PC Burnt Forest zombie spawns

ShatteredCiv

New member
Hi guys, just to keep it short, I was wondering why there is an unending stream of zombie spawns when I am having a base in a small town in the Burnt Forest? I mean I can't even get anything done in my base without there being a constant stream of zombies. I'm playing on PlayStation 5 so I'm not able to mess around with the XML file. Is this normal? It just seems like there's way too many of these zombies.

 
Burnt forest shouldn't really be bad.. are they screamer hordes or just biome spawns? Are you in a city or wilderness? Cities will have more, but it shouldn't be constant.

 
Constant. Technically it's a city, since it has the hospital poi, but its a constant stream. Evry night is like a horde night... Now, I do have Feral Sense on, but there's so many, its sucking the joy oit of the game. No Screamers, Heat is down to a minimum, just wave after wave.

 
Sounds more like a wasteland city to me, if it's the T5 hospital we're talking about.. you sure about the biome? Dude, where's my base? 😃 

 
If you have a handful of torches up, that alone can bring in a stream of screamers. Minimizing lighting is the easiest way to offset the heat gain from campfire/workstations.

 
If you have a handful of torches up, that alone can bring in a stream of screamers. Minimizing lighting is the easiest way to offset the heat gain from campfire/workstations.
Well, good advice, which I knew already but thanks. Basically, from my observation over the past week, is that I have my base set up in a light industrial zone, basically many warehouses and stores which are spawning crazy amounts of zombies. Moving outside of these zones cuts down on the masses considerably.

 
Well, good advice, which I knew already but thanks. Basically, from my observation over the past week, is that I have my base set up in a light industrial zone, basically many warehouses and stores which are spawning crazy amounts of zombies. Moving outside of these zones cuts down on the masses considerably.
Yeah, if you're building in a town, especially the center areas of the town, you're going to have a lot more zombies around, and higher tier zombies spawn in certain sections of towns, regardless of your game stage.  You also have the issues of all the heat generated by the surrounding POI, which is why building next to a trader can lead to a lot of screamers even if your base isn't generating too much heat on its own.

 
Well, good advice, which I knew already but thanks. Basically, from my observation over the past week, is that I have my base set up in a light industrial zone, basically many warehouses and stores which are spawning crazy amounts of zombies. Moving outside of these zones cuts down on the masses considerably.
Do you have a land claim and bedroll down? That should give you a radius of no spawns that is wider than their ability to see you. If feral sense is on, that might not help as they will sense you from pretty far away.

If you have both down and minimal lighting, you must be running work stations to bring them in. After you clear a section of town they usually don't respawn for at least a day.

 
It's constant. Murder one mob then an hour later there's another, and another. Mainly I just let them do their thing. Bedroll and LCB is down, no lights. Minimal crafting.

 
This problem appeared in patch v1.2, due to the reworking of the spawner code, while the developers either do not recognize this as a malfunction, or do not know about it, because it is not obvious to everyone.

 
It's constant. Murder one mob then an hour later there's another, and another. Mainly I just let them do their thing. Bedroll and LCB is down, no lights. Minimal crafting.
You can use Jack-O-Lanterns for lights. They won't attract screamers. 

This problem appeared in patch v1.2, due to the reworking of the spawner code, while the developers either do not recognize this as a malfunction, or do not know about it, because it is not obvious to everyone.
The way the zombies are spawning now is how it was always supposed to be. A few months back it was brought up in the Support section of the forum that zombie spawning seemed too low or even nonexistent, especially in the pine forest, after a few days into a game. Jugginator looked into it and confirmed that something was wrong. It was something along the lines of if zombies weren't killed but timed out (died on their own) then they would never respawn again. The more zombies that timed out, the less zombies you'd see as the game progresses.

The initial fix did affect non-zombie animals meaning they were spawning way too much. That has since been fixed. 

It could be that feral sense might need to be tweaked now that the spawning is fixed. Without feral sense on, the zombie spawn rate seems appropriately dangerous for being in a city of a higher gamestage biome.  

 
The way the zombies are spawning now is how it was always supposed to be. A few months back it was brought up in the Support section of the forum that zombie spawning seemed too low or even nonexistent, especially in the pine forest, after a few days into a game. Jugginator looked into it and confirmed that something was wrong. It was something along the lines of if zombies weren't killed but timed out (died on their own) then they would never respawn again. The more zombies that timed out, the less zombies you'd see as the game progresses.

The initial fix did affect non-zombie animals meaning they were spawning way too much. That has since been fixed. 

It could be that feral sense might need to be tweaked now that the spawning is fixed. Without feral sense on, the zombie spawn rate seems appropriately dangerous for being in a city of a higher gamestage biome.  


Yes, it is possible...
BUT.
 In addition to this, the "stream effect" has appeared, when zombies appear as they are killed by the player, and the temptation is created that they constantly, infinitely, one at a time come out of the corner, until the counter is exhausted, preventing the set number of dangers from appearing at once.

The "feral sense" has nothing to do with the problem described.

When you fix something, do you need at least no break the other...

 
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The "feral sense" has nothing to do with the problem described.

When you fix something, do you need at least no break the other..
That's video games though, or even software in general. Change one thing and you unintentionally affect another.

If feral sense was balanced based on the previous diminished spawn rate then there would be less zombies within its effective range, which would make things more manageable. Now that there are more zombies spawning within feral sense's effective range you will encounter a high rate of zombies detecting you. 

I'm playing a game right now on Insane / Nightmare and I was just in a city in the snow biome and there were a lot of zombies around. I don't have feral sense on and it was very manageable. I was very capable of clearing a POI with very little outside interference. If I had feral sense on it would've been nearly impossible.

Back in 1.0, before they fixed the spawn rate, I was playing with feral sense on and Insane / Nightmare, and I eventually had to shut it off when I would go to the wasteland because doing high tier quests were next to impossible without dying or them taking days to finish. 

With more zombies around now, feral sense's effective range might need to be rebalanced - maybe overall or per biome.   

 
That's video games though, or even software in general. Change one thing and you unintentionally affect another.
changing and breaking - are not the same thing.

"feral sense" is the distance at which zombies see you - and the described problem relates to the simultaneous NUMBER of zombie appearances.

 
changing and breaking - are not the same thing.

"feral sense" is the distance at which zombies see you - and the described problem relates to the simultaneous NUMBER of zombie appearances.
Read the OP's second post in this thread.

 
The way the zombies are spawning now is how it was always supposed to be. A few months back it was brought up in the Support section of the forum that zombie spawning seemed too low or even nonexistent, especially in the pine forest, after a few days into a game. Jugginator looked into it and confirmed that something was wrong. It was something along the lines of if zombies weren't killed but timed out (died on their own) then they would never respawn
Yeah this is why I brought it up. It seems like its gone from one extreme to the other. But again guys I am convinced its the location I am in and not a bug. Pretty sure its the city tiles spawning in the crazy amounts of zombies. Again, if i get a chance I will make a short video

 
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