Campfires

Roescoe

Refugee
Why are they made of 5 stones that can't stack but you can stack 6000 stones?
Why can you pick up campfires in your claim?
I'm assuming the answer to both of these questions is Campfires are treated as being part of the class of items that Chemistry stations and Workbenches are.

I would suggest:
1a. removing the campfire pick up option,
1b. or making the pick up option return 5 stones
1c. or being able to stack campfires.
2. having a more advanced station such as a cast iron wood stove be craftable in the forge and function like the Workbench, Chemistry station, etc; which can use the grill and pot.
3. shifting the cooking recipes to only be available in a way that makes sense with this change and possibly changing cook times as well for the tier 1 vs 2 cooking.
 
Yes, it is because they are a workstation. I wouldn't mind them stacking, but is it really worth even a little dev time to do that? How often are you making multiple campfires? I'll do it once per game, when I make 3 of them. If I happen to choose to move my main base at some point, I'll do it again, but I don't bother picking up the old ones. Even then, it's such a minimal amount of time or effort that it really doesn't matter.
 
"but is it really worth even a little dev time to do that?" yes, but only if they also add the 2nd tier cooking station and rework cooking. Hence why I added that here. If they only made them stack, that would be a waste. Also see 1b and 1c for alternate solutions.

Did you even read the rest of the post? or just respond to that part?
 
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I guess I'm failing to see what the issue is. I understand you have multiple campfires and stacking them makes sense in your mind, but why would they treat this workstation differently than the others? That's counter-intuitive. I also don't understand what picking up the campfire has to do with anything. How does being able or not being able to do that "solve" your "issue"? Also, the biggest head-scratcher; campfires are so stupidly cheap to make. Just pick it up, scrap it and stack the stones. Or don't pick it up. You're literally out 5 stones.

One point I do agree on is having a more advanced cooking workstation as an option that cooks items faster or is a requirement for higher-tier items. But that's just a nice-to-have. It's not necessary.

I'm at a complete loss on #3. Not sure what it is you're trying to convey there.
 
"but is it really worth even a little dev time to do that?" yes, but only if they also add the 2nd tier cooking station and rework cooking. Hence why I added that here. If they only made them stack, that would be a waste. Also see 1b and 1c for alternate solutions.

Did you even read the rest of the post? or just respond to that part?
The point is that even if they added another workstation, there is no reason to spend time making campfires stack, imo. There isn't any need and they should follow all other workstations. Are you going to then suggest that forges or cement mixers or workbenches or dew collectors or chem stations should stack so you can move multiple of each to a new base without using multiple spots? At least with campfires, they are so cheap you don't even need to move them.
 
The campfire stacks were eliminated due to players exploiting and taking advantage of campfires to summon zombies.
One of the most commendable actions taken by TFP over the years has been to make them non-stackable.
To many players where cheesing the campfire stacks to place them to abuse the heatmap.
 
The campfire stacks were eliminated due to players exploiting and taking advantage of campfires to summon zombies.
One of the most commendable actions taken by TFP over the years has been to make them non-stackable.
To many players where cheesing the campfire stacks to place them to abuse the heatmap.
Ooh very interesting. Well I guess that makes some sense. It still wouldn't be that hard to do being that you can hold 6000 stone in a stack and can craft them fast.


"There isn't any need and they should follow all other workstations. Are you going to then suggest that forges or cement mixers or workbenches or dew collectors or chem stations should stack..."
The purpose of stacking or converting them back into stone was because it makes more sense being a small object. If you reject that they are going for that in the case of arranged stones, then sure have them not stack. Obviously a chem station is a large object. And no we don't need to go into the single inventory slot discussion, it's just a bit unexpected that campfires wouldn't stack.


"I'm at a complete loss on #3. Not sure what it is you're trying to convey there."
Shift cooking recipes around such that some are available in each based on the tools used in each. Should a pot and a grill be usable on a campfire? maybe, but definitely on a stove. The cooking times might also be different if we don't want the possibility of burnt food and instead use cook speed, such that campfire is slower and the stove is faster.

Summary: Roescoe sees that campfires are odd in functionality. It appears they act this way because they've been given the same role as other "workstations". Additionally it appears there are exploits which caused some of this behavior to be added.
 
It still wouldn't be that hard to do being that you can hold 6000 stone in a stack and can craft them fast.
Not only that, but it's extremely easy to do the same behavior... fill all inventory and toolbelt slots with something, leaving only one toolbelt slot open. Then start crafting a large number of campfires. They can't go anywhere except that one toolbelt slot, one at a time. But they craft in about a second (maybe 2), so you place one campfire and by the time you have aimed at the place for the next, the next is already crafted and in your toolbelt ready to be placed. You can basically place as many campfires as you want just as quickly this way as if you crafted them ahead of time and stacked them. It's similar to crafting building blocks as you build. Unless you're very fast at placing them, you can build them as you place them and you won't have to wait for them to craft. *Note that I have never attempted that with campfires and maybe there's a limit to how many you can choose to craft, or maybe each one goes into its own queue slot, which would reduce that. However, even if that's the case, you can do a small number at a time, press 3 keys (tab to open crafting, A to craft, and tab to close crafting, using the default key bindings) to start crafting more. Not as fast, but still very easy.

So maybe it was changed for that reason, but considering you can do the same thing just as fast as before without any difficulty, it really isn't a good reason. In any case, I don't care if they stack or not. As I said, I only ever have more than one in my inventory at a time once or twice on any given game, when I'm first placing them, so it doesn't really affect me. I wouldn't care if they stacked, but since they are set up as a workstation (I'm assuming they modify a base workstation block), they just follow what other workstations do, which is also fine.
 
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