archimp New member Jan 7, 2019 #1 I had raised head damage to 10. Can that other atteibute be 0? So badically u not make damage at all on other body?
I had raised head damage to 10. Can that other atteibute be 0? So badically u not make damage at all on other body?
Y YerghaizVerot New member Jan 7, 2019 #2 I suppose it depends on which method you are using to modify the damage. Personally, the way I'd go about it would be to just copy this: <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="body"/> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="legs"/> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="arms"/> ...into an effect_group for each tool/weapon. That'd make it so only headshots did damage. There are probably less tedious ways to accomplish this, but this will at least achieve your goal.
I suppose it depends on which method you are using to modify the damage. Personally, the way I'd go about it would be to just copy this: <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="body"/> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="legs"/> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="arms"/> ...into an effect_group for each tool/weapon. That'd make it so only headshots did damage. There are probably less tedious ways to accomplish this, but this will at least achieve your goal.
Y YerghaizVerot New member Jan 7, 2019 #4 well, the whole thing should look like this: <effect_group> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="body"/> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="legs"/> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="arms"/> </effect_group> ...but yes, you just add that to the end section of each weapon, and that *should* make it so that only headshots do damage.
well, the whole thing should look like this: <effect_group> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="body"/> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="legs"/> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="arms"/> </effect_group> ...but yes, you just add that to the end section of each weapon, and that *should* make it so that only headshots do damage.
archimp New member Jan 8, 2019 #5 Thank you.. I just ask clarification. U mean weapons or bullet arrows?
Y YerghaizVerot New member Jan 8, 2019 #6 For ranged weapons, you'll need to do that to the ammo, though *technically* adding it to the weapon itself should provide the same result.
For ranged weapons, you'll need to do that to the ammo, though *technically* adding it to the weapon itself should provide the same result.
archimp New member Jan 8, 2019 #7 For ranged weapons, you'll need to do that to the ammo, though *technically* adding it to the weapon itself should provide the same result. Click to expand... ok ty
For ranged weapons, you'll need to do that to the ammo, though *technically* adding it to the weapon itself should provide the same result. Click to expand... ok ty
Y YerghaizVerot New member Jan 9, 2019 #8 I was just looking through the tags, and it urns out that i had them wrong. the correct code wold be: <effect_group> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="upperbody"/> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="lowerbody"/> </effect_group>
I was just looking through the tags, and it urns out that i had them wrong. the correct code wold be: <effect_group> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="upperbody"/> <passive_effect name="DamageModifier" operation="perc_subtract" value="1" tags="lowerbody"/> </effect_group>