A suggestion for the FP team on behalf of aesthetic builders.
We need a tool for terrain modification other than outright damage or demolition of a block.
I suggest bringing back the Hoe asset as a tool for such modification of dirt sand and rock voxels that will basically raise or lower a terrain voxels thickness from min to max, pulling the surrounding blocks edges to match. What this facilitates is smooth driveways, ramps and roads using existing terrain as well as fixing bumpy terrain after repairing holes from explosions and the like to match existing terrain. Blocks would still retain their full hitpoints but can be smoothed out like natural terrain generation.
We need a tool for terrain modification other than outright damage or demolition of a block.
I suggest bringing back the Hoe asset as a tool for such modification of dirt sand and rock voxels that will basically raise or lower a terrain voxels thickness from min to max, pulling the surrounding blocks edges to match. What this facilitates is smooth driveways, ramps and roads using existing terrain as well as fixing bumpy terrain after repairing holes from explosions and the like to match existing terrain. Blocks would still retain their full hitpoints but can be smoothed out like natural terrain generation.