My point is 7DTD isn't an action game where you could dodge by rolling or whatever other way from being hit. If you don't want to get hit you get out of the reach, not much more you can do there. I would like to get better hit detection, but not have every zombie get 5-10 different attacks and judging by how they shift in animation to know how they will attack.
They are zombies, either they crawl, lunge at you, wave their arms all around or jump. If this was a boss then or they had weapons, then you can have multiple attacks (overhead, sideways, cross cut, underhand, quick stab, etc.), but not really with fists and teeth.
Still, i think if the zombies were a bit dumber, yet their numbers were the real scare, it would be more beneficial for the game, especially if you could hit more than one at a time with your weapons.
Seen people play the Forest, but no Dead Island. Played Dying Light. Would have to refresh my memory on how things work in each of these games to have a good comparison.