<block name="cntCar03SedanDamage2Master"> <!-- car wreck -->
<property name="CreativeMode" value="None"/>
<property name="Class" value="CarExplode"/>
<property name="CustomIcon" value="cntCar03SedanDamage2Master"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="Material" value="Mmetal"/>
<property name="Shape" value="ModelEntity"/>
<property name="ImposterDontBlock" value="true"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Model" value="#Entities/Vehicles?Car/car_black_dmg2Prefab.prefab"/>
<property name="Place" value="TowardsPlacer"/>
<property name="ModelOffset" value="0,-0.25,0"/>
<property name="TintColor" value="B0B0B0"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="2,2,6"/>
<property name="ShowModelOnFall" value="false"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMetalPipe" count="5" prob="0.5" tag="salvageHarvest"/>
<drop event="Harvest" name="ammoGasCan" count="50,500" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceHeadlight" count="1" prob="0.45" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapPolymers" count="2,7" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceOil" count="0,2" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,5" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="0,2" prob="0.1" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceSpring" count="1,3" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="12,20" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="1" stick_chance="1"/>
<property name="BigDecorationRadius" value="5"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property class="Explosion">
<property name="ParticleIndex" value="4"/> <!-- which prefab/particle is used -->
<property name="RadiusBlocks" value="3.5"/> <!-- damage radius for blocks -->
<property name="BlockDamage" value="500"/> <!-- damage for blocks in the center of the explosion -->
<property name="RadiusEntities" value="5"/> <!-- damage radius for entities -->
<property name="EntityDamage" value="250"/> <!-- damage for entities in the center of the explosion -->
</property>
<property name="PlacementDistance" value="6"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
</block>