PC Can the Fun Pimps confirm if zombie digging will remain in it's present state?

If TFP doesn´t want to stop people from building underground than digging zombies are the wrong way. You can´t keep a underground base for longer if they dig towards it every 7 days. It´s gonna look like swiss cheese around your base soon.
This doesn´t make it impossible to have a underground base but basically forces you to move regulary. Wich is no fun at all.

There needs to be other ways.
There is a real easy other way, just have a seperate above ground base for horde nights, sorted! Or just go on the run on a horde night.

 
There is a real easy other way, just have a seperate above ground base for horde nights, sorted! Or just go on the run on a horde night.
pApA^LeGBa is correct. Always wanted an underground threat but I did want the threat to allow underground living, in case one chooses to live underground exclusively.

From my experience zombies don't follow clear paths downwards and prefer to dig. If that wasn't the case, one could make killing corridors underground even if every zombie in the game detected him he would be able to effectively defend. Atm they seem to ignore clear paths to the player and just dig vertical paths when the player is underground, which they should do ONLY if there are no paths. Needs more testing.

 
TFP *hate* bedrock dwelling scum. No chance they are goingto remove it.

Remember this is A17. They have removed all CHOICE from the players. There is only one way to play the game successfully now. Play it that way or don't play at all.

Example: I despise building full-scale mines. But in A16, I am now forced to because the yield from surface boulders (and the occurrence of said boulders) has been nerfed to the ground.

 
TFP *hate* bedrock dwelling scum. No chance they are goingto remove it.
The Hardcore fansbase *hates* bedrock dwelling scum.

TFP never spoke about this and only mentioned they want the grounders to be more challenged by zombies.

I think they will nerf the damage they do though.

I do like the new diggers though..

Not outside but in PoI they gave me a jumpscare already when they dropped down the ceiling from the second floor.

 
Only Blood Moon zombies would detect you deep underground. If you turn that off, then what is the fortress protecting you from?
You can just disable zombies and you won't be bothered.

Beyond that, this is experimental and still being developed.
faatal,

I really do hope TFP reconsider, perhaps as Roland said in the following post, some time in Gold. Of the five friends I have who play this game, three of them a real molerats, and while I haven't had a chance to speak to them about A17 yet, I'm rather suspecting they're in for a rude and likely unwelcome surprise.

I definitely don't think invulnerable underground bases should be a part of the default game - the implications for PVP alone are probably too costly for that - and even a menu option may be over doing it, but an easy XML-way of disabling digging zombies seems like a good "player choice" thing.

 
Although it is just a sample size of 1, I dug down 30 blocks (to bottom) and then over about 15 blocks. A Wandering horde sensed me (4 of the group) and came down after me. I came up not knowing they were there to find these four in a hole about 7 blocks deep. It took me about a half day to mine the resources for flagstone block and dirt block to fill this hole back in.

I did not enjoy playing this day of the game. There was no fun, just grind.

 
Im sad about this posts. There are so many real issues with a17 that needs fixing or balancing. But then I come across topics asking for zombies not beeing able to dig (wtf, that was a fix not a change). This posts take away credibility from the real problems.

Asking for zombies not beeing able to dig is like zombies not beeing able to do anything if you are on a high block, they fixing it, and players demanding that zombies cant do anythigna again if you jump on a roof. Ridiculos.

 
Im sad about this posts. There are so many real issues with a17 that needs fixing or balancing. But then I come across topics asking for zombies not beeing able to dig (wtf, that was a fix not a change). These posts take away credibility from the real problems.
Asking for zombies not beeing able to dig is like zombies not beeing able to do anything if you are on a high block, they fixing it, and players demanding that zombies cant do anythigna again if you jump on a roof. Ridiculos.

Thank you. Digging zombies + underground bases can work. And if they work this will benefit everyone, this game included. Some issues have to be fixed though atm. Don't reject the whole concept because of these issues.

 
aww c'mon the digging is hilarious. especially when they dig a cat walk out and then, keep jumping over the hole and totally forget they were chasing you because.. "oh look.. i made this hole and now i can jump over it.. "

 
aww c'mon the digging is hilarious. especially when they dig a cat walk out and then, keep jumping over the hole and totally forget they were chasing you because.. "oh look.. i made this hole and now i can jump over it.. "
Well, issues. Everything can be improved to perfection. Even though my maggot block infestation suggestion is clearly superior to digging zombies, I support them over the alternative of having nothing.

 
I've found several random large craters in roads because zombies just started digging in a group for no reason.

 
Well, issues. Everything can be improved to perfection. Even though my maggot block infestation suggestion is clearly superior to digging zombies, I support them over the alternative of having nothing.
I'm one of the hated "mole base" builders and specialize in pit bases connected by tunnels to food towers with drive-able tunnels spanning many kms apart. and dont find the digging to be as much of a worry as others do. my issue is that their block damage is OP. three hits and they are through wood blocks. 10 hits and they are through concrete. and spikes seem little more than a annoyance, its like swabbing the floor with glue.

I have to hit dirt with a shovel 10 times to dig a single block, while zombies hit it 1-3x and they are down fast. its a bit unbalanced.

