PC Broken bow mechanics

I have to wonder why you haven't posted about this before if you've been playing for over 5000 hours.  After all, you only joined 6 hours ago.  If you've been having printed for so long, why are you only posting about it now?  It seems to me that you are exaggerating the number of hours you have played.  After all, if you had played that long and used bows for even a tenth of that time, you should have no problems aiming by now.

 
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I have to wonder why you haven't posted about this before if you've been playing for over 5000 hours.  After all, you only joined 6 hours ago.  If you've been having printed for so long, why are you only posting about it now?  It seems to me that you are exaggerating the number of hours you have played.  After all, if you had played that long and used bows for even a tenth of that time, you should have no problems aiming by now.
Bows were good in the past, don't remember what alpha, but they were ok, the problem is i didn't use a bow for a while, yesterday just wanted to use bows and saw this. This passing through arrows are unacceptable for every kind of bow, because it atually collides with body and passes through it. If they made this intentionally it's a very bad decision.

 
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There are some hitbox issues, particularly with sleeping vultures, but bows work fine.  I use them in all my plays to at least some extent and rarely miss.  

Considering no one else seems to be having this problem, seems like you are doing something wrong no matter how long you have been doing it.
Yeah, there was even a thread about the hitboxes a while ago with video evidence, but I can't be bothered to try and find it.  That's the only problem I've had with bows, is when arrows mysteriously pass through the zombies without actually hitting.

 
Don't forget that the arrow rest mod improves spread so getting one of those installed on your bow is always a bonus.  Also note that standing still, crouching, and aiming the bow reduces the spread multiplier for improved shots.

Walking and running makes it worse, so if I am in a situation where I need to back peddle but trying to get off a shot with my bow, I am aiming center mass.

 
Don't forget that the arrow rest mod improves spread so getting one of those installed on your bow is always a bonus.  Also note that standing still, crouching, and aiming the bow reduces the spread multiplier for improved shots.

Walking and running makes it worse, so if I am in a situation where I need to back peddle but trying to get off a shot with my bow, I am aiming center mass.
Dude thanks for the tips but I still have my opinion that the bow is bad and needs a dev to fix. 

 
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I see what you mean with headshots and very frequently with the z standing sideways. I am always going how the hell did I miss that?

Yeah I don't think it's a bug. Aim for the chest, you'll hit them and they hurt. If they're standing sideways and you miss, they generally turn around and face you. Aim for the chest. Arrows and bolts are the cheapest ammo there is.

 
...this post made for devs an devs only...
...This post is for devs
...so don't listen your community...
...That is my feedback for the devs and doesn’t concern other players. 


Aside from the on topic discussion about bow accuracy, I want to address this part of your posts, to insure that everyone understands what your thread is and isn’t.

This is not a private conversation where you communicate exclusively to the devs. This is a discussion forum. That means you are presenting what you write to other users for them to read and comment on if they choose, just as you can comment on what other people write (within the rules). We welcome people’s participation here. We do not tolerate bullying users out of participating.

 
If the game only sucks with a low quality bow they must fix the low quality bow, because I aim correctly and the arrow passes through the zombies body. That's not correct and not acceptable with any type of arrow. That is my feedback for the devs and doesn’t concern other players.
So a low quality bow should be just as effective as high quality ones? That's absurd. Go out into the real world and tell me you see no difference between shooting a home-made wooden bow against a professional-grade composite bow.

 
Just a minor gripe, but you're giving away more than half of your damage like that; might as well just waddle over and slap them across the cheeks at that point.


Sometimes though, it is better to get in that last shot (if you are currently equipped with the bow) while swapping to your melee weapon.  Getting the Z to stagger can save you a bit of time while switching out.

Normally, I am using the bow for sneak shots or ranged shots, but sometimes I lose track of my surroundings and have a Z get too close.  At that point, I am back peddling and letting an arrow fly as I start to get a better weapon for close combat.  Ami for the head for range attacks or sneak attacks, but body shots when you are overwhelmed and need to get some distance.

 
No arguments with any of that, really. They were talking about a "sideways headshot" thou, if you're in trouble, that zed is not the cause of it :)
Lol.  Not disagreeing, but have you seen how the zeds move sometimes? 😁

 
Thank you theFlu, I can't believe all these bow users are unaware of the bug that arrows pass through zombies.  It is a real thing affecting both arrows and thrown spears.  However, I believe it's only at point-blank range, which makes sense.  Common theory is that the projectile is generated in front of the player a bit and so its hitbox upon generation is already behind the hitbox of the zombie.  Yes, this is a real thing in the game and it has nothing to do with spread or player skill.

