toores
New member
IMO one of the most exciting features revealed so far is the new buff system (BS - haha). I see lots of potential and gameplay depth there.
I'd like to hear what you guys think could be done with the new system.
To start off, i try to come up with some examples:
*radiation resistance seems like an obvious one - finally the hazmat suit is useful
*how about "overeating" buff that makes you slower for when your fullness >100. (yeah, i played some kingdom come)
*hangover buff when you keep pushing your stamina with beer, one after another
*i'm imagining that armours will also have negative effects. Like metal armour makes you noisier and slower then leather for example
*decreased chance of infection and bleeding depending on the armour
*wet clothes get cold and heavy to the point where it would be beneficial to remove clothing before swimming if not in hot climate.
*"burnt" debuff. You already can catch a fire and we have aloe cream in the game. Maybe it could lead to fever... Maybe you also could get burnt by the sun...
*a bear trap that breaks a leg and also makes any entity rooted to a spot until someone releases the trap by interacting with it
*"light & fast" buff when unequipping your backpack gets implemented. You drop you backpack and are left with only your toolbelt, but you run much faster.
*"living dead" buff. Cover yourself with zombie guts to become undetected by zombies for a time. (dying light)
Feel free to unleash your great ideas here!
(or expand and criticise on others')
I'd like to hear what you guys think could be done with the new system.
To start off, i try to come up with some examples:
*radiation resistance seems like an obvious one - finally the hazmat suit is useful
*how about "overeating" buff that makes you slower for when your fullness >100. (yeah, i played some kingdom come)
*hangover buff when you keep pushing your stamina with beer, one after another
*i'm imagining that armours will also have negative effects. Like metal armour makes you noisier and slower then leather for example
*decreased chance of infection and bleeding depending on the armour
*wet clothes get cold and heavy to the point where it would be beneficial to remove clothing before swimming if not in hot climate.
*"burnt" debuff. You already can catch a fire and we have aloe cream in the game. Maybe it could lead to fever... Maybe you also could get burnt by the sun...
*a bear trap that breaks a leg and also makes any entity rooted to a spot until someone releases the trap by interacting with it
*"light & fast" buff when unequipping your backpack gets implemented. You drop you backpack and are left with only your toolbelt, but you run much faster.
*"living dead" buff. Cover yourself with zombie guts to become undetected by zombies for a time. (dying light)
Feel free to unleash your great ideas here!
(or expand and criticise on others')
Last edited by a moderator: