Roland said:
so instead of at least one of you having access to better loot you would both only have access to worse loot.
I just recently wondered how gamestage in a party affects the loot progression.
So if one player hast GS 20 he can find iron tools, another player has GS 10, he can't find iron tools.
Both are partied up, so party-GS is 28, which would allow both to find iron tools.
But then i guess the individual gamestage is what counts?
On the other hand, if party gamestage counts, the progression would be much much faster... but on the other hands, the threat is also....
(It just came to my mind, because after bloodmoon we looted the loot bags and he didn't get anything usefull, while i grabbed far better stuff, while he was around GS30 and i was ~GS50)
I just came accross that because i have a "solo" game running, but a friend joins that game occasionally. Of course he falls back in gamestage, because he just plays occasionally. But that means, when we go looting, everything he CAN find for me is very outdated? So it would be better he let me do all looting?
Hmm, that's then the first point i don't like about the progression system. It makes coop-playing worse, if not all players play the same amount.
BTW: Building can be managed to close XP-gaps. So basically if someone falls back in level/gamestage, we let him build intentionally to cover up. If said player knows how and what to build, he can do it himself. If not, our builder e.g. places woodframes/rebarframes but let the other player upgrade them. It doesn't need any skills, so everybody can do it.
I also did that in the above szenario with my friend. I let him upgrade blocks to cover up the gap.