Youguyssuck
New member
Why do people say that IG and TFP are working on different versions of the game when that's not true? If it was we wouldn't be waiting for stuff to be ported. IG should be known as a polisher nothing more.
I'll be curious to see how long it takes Console to get a version of A17.Well, TFP work on the PC Alpha client. Consideration is not given for the console when they develop the game. The game is also still being developed. In Early Alpha development. It's not even in Beta yet.
IG develops the game for the console. It is sold as a finished version of the Alpha 14.7 version of the PC game. You guys have been lucky to get content that was added to the PC so far. The intent is to get as much content from the PC ported to the console as possible, but due to the severe hardware limitations on the console, it has not been very feasible.
That would be saying that console will get anything from A17. I would be curious to see if console is able to get anything from A17. Not sure how much more can be added to console after they add things in from A16 who knows.I'll be curious to see how long it takes Console to get a version of A17.
~Lucky
Working-Castle-Tribute-to-A16-Plus-bonus-tips-video
Yeah that's probably a lingering question huh?That would be saying that console will get anything from A17. I would be curious to see if console is able to get anything from A17. Not sure how much more can be added to console after they add things in from A16 who knows.
There are a number of differences between other games like Ark etc, including the fact that 7DTD is a voxel game. But even in comparison to Minecraft, 7DTD is more demanding on systems.
TTG are the Publisher of the Console Version, IGS work on porting it. When code is passed for porting there is still a lot of work to be done, it is much more than just polishing. The console version also has things like Splitscreen which the PC version does not have. IGS are working to bring as much as possible beyond Alpha 14.7 (Of which the console version was released as a complete stable version of), however that does not mean everything will be able to be ported across.
Slyenthunder wrote a great post that helps explain a lot of this - https://7daystodie.com/forums/showthread.php?62391-When-Will-the-Console-Version-Have-_______
As far as I am aware there is no other game either on PC or Console that is 100% voxel with the SI calculations that 7 Days has. Even other PC Voxel games like Empyrion do not have the full voxel terrain....Not many games right now on console that is 100% voxel and some don't understand how much more performance a voxel game has over games like Ark and such.
True, I couldn't think of any but wasn't 100% sure so stuck with "many" lolAs far as I am aware there is no other game either on PC or Console that is 100% voxel with the SI calculations that 7 Days has. Even other PC Voxel games like Empyrion do not have the full voxel terrain.
Then you can even compare the split screen function between ark & 7dtd. In my opinion, 7dtd blows ark out of the water in this regard. Ark's stupid rubber banding system is stupid. Both players can hardly get far away enough from each other.you can't dig in ark or conan so those don't count. pluss both games tell you where you can build.
Conan is the same way you can't get far from one another. Both Ark and Conan are better playing on the servers. The problem last I checked with conan at least for ps4 they only offered one server provider and reviews wasn't that great. I really hate to say it but just like 7dtd both Ark and Conan are best played on PC. But like I said both of those are playable with others pretty good on servers.Then you can even compare the split screen function between ark & 7dtd. In my opinion, 7dtd blows ark out of the water in this regard. Ark's stupid rubber banding system is stupid. Both players can hardly get far away enough from each other.
I was pretty dissapointed with ark & got bored with it fast. It had so much potential but just doesnt have "it".
I dont know about conan exiles, havent played it or watched much video on it.
Im purely console player too. Dont do much pc gaming outside of sims 2, stronghold, & duke nukem 3d, lol.
That's just it though. The game world is exactly what is eating up all the resources. Again, you guys are not understanding why a true 3D voxel game is SO much more demanding.
For the active region chunk that each player is in, the following things are being calculated through the CPU and RAM.
- Every single 1m block from bedrock to the sky limit.
- The individual material properties of each of these blocks.
- The Structural Integrity of each block, plus adjacent attachments on all 6 sides.
- The texture being applied to each block, and sending visible block data to the GPU.
- Inventory data on each container block.
- Growth timers for plants.
- Additional timers for forges, workbenches, and other workstations.
- Electricity and minibike information if it exists.
I think that covers everything.
Now, if you figure that the active chunk area is a 100m radius, and the height map is 256m.
Figuring the volume of the cylinder will roughly tell you how many total blocks are in focus.
V=πr2h=π·1002·256≈8.04248×106
So basically for every player the client is performing calculations on 8,042,478 blocks initially when the player logs in.
As you move, it's removing the blocks that fall out of range, and adding the blocks that fall into range in segments.
If we calculate a segment as 3 blocks in depth, using the circumference of 628, we get one face of the cylinder as follows.
Face = (Circumference·3·h)\2 = (628·3·256)\2 ≈ 241,152
So now, as you move, you are removing 241,152 from RAM, and performing calculations on the 241,152 that are being loaded.
Now this is optimized somewhat in the code, but you should be starting to see some of the issues.
Games like Ark are only loading flat textures, a bump map, and the data for objects and entities in visible range. They aren't loading 8 million one meter blocks. Which is why you absolutely cannot compare 7Days with other game titles. They are so completely different it is not even funny.
This is covered to some extent here, and it seems to be the one thing almost no one realizes, or wants to acknowledge.
Yeah im one who hates that comparison, my kids love minecraft & i just dont see the appeal of it but you're right, they are definitely cousins.i think the only comparable game out there is minecraft. however much people hate that comparison. its true
Thats sucks you have this feeling about the game but to each his own right? I totally understand peoples frustrations, esepecially poor xbox users.................We still don't have all of a15 which is ridiculous. We probably won't even get much of a16 and you can use the excuse of "it was sold as a finished game" but I bought it on release and it was not worth 40 dollars for the content in it. I'd say a good 15-20, so the way I see it I paid the extra 20-25 in good faith for the continued dlc and I feel most people feel the same way and I can tell you I feel let down.