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I've found several random large craters in roads because zombies just started digging in a group for no reason.
or cars.. I've experienced zombies targeting cars and exploding them, but taking no damage. even when i'm not in range of them, they will randomly target cars and make them explode, or trees. one the days of leaving excess loot in cars along the road to pick up later.

zombies will randomly just dig in hordes, topple trees, and demolish cars.. i guess out of boredom? idk

 
I kinda do feel bad for those that build underground but for me it wasn't about how others play it was about how I play and knowing I need to watch my back while I go mining is a great feeling. For me mining got boring because of no threat but now I hear the littlest thing and like oh crap what was that. So it brings a good feeling for me personally. But as I said I can understand where some are coming from and never cared what they did or how they play because it didn't ever effect me. I'm just glad I have a threat now no matter where I am or what I'm doing. But I do feel the zombie damage could use some tweaking. Also hope that this is something that can be edited out easily so everyone can enjoy what they enjoy.

 
ThisThe arrogance is very real and off putting.

"Don't run it on a potato" is the equivalent of "don't you guys have phones?"

Like everyone got a few mil from a game that takes ages to make.

How many times must we upgrade to play a FIVE year old game?

The arrogance, it is the most annoying thing right now.

I told my neighbour, an avid gamer with all the consoles and all the games and a HUGE group of friends he plays games with about 7dtd. He bought it with a friend immediately on PS4. Guess what he's avoiding like the plague now?

Keep doing you, it's working...

1 Potato not running this game.....well i have a pc that costed me 100.00 us and it runs this game well so how old is the pc that people who cant play using. To upgrade a pc is actually something you really need to do every so often anyways as things get outdated. I have not upgraded once other then switching from a laptop to a desktop. I was able to play on the laptop only switched because i needed a better system set up not because the game would not play. My desktop is exact specs as my laptop was in which we purchased in 2012.

As for the console that is nothing to do with the fun pimps the company that has the game for consoles went out of business thus the rights are tied up there. I am sure when they can get them back then that will change for console players. Things take time im sure it will all work out.

This game may be taking a while to get full release but TFP are doing it right.........There are other games we have purchased in the zombie survivel that are no more. So to complain that its taken that long is obsolete. Its still here its still playable.

 
It seems like most people either like it or they want it off altogether.

My biggest issue with the digging (block breaking in general) is the speed that zombies rip through everything.

I've always enjoyed fighting the horde, pre-A17 it was nice loot, A17 it's nice XP. I still liked having my crafting and storage base underground (and not deep, tunneling to bedrock a chore) which seems like a non option now unless you can build it underneath a fall trap.

Generally I am happy to see a wandering horde during the day since it means XP and I will generally drop what I am doing for XP, but sometimes you need to finish crafting or whatever and the constant interuption gets annoying.

I've been playing MP now (I used to only play 7DTD SP) and I have to admit it has been a lot of fun but SP just sucks balls right now.

 
This is the sort of stance Blizzard at their recent Con. "Don't you have phones?"
Are you so blind to the possibility that a large chunk of gamers like the concept of making a safe haven, emerging from it, to challenge the zombies on the surface, then returning to their enclave to rest where it's safe? Is that really so hard to understand instead of making a very arrogant and dismissive remark such as "disable zombies".

This issue isn't a wrong or right. But, it is what it is, if the devs themselves come out right and say it in such a manner.
It's kinda ironic you folks using the "Don't you have a phone" meme as a defense. Because it goes to show that it's not just Blizzard fans that have a high sense of "This is not what I want, gimme what I want" entitlement.

Seriously, in the time it took me to read this whole thread, I thought up at least 4 different ways to defend an underground base to make it safe from tunnelers. It's the people that are stuck in one certain way that need to adapt to a new system.

This is not your game to dictate a direction. If you want to "play a certain way" find a game that lets you. If you want to play this game adapt to the changes, or as was mentioned earlier learn to mod. Or disable zombies.

 
It's kinda ironic you folks using the "Don't you have a phone" meme as a defense. Because it goes to show that it's not just Blizzard fans that have a high sense of "This is not what I want, gimme what I want" entitlement.
Seriously, in the time it took me to read this whole thread, I thought up at least 4 different ways to defend an underground base to make it safe from tunnelers. It's the people that are stuck in one certain way that need to adapt to a new system.

This is not your game to dictate a direction. If you want to "play a certain way" find a game that lets you. If you want to play this game adapt to the changes, or as was mentioned earlier learn to mod. Or disable zombies.
exactly, because zombies could always dig, now they can dig down.. had to learn to defend bases from digging dogs and bears back in 15, or was it 14.. because they could, with effort, dig right down to your base. which is why i always found pit bases to be effective, because, given the chance, they will run into that hole to get to you and fall into a pit of spikes, while you are safe in buildings built ino the walls.

 
...Seriously, in the time it took me to read this whole thread, I thought up at least 4 different ways to defend an underground base to make it safe from tunnelers...
I couldn't help but notice that you failed to actually mention any of your genius ideas. I guess we mortals can not comprehend.

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...which seems like a non option now unless you can build it underneath a fall trap....
I have seen videos that indicate that A17 Zs no longer take fall damage. If so Fall traps are much less effective since they will get tot he bottom and only be that much closer to your stuff.

 
The AI definitely needs tweaking so that digging is less of a priority. As it is I've seen plenty of zombies choose to dig through stairs to get at me instead of just path finding down them.

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I have seen videos that indicate that A17 Zs no longer take fall damage. If so Fall traps are much less effective since they will get tot he bottom and only be that much closer to your stuff.
I don't know what Ldog is specifically thinking but in previous versions I've built pit traps that filled the drop with blade traps. A Meat Grinder for zombies if you will.

 
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