level. Took 1 night to dig it on D10. I will say tho, it was terrifying while I was in the shaft digging down. I even did it right, two wide shaft with cobble blocks holding the ladder.

That doesn't answer the question tho. Is it true only horde zombies can detect a player deep?

 
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Sandbox (something between creative and survival) mode imo, which would be consequence-free with zombies and everything, no level gates, or digging zombies, would be probably a good solution to cater to those who liked A16.

The AI definitely needs tweaking so that digging is less of a priority. As it is I've seen plenty of zombies choose to dig through stairs to get at me instead of just path finding down them.
True, they seem to ignore open, clear paths to you and prefer to dig making their own path, which makes defending very problematic when underground.

 
The AI definitely needs tweaking so that digging is less of a priority. As it is I've seen plenty of zombies choose to dig through stairs to get at me instead of just path finding down them.
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I don't know what Ldog is specifically thinking but in previous versions I've built pit traps that filled the drop with blade traps. A Meat Grinder for zombies if you will.
yup.. i'e wandered down catwalks on the sides of buildings and turned expecting a fight only to see the zombie still a the top busting away at the platform instead of walking down it. then, once the platform is destroyed, repeatedly jump over it and not figure out how to get down to me.

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Sandbox (something between creative and survival) mode imo, which would be consequence-free with zombies and everything, no level gates, or digging zombies, would be probably a good solution to cater to those who liked A16.


True, they seem to ignore open, clear paths to you and prefer to dig making their own path, which makes defending very problematic when underground.
or turn and destroy objects nearby rather than run straight for you on the open road

 
I couldn't help but notice that you failed to actually mention any of your genius ideas. I guess we mortals can not comprehend.
*shrug* why do I have to do the work for you?

Fencing systems around the perimeter of your base. They won't mess with them if they don't register you, they'll ignore it.

Tunnel/concrete barrier between you and the surface. Once you hear them starting to tunnel you have a buffer

Set your base under water

There's three. Do you want more ideas, or can you take it from there?

 
faatal,
I really do hope TFP reconsider, perhaps as Roland said in the following post, some time in Gold. Of the five friends I have who play this game, three of them a real molerats, and while I haven't had a chance to speak to them about A17 yet, I'm rather suspecting they're in for a rude and likely unwelcome surprise.

I definitely don't think invulnerable underground bases should be a part of the default game - the implications for PVP alone are probably too costly for that - and even a menu option may be over doing it, but an easy XML-way of disabling digging zombies seems like a good "player choice" thing.
I really hope they stay away from doing things just because they don´t work in PvP. Make a seperate PvP Mode. Don´t mess with the SP/Coop due to problems that only affect PvP please.

Not saying i want invulnerable underground bases. We got so far without PvP influencing the SP/Coop too much, let´s keep it that way pls.

 
I have seen videos that indicate that A17 Zs no longer take fall damage. If so Fall traps are much less effective since they will get tot he bottom and only be that much closer to your stuff.
So much for that idea...

The AI definitely needs tweaking so that digging is less of a priority. As it is I've seen plenty of zombies choose to dig through stairs to get at me instead of just path finding down them.
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I don't know what Ldog is specifically thinking but in previous versions I've built pit traps that filled the drop with blade traps. A Meat Grinder for zombies if you will.
I was thinking dig down to bedrock make your base, roof of base is bottom of pit. Personally I couldn't be arsed to dig that much even if I had an auger but it would seem to be a viable solution IF they still take fatal fall damage.

If the suggested solution in a "Zombie Crafting game" (to make the game enjoyable) is to Disable Zombies (When they are the long true way to get XP)... I think you should let other people come up with solutions because you are not very good at it.
That made my day. Good response to a lot of people here. This community seems almost as polarized as US politics these days...Nobody can have any middle ground.

 
*shrug* why do I have to do the work for you?
Fencing systems around the perimeter of your base. They won't mess with them if they don't register you, they'll ignore it.

Tunnel/concrete barrier between you and the surface. Once you hear them starting to tunnel you have a buffer

Set your base under water

There's three. Do you want more ideas, or can you take it from there?
Fencing system - false, if a wandering horde runs into it they will destroy it, not go around it. Hell they even knock down trees rather than go around them.

Concrete between you and them - have you seen how fast they tear thru blocks?

Base under water - who wants to go thru the hassle of swimming down to the base all the time? Not to mention building underwater sucks big time, been there done that. Also, zombies walk thru water so they will destroy that base just as easily as any other.

 
Fencing system - false, if a wandering horde runs into it they will destroy it, not go around it. Hell they even knock down trees rather than go around them.
Concrete between you and them - have you seen how fast they tear thru blocks?

Base under water - who wants to go thru the hassle of swimming down to the base all the time? Not to mention building underwater sucks big time, been there done that. Also, zombies walk thru water so they will destroy that base just as easily as any other.
^^^^THIS

and you dotn even have to be home for them to come tear down your base and fencings and spikes just because it was in their path

 
Bedrock bases were always a kind of lame gameplay style, and yes, I'm totally judging you for doing it.

Most of the community has been clamoring for zombies that could dig again for a long time, and we're glad they're back. I did not sign up for a zombie game where I am 100% safe from zombies at all times

 
Since people were wondering about fall damage. So damage pits will work. Another one to add to the list of ways to defend underground bases

 
Fencing system - false, if a wandering horde runs into it they will destroy it, not go around it. Hell they even knock down trees rather than go around them.
Concrete between you and them - have you seen how fast they tear thru blocks?

