I made this as proof of concept, It's playable but I was limited in what I could do with XML so it doesn't look that good. I replaced the burnt forest biome with this. The distant terrain is horrible looking. I wish the pimps would bring it back because I know they'd make it look super amazing.
https://ibb.co/album/h5RHBF - Original Resolution
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of course... very strange was to see that they have made with plains in A16. There was an opinion that they made it purposely what to show what sh*t they can make.If you mean the OLD plains, sure.
If you mean that ugly, scrubby one we had in A16 with all the little cactuses and vultures everywhere, forget it, good riddance.
But there is no "plains texture" in the XML. Unless it got changed to something else.the distant-terrains looks bad just because you use textures from "Dirt", if you put textures from the plains there everything looked as usual. Well, some more color adjustments. When i did this, i didn't notice any problems with shaders that couldn't be solved. Do not believe them - noodles on ears hang up (i hate it....).
lying won't do any good.
my assets now contain about 40 different textures for terrans, the difficulties are simply due to adjus the color and intensity settings of normal maps.
https://7daystodie.com/forums/showthread.php?86145-HDHQ-Textures-Lighting-Environment&p=958645&viewfull=1#post958645
Yes - they are absent. But some textures (which you do not use, clay as example) can be replaced by old texture from the plains with the help of UABE. This is simple way. Just load your own texture into an existing resource.But there is no "plains texture" in the XML. Unless it got changed to something else.
No, they completely removed it from their files, along with the brown maples and birch trees. Why not just leave in there for modders? I have no idea in the slightest. They left a lot of junk in there but take out some really useful stuff. LogicsIn that quote provided by TSBX, Madmole said that plains could be used as a sub-biome. Is that currently the case? I’d rather see plains return as a main biome and for burnt forest to become a sub-biome of forest.
Is there a way I can grab those files without having to re-download 16.4?Yes - they are absent. But some textures (which you do not use, clay as example) can be replaced by old texture from the plains with the help of UABE. This is simple way. Just load your own texture into an existing resource.
Some trees are still in the resources ... you need UABE to find out their namesNo, they completely removed it from their files, along with the brown maples and birch trees. Why not just leave in there for modders? I have no idea in the slightest. They left a lot of junk in there but take out some really useful stuff. Logics
It is useful to have archives of all Alphas.Is there a way I can grab those files without having to re-download 16.4?
I think the engine had nothing to do with it. Just like before. I'd say "bad carpenter blames his tools" but that doesn't quite fit our developers. Just who have the bad habit to explain everything not the actual state of affairs and made-up reasons. This isn't the first time.If the game engine's core can only handle a few biomes seems to be a restriction of the technology... was this a consequence of the new Unity engine? If so, seems like the upgrade had a price (among others that have also been pinned on the unity engine). I know it was a long port, but it makes one wonder if the new engine is even right for the game (it should be, so it's hard to understand how Unity's newer version is less functional than the old).
I agree with the burnt forest. Too much of that at times. However, I would be ok with plains as a sub-biome. If I set up a base in a forest, it essentially becomes the plains in a couple of weeks anyway. I would much rather see new biomes that have significantly different features... particularly a swamp biome that actually looks like a swamp-- trees in shallow water, tons of them fallen and rotting, vines hanging down, murky water. Perhaps water snakes could be a quick an easy variation of a classic enemy if gators are undesirable to include. My biggest desire would be a new zombie covered in moss and mud.In that quote provided by TSBX, Madmole said that plains could be used as a sub-biome. Is that currently the case? I’d rather see plains return as a main biome and for burnt forest to become a sub-biome of forest.
How was that fake news when madmole says it will be a sub-biome. You don't need those exact ground textures to do the plains biome, the lighting\plants, landscape design is more important then the missing old texture. And who's to say in time they won't figure out a way to have more textures anyways?I was just correcting the misinformation provided by zombo. Literally fake news.
EDIT: To hell with biome texture meshing, we need 10+ biomes. I don't care how bad it looks.
You....you...don't.....REPLANT?!?!?!!?I agree with the burnt forest. Too much of that at times. However, I would be ok with plains as a sub-biome. If I set up a base in a forest, it essentially becomes the plains in a couple of weeks anyway.
I make it a point to kill every tree in a slowly and ever expanded radius around my base to further my line of sight from the base, out to the limits of the distant terrain drawing (ok, I've never actually made it that far, but ONE DAY I WILL!!!!!!!) ;-)You....you...don't.....REPLANT?!?!?!!?
#virtualworlddeforestation
Yes, I do... I replant a ton. I just replant a ring around my base beyond the render distance. Too many trees near base causes lag.You....you...don't.....REPLANT?!?!?!!?
#virtualworlddeforestation
Not looking good...A19 might see proper radiated game play and we would delete biomes before adding any more. To me its rather immersion breaking changing biomes too frequently. I hope to have a global precipitation system for A19 right now you can just leave the biome and avoid the weather and its kind of immersion breaking its raining in one biome and not the other. It would snow in the snow biome.
I understand madmole's point. It truly is immersion-breaking... especially with older random gen systems. I don't think it would be as bad with the new system they are working on. We already saw examples where certain biomes cannot touch each other. Why can't this reasoning be applied to small maps? One small map could have randomly generated mostly forest with some plains and some snow. Another could be mainly desert and plains.Not looking good...A19 might see proper radiated game play and we would delete biomes before adding any more. To me its rather immersion breaking changing biomes too frequently. I hope to have a global precipitation system for A19 right now you can just leave the biome and avoid the weather and its kind of immersion breaking its raining in one biome and not the other. It would snow in the snow biome.