Broken skills

EugeneDF

Refugee
Version
V2.6 (b14)
Platform
Windows
When I level up the Intelligence Mastery perk to 5/5, the staff still doesn't charge. It's as if I have 4/5. I've tried various methods, such as reinstalling, dying, restarting, etc. It's been discovered that the Intelligence Mastery perk doesn't work at level 5 on version 2.6, but it works on version 2.5. I've checked the integrity of the files, but nothing seems to work. Have the developers made any changes?
 
Reproduction Steps
just level up your intelligence skill to level 5 and pick up the staff, and it will work like at level 4
Link to Logs
https://pastebin.com/0m6LCMGh
Link to Screenshot/Video
https://youtu.be/_gSqsDhuza0
Hi Eugene,

I looked at this one this morning and did not see anything unusual about the way the stun baton works. What you may have missed, tho, is that there was a change between 2.5 and 2.6 where the batons are no longer 100% charged all the time. It takes about 2 hits to charge the baton in V2.6.

Please let us know if this helps you with your question.

Best,
Dollie
 
Hi Eugene,

I looked at this one this morning and did not see anything unusual about the way the stun baton works. What you may have missed, tho, is that there was a change between 2.5 and 2.6 where the batons are no longer 100% charged all the time. It takes about 2 hits to charge the baton in V2.6.

Please let us know if this helps you with your question.

Best,
Dollie
This is exactly what it is. I've seen reports though on the Discord and on Reddit of Int. Mastery 5 still having the old description of always being charged for some folks who are on 2.6.
 
This is exactly what it is. I've seen reports though on the Discord and on Reddit of Int. Mastery 5 still having the old description of always being charged for some folks who are on 2.6.
I checked this morning and found the updated description, which states that the shock damage is increased by 300%. This is from the V2.6 stable release.

1776352497685.png
Post automatically merged:

That's true, but then why do you need level 5 mastery if it doesn't give you anything? It's a pity that intelligence has been fixed.
Hello EugeneDF,

In most cases, the baton is charged in two hits, and with the damage increase, the baton is still quite powerful. The only time I didn't get a charge on the second hit was when it killed the zombie.

Cheers,
Dollie
 
I checked this morning and found the updated description, which states that the shock damage is increased by 300%. This is from the V2.6 stable release.

View attachment 39032
Post automatically merged:


Hello EugeneDF,

In most cases, the baton is charged in two hits, and with the damage increase, the baton is still quite powerful. The only time I didn't get a charge on the second hit was when it killed the zombie.

Cheers,
Dollie
It's sad, but in the Russian localization, it's written like this. It needs to be fixed, thank you. Intelligence has deteriorated, and I no longer have control
 
Hi EugeneDF,

My apologies!

Localization for non-English languages is sent to a third-party company, which has not been completed yet. Now I understand where the disconnect is, and what was said in your original post above makes total sense.

This is probably what it should say? "Увеличивает урон от электричества на 300%."

Best,
Dollie
 
I checked this morning and found the updated description, which states that the shock damage is increased by 300%. This is from the V2.6 stable release.

View attachment 39032
Post automatically merged:


Hello EugeneDF,

In most cases, the baton is charged in two hits, and with the damage increase, the baton is still quite powerful. The only time I didn't get a charge on the second hit was when it killed the zombie.

Cheers,
Dollie
Dollie,

I need some clarification on this "new" Intellect Mastery T5 perk. Does this mean that you should see 300% damage (over not having the perk) per tick of the shock OR that the shock will do the same damage but last 300% longer?

Thanks!
 
The reason I ask the question is that I see neither in the results. Fine that you nerfed the stun lock feature of Intellect, but as the OP stated, you made the last point of Intellect Mastery not work in the change. Here is my evidence (sorry, can't do just screenshots for this bug).

Three Janitors (starting HP, stun baton simple attack, stun damage, total damage, final HP). First one with no perks, second two with Int10/IM5:

J1 (212 / -58 / 8 x-3 = -24 / -82 / 130)
J2 (215 / -87 / 8 x-3 = -24 / -111 / 103)
J3 (192 / -87 / 8 x-3 = -24 / -111 / 81)

So in both cases with IM5 the stun damage is exactly the same. Can you please either confirm this is fixed or move this to confirmed and open a ticket on it.

 
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