Luciphir
Refugee
I'm super looking forward to A21 SO MUCH. Especially because spears are now not leaving my inventory the moment I power attack. :^) I get to now do a powerful thrust with it or slash or w/e.
But that said.
I was talking with friends and I realized that part of the fun is becoming OP over time with both skill and perks. And I realized that eventually you become so OP nothing matters anymore. And before then I was talking about special enemies, enemies that may come in one or groups of two or three. That basically have specialized bull@%$# that you may not see elsewhere, and only proc at a certain loot stage. Specialized zombies as in akin to the screamers. May appear in hordes like in the wasteland at night on higher loot stages making things difficult, forcing you to be smarter in what you kill first - different techniques, may even set you on fire or make you cold so it deals with the various weather-related problems in game.
This inevitably led to the question: what if some zombies hunted by sound, and some by sight? Meaning an agility build would require more thought in what you're doing, and a perception build may be able to more clearly see identifying features on a zombie in order to tell what kind it is and how to deal with it or where to aim to hit it for extra damage. Then it also came with the idea, what if some underground pois existed that had Tremor-like zombies that hunted by vibration or heat, not by sound nor sight explicitly. It could make for interesting finds in snowy biomes and desert biomes, as well as making it so sneaking up is not really an option, and the moment you see one you have to take it out from range for the vibration ones. For the heat ones you'd have to wear specific clothing or clothing mods.
I also considered, what if FP added a zombie editor too, for things like this?
I was also curious, do you think Fun Pimps will ever allow for map sharing between allies, renaming PoIs and weapons and armor?
But that said.
I was talking with friends and I realized that part of the fun is becoming OP over time with both skill and perks. And I realized that eventually you become so OP nothing matters anymore. And before then I was talking about special enemies, enemies that may come in one or groups of two or three. That basically have specialized bull@%$# that you may not see elsewhere, and only proc at a certain loot stage. Specialized zombies as in akin to the screamers. May appear in hordes like in the wasteland at night on higher loot stages making things difficult, forcing you to be smarter in what you kill first - different techniques, may even set you on fire or make you cold so it deals with the various weather-related problems in game.
This inevitably led to the question: what if some zombies hunted by sound, and some by sight? Meaning an agility build would require more thought in what you're doing, and a perception build may be able to more clearly see identifying features on a zombie in order to tell what kind it is and how to deal with it or where to aim to hit it for extra damage. Then it also came with the idea, what if some underground pois existed that had Tremor-like zombies that hunted by vibration or heat, not by sound nor sight explicitly. It could make for interesting finds in snowy biomes and desert biomes, as well as making it so sneaking up is not really an option, and the moment you see one you have to take it out from range for the vibration ones. For the heat ones you'd have to wear specific clothing or clothing mods.
I also considered, what if FP added a zombie editor too, for things like this?
I was also curious, do you think Fun Pimps will ever allow for map sharing between allies, renaming PoIs and weapons and armor?