MechanicalLens
Refugee
The following is not a rant on the current state of the game (ie an RPG with survival elements) nor do I have rose tinted glasses from A16 and prior since, for one, I started playing in A17. I will also not go into any detail on why I'm making these changes since the reasoning behind the changes of many former survival elements are for understandable reasons and I do not wish for a flame war to start in the comments. Nevertheless, as someone with 4,000 hours in this game and a small amount of fondness for previous mechanics, I have a small urge to resurrect some of them in future playthroughs to create a slightly more immersive and challenging experience for myself rather than just turning the difficulty up to insane.
So far, for at least one future playthrough, I have made the following restrictions for myself:
1. Air drops disabled (standard for my personal worlds)
2. Loot respawn disabled (standard for my personal worlds)
3. No curing infection using honey or looted antibiotics. Infection can only be cured if I can craft my own herbal and/or regular antibiotics, or through dying
4. No usage of traders or vending machines (which also means no candies)
5. Eating canned food is banned
6. Using pain killers is banned (curing concussions aside)
7. Crafting first aid bandages or first aid kits is banned
8. Smelting dukes into forges is banned
9. Banned from looting Bob's Boars/Carl's Corn early game
10. **Some extra penalty to death (TBD)
11. Opening the map, disabled. This means no permanent or temporary waypoints and no easy option to navigate the world. Instead I will have to identify natural landmarks and create my own where necessary, label entire streets and towns with signs, leaving a breadcrumb trail of signs that lead back to my horse base and the like, etc.
Additional survival challenges. Credit to the users who posted down below.
12. Cancel the starting quests(?)
13. Lucky looter perk, banned
14. All quality level 2 stone tools and above must be replaced instead of repaired unless the tool in question is a higher level than I can craft. Playtesting required.
15. Cannot use note quests or treasure maps
(Note: I will not be playing permadeath due to the limited infection curing rule. If I get infected on day 1, I'm dead anyway.)
Having these rules will hopefully achieve the following:
1. Limited medical items. Pain killers may be banned, but crafting my own healing items are already a guaranteed addition to the list. With traders out of the picture, I won't be able to purchase them either. This will make POI's like the Pop-N-Pills stores much more coveted
2. Infection will be deadly at all points in the game again, up until I can craft my own drugs to cure me
3. With canned food removed from the picture, this will put a further emphasis on hunting. I might actually remember to farm again as well
4. No traders = no "free" handouts
5. Unless I go shotguns, then I won't have easily accessibly unlimited ammo (ie brass from duke casino tokens)
If you have any further suggestions I could add to this list, please speak up! I will say in advance however that I'm not interested in stipulations that break the flow of the game for me and restrict me to a large degree (outside of no trader usage, which is already covered), such as "no crafting", or "no vehicles", or "no skill points". Think of the small things.
Also, do you have any small stipulations like the examples listed above that you use in your personal playthroughs?
So far, for at least one future playthrough, I have made the following restrictions for myself:
1. Air drops disabled (standard for my personal worlds)
2. Loot respawn disabled (standard for my personal worlds)
3. No curing infection using honey or looted antibiotics. Infection can only be cured if I can craft my own herbal and/or regular antibiotics, or through dying
4. No usage of traders or vending machines (which also means no candies)
5. Eating canned food is banned
6. Using pain killers is banned (curing concussions aside)
7. Crafting first aid bandages or first aid kits is banned
8. Smelting dukes into forges is banned
9. Banned from looting Bob's Boars/Carl's Corn early game
10. **Some extra penalty to death (TBD)
11. Opening the map, disabled. This means no permanent or temporary waypoints and no easy option to navigate the world. Instead I will have to identify natural landmarks and create my own where necessary, label entire streets and towns with signs, leaving a breadcrumb trail of signs that lead back to my horse base and the like, etc.
Additional survival challenges. Credit to the users who posted down below.
12. Cancel the starting quests(?)
13. Lucky looter perk, banned
14. All quality level 2 stone tools and above must be replaced instead of repaired unless the tool in question is a higher level than I can craft. Playtesting required.
15. Cannot use note quests or treasure maps
(Note: I will not be playing permadeath due to the limited infection curing rule. If I get infected on day 1, I'm dead anyway.)
Having these rules will hopefully achieve the following:
1. Limited medical items. Pain killers may be banned, but crafting my own healing items are already a guaranteed addition to the list. With traders out of the picture, I won't be able to purchase them either. This will make POI's like the Pop-N-Pills stores much more coveted
2. Infection will be deadly at all points in the game again, up until I can craft my own drugs to cure me
3. With canned food removed from the picture, this will put a further emphasis on hunting. I might actually remember to farm again as well
4. No traders = no "free" handouts
5. Unless I go shotguns, then I won't have easily accessibly unlimited ammo (ie brass from duke casino tokens)
If you have any further suggestions I could add to this list, please speak up! I will say in advance however that I'm not interested in stipulations that break the flow of the game for me and restrict me to a large degree (outside of no trader usage, which is already covered), such as "no crafting", or "no vehicles", or "no skill points". Think of the small things.

Also, do you have any small stipulations like the examples listed above that you use in your personal playthroughs?
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