Base under water - who wants to go thru the hassle of swimming down to the base all the time? Not to mention building underwater sucks big time, been there done that. Also, zombies walk thru water so they will destroy that base just as easily as any other.
Interesting, because my current base is protected by a fence line that zombies ignore

Concrete: Not as fast as you think. I just ran through my first blood moon with a flagstone cage and it survived quite easily

Base under water. You create an entrance near the water and dig under it. no swimming involved.

 
This is the sort of stance Blizzard at their recent Con. "Don't you have phones?"
Are you so blind to the possibility that a large chunk of gamers like the concept of making a safe haven, emerging from it, to challenge the zombies on the surface, then returning to their enclave to rest where it's safe? Is that really so hard to understand instead of making a very arrogant and dismissive remark such as "disable zombies".

This issue isn't a wrong or right. But, it is what it is, if the devs themselves come out right and say it in such a manner.
Is this a freaking joke? Congratulations a zombie base building game meant to have no place safe every 7 DAYS TO DIE.

Showing a mobile game release to arguable the most hardcore PC gaming audience to ever exist is not even close to the same thing conceptually.

The disclaimer is this is a huge update, some work has to be done still, many players have complained about bunkers being too easy, now it swung the other way and they have to balance it.

 
Too bad this isn't an experimental build where feedback can result in balance issues being adjusted. /s

No place should be 100% safe without a huge investment in base design and defense. Being able to dig a an impenetrable base before day 7 is just cheesey.

Now, I will say the balance should be adjusted. Maybe even disable digging until a time and/or game stage threshold is surpassed. Also, improve pathing so that a zed will attack an entrance before simply digging down. But in this game, there should be no safe space without significant investment in crafting and building. And even then, it shouldn't be completely safe if it is not kept up.

This is why I stopped doing underground bases. It's only slightly less cheaty than going into the menu and disabling zombies. Now I can go underground again and still have that wonderful feeling of impending doom. But yes, do balance zombies so that they aren't more effective than augers.

 
Idea #5 Mountain bases. They're underground, they're easier to protect with walls and other defenses...

And another thing

2018-11-26_1517.jpg

This is a picture of a horde of 20 zombies walking be me, around 30 yards or so. Minding their business. I even shot off a couple of shotgun shells. Nothing. So I call BS on people that are saying miscellaneous hordes are starting to dig down to their bases.

 
I really hope they stay away from doing things just because they don´t work in PvP. Make a seperate PvP Mode. Don´t mess with the SP/Coop due to problems that only affect PvP please.
Not saying i want invulnerable underground bases. We got so far without PvP influencing the SP/Coop too much, let´s keep it that way pls.
Papa,

I don't see how you could be against it being a moddable option. I'm not suggesting it should be the default behavior.

 
It comes to a point where some of you hardliners are apparently dense and beyond reasoning.

Zombies used to dig. Great.

Then Zombies couldn't dig, okay!

People found a safe way in underground bases, being able to focus on things they love like mining, crafting, or just underground bunker design. They found a way to play that they really enjoyed!

A17, digging zombies return.

Now you see, your views that zombies should dig, does not neutralize the view that zombies shouldn't dig. It goes into an infinite loop. Maybe you like chasing your own tails, but I don't.

If the removal of zombie diggers never happened, then this segment of players would never have discovered the 'underground' lifestyle. And would've never discovered a way to play for them which they really enjoyed. But it happened, and you took it away, and that's why players are upset.

Is that, thaaat hard to understand? Saying ZOMBIES SHOULD DIG ZOMBIES SHOULD DIG, is just as petulant as, ZOMBIES SHOULDN'T DIG, ZOMBIES SHOULDN'T DIG, no matter how well worded posts from either side end up being. So the devs have the final say, as seen from that other dev fataaaal or something, proposing this segment of players should just disable zombies. If you're gonna be as dismissive as this, do it only when your refund policy is just as flexible.

Otherwise, just let the players who've had a way of play which they really enjoyed taken away from them vent and maybe some day the Devs become more open to options and realize restaurants open to serve customers first, chef's ego/vision/cuisine second.

 
I seem to recall zombies digging in A10 or A11 - it's been a while. But even then it would be more of a stochastic process for them to get to your underground base. Zombie tunnel digging machines are, for lack of a better word, *boring* - it ruins the fun of making an underground base. Heck, why bother going through the years of challenges of supporting the "most beautiful voxel game" if you're going to force people to play above ground? Why not just disable the whole damn thing and have a static mesh landscape like Fallout 4? In fact if you disable the voxel base building you could even get rid of those nuisance whiney base builder types who are already getting the cold shoulder in A17. Just make it a pure dungeon crawler FPS - might get some of the crowd who are disappointed with Fallout 76.

 
Idea #5 Mountain bases. They're underground, they're easier to protect with walls and other defenses...
And another thing

View attachment 25746

This is a picture of a horde of 20 zombies walking be me, around 30 yards or so. Minding their business. I even shot off a couple of shotgun shells. Nothing. So I call BS on people that are saying miscellaneous hordes are starting to dig down to their bases.
Ah yes, the "I didn't experience it so it can't possibly happen" defense...

Which ignores the evidence of the "I experienced this exact thing" people.

Who's more credible? The person who tried one experiment and said "this CAN'T happen" or the person who the thing that can't happen literally happened to?

 
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