Yes, that is what SphereII is doing for his Core, and I use in the NPC mod. Need to use C# though to code this game.Is AI somethign that can be modded? Eg could one create an "alternate AI" mod that changes how the Zombies do their path finding?
If yes, what would be involved?
Could this be the challenge I need to learn LUA?
Yeah, i also thought that there are many parameters, but they almost all do not work if it comes to practice.There's also the XML property that has something to do with weight. Memory sucks so no clue. Basically copy/paste an entity, change the name and edit some stuff.
AIPathCostScale is a strange beast. There's one check to see if it's less than 99. if it's not, it does something different. The end result is usually not noticeable.Yeah, i also thought that there are many parameters, but they almost all do not work if it comes to practice.For example "AIPathCostScale","JumpMaxDistance" - this is a dummy.
... I was hoping that something could be tuned.