Royal Deluxe
New member
Do you have ideas how to raise the difficulty ? (on a not tedious way)
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My first idea is a additional not healable infection you can get by zombies (and only as option by Zombiedogs and Vultures)
A high infection risk that is greatly lowered by armor
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My second idea is to make Chemistry stations instable (no idea if possible to make that with a mod)
Means theres allways a (very low) risk that a chemistry station can explode
Do you have better ideas ?
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My first idea is a additional not healable infection you can get by zombies (and only as option by Zombiedogs and Vultures)
A high infection risk that is greatly lowered by armor
---------------
My second idea is to make Chemistry stations instable (no idea if possible to make that with a mod)
Means theres allways a (very low) risk that a chemistry station can explode
Do you have better ideas ?