- Version
- 2.5
- Platform
- Windows
When rapidly switching the camera between 1PP and 3PP, it is possible to perform an attack in a way that behaves like animation canceling.
As a result, the player can land a double hit without paying any additional cost (e.g. stamina, cooldown, or other resources).
The camera switch appears to interrupt or reset the attack animation, allowing another attack to be executed immediately, even though this should not be possible according to the intended combat mechanics.
As a result, the player can land a double hit without paying any additional cost (e.g. stamina, cooldown, or other resources).
The camera switch appears to interrupt or reset the attack animation, allowing another attack to be executed immediately, even though this should not be possible according to the intended combat mechanics.
- Reproduction Steps
- Enter the game and equip a weapon capable of performing a standard attack
- Set the camera to 1PP (First-Person Perspective)
- Start an attack
- During the attack animation, quickly switch the camera to 3PP (Third-Person Perspective)
- Immediately trigger another attack
- Observe that two hits are performed, while only one cost (stamina/cooldown/resource) is applied
- Link to Logs
- https://justpaste.it/lsjfj
- Link to Screenshot/Video
- https://youtu.be/gNFLrbCK9nY