PC Bug or bad luck?

sirbrightknight

New member
So I’ve spent around 5 in-game days dismantling vehicles, and looting everything I can, but are wheels just not spawning at all? This has been the last two days irl (8/15 & 8/16). Anyone else having this issue, or is just RNG screwing me like usual?

 
If you have access to acid and a workbench you can make wheels.  Otherwise, yeah, wheels are rare but do drop.  Find crates in gas stations and such for a better chance at finding them.

 
I agree with @Maharin. Since I perk Intelligence, I’m responsible for vehicles. Due to RNG, acid is uncommon lots of times so we usually skip bicycles and build motorcycles. I will buy all acid from traders plus loot as many bathroom sinks as I can. Sometimes I get them from kitchen cabinets but it “feels” like acid in kitchens is less common than bathrooms but it could be RNG. I can usually build 3 motorcycles by day 10 if I don’t spend too much time working on the base. Oh, you no longer need a workbench for tires, I make them in my backpack.

 
Someone correct me if im looking at this wrong, but I checked blocks.xml and I don't see anything about wheels dropping when the car is dismantled (looting the car may be a different story) -- have you ever gotten wheels before from wrenching cars in a vanilla game? Was it many alphas ago?

the car has 3 stages of degradation, from damage 0 looking almost fully intact, to the damage 2 where it's mostly just frame left

mainly looking at where it says "harvest" as it tells you what item, min/max amount of that item, and probability

damage 0

<block name="cntCar03SedanDamage0Master">
<property name="CreativeMode" value="None"/>
<property name="Material" value="Mmetal"/>
<property name="Class" value="CarExplodeLoot"/> <!-- cars explode when destroyed by a tool without harvest settings -->
<property name="CustomIcon" value="cntCar03SedanDamage0Master"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="LootList" value="cars"/>
<property name="Shape" value="ModelEntity"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Model" value="#Entities/Vehicles?Car/car_black_dmg0Prefab.prefab"/>
<property name="Place" value="TowardsPlacer"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="TintColor" value="B0B0B0"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="2,2,6"/>
<property name="ImposterDontBlock" value="true"/>
<property name="ShowModelOnFall" value="false"/>
<property name="PassThroughDamage" value="true"/>
<property name="ParticleOnDeath" value="car_destruction_dmg1"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceHeadlight" count="1" prob="0.2" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,2" prob="0.1" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="0,4" prob="0.1" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceLeather" count="1,3" prob="0.2" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<!-- <drop event="Fall" name="cntCar03SedanDamage1Master" count="1" prob="1.0" stick_chance="1"/> -->
<property name="DowngradeBlock" value="cntCar03SedanDamage1Master"/>
<property name="BigDecorationRadius" value="5"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property class="Explosion">
<property name="ParticleIndex" value="4"/> <!-- which prefab/particle is used -->
<property name="RadiusBlocks" value="3.5"/> <!-- damage radius for blocks -->
<property name="BlockDamage" value="500"/> <!-- damage for blocks in the center of the explosion -->

<property name="RadiusEntities" value="5"/> <!-- damage radius for entities -->
<property name="EntityDamage" value="250"/> <!-- damage for entities in the center of the explosion -->
</property>
<property name="PlacementDistance" value="6"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
</block>



damage 1

<block name="cntCar03SedanDamage1Master">
<property name="CreativeMode" value="None"/>
<property name="Material" value="Mmetal"/>
<property name="Class" value="CarExplodeLoot"/>
<property name="ItemTypeIcon" value="explosion"/>
<property name="CustomIcon" value="cntCar03SedanDamage1Master"/>
<property name="LootList" value="cars"/>
<property name="Shape" value="ModelEntity"/>
<property name="ImposterDontBlock" value="true"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Model" value="#Entities/Vehicles?Car/car_black_dmg1Prefab.prefab"/>
<property name="Place" value="TowardsPlacer"/>
<property name="ModelOffset" value="0,0,0"/>
<property name="TintColor" value="B0B0B0"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="2,2,6"/>
<property name="ShowModelOnFall" value="false"/>
<property name="PassThroughDamage" value="true"/>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="smallEngine" count="1" prob="0.25" tag="salvageHarvest"/>
<drop event="Harvest" name="carBattery" count="1" prob="0.25" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceRadiator" count="1" prob="0.5" tag="salvageHarvest"/>
<drop event="Harvest" name="ammoGasCan" count="50,500" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceMechanicalParts" count="2,4" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="0,2" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceAcid" prob=".08" count="1" tag="WasteTreasuresAcidHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="17,35" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="DowngradeBlock" value="cntCar03SedanDamage2Master"/>
<property name="BigDecorationRadius" value="5"/>
<property name="CanDecorateOnSlopes" value="false"/>
<property class="Explosion">
<property name="ParticleIndex" value="4"/> <!-- which prefab/particle is used -->
<property name="RadiusBlocks" value="3.5"/> <!-- damage radius for blocks -->
<property name="BlockDamage" value="500"/> <!-- damage for blocks in the center of the explosion -->
<property name="RadiusEntities" value="5"/> <!-- damage radius for entities -->
<property name="EntityDamage" value="250"/> <!-- damage for entities in the center of the explosion -->
</property>
<property name="PlacementDistance" value="6"/>
<property name="FilterTags" value="MC_building,SC_automotive"/>
</block>



damage 2

Code:
<block name="cntCar03SedanDamage2Master"> <!-- car wreck -->
	<property name="CreativeMode" value="None"/>
	<property name="Class" value="CarExplode"/>
	<property name="CustomIcon" value="cntCar03SedanDamage2Master"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_black_dmg2Prefab.prefab"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="ModelOffset" value="0,-0.25,0"/>
	<property name="TintColor" value="B0B0B0"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,2,6"/>
	<property name="ShowModelOnFall" value="false"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="5" prob="0.5" tag="salvageHarvest"/>
	<drop event="Harvest" name="ammoGasCan" count="50,500" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceHeadlight" count="1" prob="0.45" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="2,7" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceOil" count="0,2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,2" prob="0.1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceSpring" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="12,20" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="1" stick_chance="1"/>
	<property name="BigDecorationRadius" value="5"/>
	<property name="CanDecorateOnSlopes" value="false"/>
	<property class="Explosion">
		<property name="ParticleIndex" value="4"/> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="3.5"/> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="500"/> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="5"/> <!-- damage radius for entities -->
		<property name="EntityDamage" value="250"/> <!-- damage for entities in the center of the explosion -->
	</property>
	<property name="PlacementDistance" value="6"/>
	<property name="FilterTags" value="MC_building,SC_automotive"/>
</block>

 
Last edited by a moderator:
Wheels can only be found in loot containers. You can´t get them by salvaging cars or tires anymore, that is long gone.

Looting cars and Gas n Pass boxes is your best bet, maybe trash and dumpsters, not sure. Or buying them at the trader.

 
Yea gone are the days when we would find tires by dismantling cars and...tires on the road.  It was nice but I guess they figured it was too easy.

I noticed they show up in loot containers a lot more than they did in the last few versions, I have about 5 now in storage after day 7 last night.  Target the autoparts crates from garages and autoshops, been trying to get vehicle accessories and chassis but came out with a lot of tires.  Threw in the towel last night and just bought a motorcycle.

 
Yup, day 9 I’ve made 2 from acid and looted 3 more. No tires or acid at the trader so far. Acids were from bathroom cabinets and the tires from those car boxes in a couple of gas stations.

 
used to be all the wheels lying around woyld drop em. but I guess forming a tire from other tires was unrealistic.

 
Back
Top