Aside from that, am I the only person who's profoundly bothered by the fact that bows have to be "reloaded" if you switch weapons after firing?  Example: I fire my bow and immediately switch to my club, then switch to the bow afterwards.  The bow then must be "reloaded" before I can use it.  If the bow is deployed with an arrow ready to fire some of the time, it should happen all of the time.  It doesn't have a magazine to reload; your dude is grabbing an arrow from the quiver.

 
However, I believe it's only at point-blank range, which makes sense.  Common theory is that the projectile is generated in front of the player a bit and so its hitbox upon generation is already behind the hitbox of the zombie. 
That's a familiar theory, but I don't think its necessarily accurate. Case in point, this thread was talking about the same animation as a headshot from the side. I think the head hit box just isn't there for a frame or two.

 
Thank you theFlu, I can't believe all these bow users are unaware of the bug that arrows pass through zombies.  It is a real thing affecting both arrows and thrown spears.  However, I believe it's only at point-blank range, which makes sense.  Common theory is that the projectile is generated in front of the player a bit and so its hitbox upon generation is already behind the hitbox of the zombie.  Yes, this is a real thing in the game and it has nothing to do with spread or player skill.


Many know of the bug. So? Bugs get fixed eventually and the OPs frustration was NOT about this bug.

Aside from that, am I the only person who's profoundly bothered by the fact that bows have to be "reloaded" if you switch weapons after firing?  Example: I fire my bow and immediately switch to my club, then switch to the bow afterwards.  The bow then must be "reloaded" before I can use it.  If the bow is deployed with an arrow ready to fire some of the time, it should happen all of the time.  It doesn't have a magazine to reload; your dude is grabbing an arrow from the quiver.


After you shoot a bow it needs time to reload. If you switch in that time the reload doesn't happen. Which is exactly the same with guns when they have to reload. The disadvantage is obvious, the advantage is though that you can always interrupt a reload when you get into an oh-@%$# situation and for example have to switch to a different weapon immediately.

 
Aside from that, am I the only person who's profoundly bothered by the fact that bows have to be "reloaded" if you switch weapons after firing?  Example: I fire my bow and immediately switch to my club, then switch to the bow afterwards.  The bow then must be "reloaded" before I can use it.  If the bow is deployed with an arrow ready to fire some of the time, it should happen all of the time.  It doesn't have a magazine to reload; your dude is grabbing an arrow from the quiver.


Not really.  In real life, do you grab a bow from a table or next to you already preloaded and ready to fire?  If anything, the bow should never come preloaded until you got it in your hands, then you should have to reload it.

However, real life =/= gameplay; but it has never bothered me having to "reload" the arrow

No arguments with any of that, really. They were talking about a "sideways headshot" thou, if you're in trouble, that zed is not the cause of it :)


Yeah I always try to go for the headshot.

But I never have seen a situation where 6 out of 10 shots go though a zombie, even aiming it when they are sideways to me.  Most of the time, the misses are tied to either not compensating enough for the drop vs distance, overcompensating for drop, or them moving on me.  I would be burning through a lot of arrows if that was happening, and typically arrow loss for me is when they break after hitting the target.

 
Not really.  In real life, do you grab a bow from a table or next to you already preloaded and ready to fire?  If anything, the bow should never come preloaded until you got it in your hands, then you should have to reload it.

However, real life =/= gameplay; but it has never bothered me having to "reload" the arrow
In real life, bows aren't "loaded" when you aren't holding them.  But when you ready a bow, you're going to grab an arrow with your other hand. Therefore switching weapons after firing is irrelevant to the process.

There's no advantage in 7DtD to running around with the bow with no arrow. And because it's so counter-intuitive to switch to a bow, try to fire, and have my character not fire because the bow wasn't "loaded," I had numerous times where my bow should have fired and didn't. It's actually the main reason I completely stopped using bows. I hate trying to fire and having my character not fire due to some weird gamey non-reason that's not in any other game.

Many know of the bug. So? Bugs get fixed eventually and the OPs frustration was NOT about this bug.
Is it not? He was going on about how arrows pass through zombies. Admittedly I stopped reading his posts carefully after the first because they were a little painful but arrows passing through zombies without hitting literally is a part of the game.

 
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I challenge anyone to make a bow from GRASS and some sticks IRL and get anything resembling a tight spread on shots.

Expectations vs reality.

Something that shoddy is literally breaking down little by little with every shot.

 
It’s probably the way you are using it. If your crouched, charge your shot and aim slightly higher then your doing it right.

But if you sprinting in and shooting then your arrows will go all over the place, and would explain the missed body shots.

Im not a bow main, but when I do use it, I have no where near 6/10 bugged shots. I’ve probably had two bugged shots the entire time I’ve played.

Try spear throwing. That’s got some issues. The spear will literally fly right through a zeds body. Maybe 3/100.

Also, using iron arrows makes a huge difference with the drop arc.

 
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