Slingblade2040
Active member
So it looks like the bonus of resources we got at the end when busying up a boulder or taking down a tree is gone once again? Can anyone else confirm this?
oof, people are going to upset about this. Everyone I saw type about it LOVED that it was back.They said in the bug thread this is intended. That the bonus was actually the bug.
Nah, you still get the bonus. Its a bug that you dont get it if you exactly destroy the HPs instead of having 1HP+ overkill from the last strike I believe. So it you are whacking away at intervals of 10 with a stone axe, u usually exactly destroy the HPs instead of getting an overkill shot.They said in the bug thread this is intended. That the bonus was actually the bug.
Honestly I was just speculating from context clues in a couple different post from a couple different people about that, dont take it to heart yet, idk what they are planning at all.It makes sense for you to get a huge bonus when the tree comes down though, to signify you are getting the whole remainder of the trees wood. I mean, who cuts down a tree and only takes the scraps from the part they cut that flew off as they cut?
That's not shoddy programming, that's typical bug fixing./sigh more shoddy programming, fix 2 things break 1...
Yeah removing it is a mistake!I seem to recall that the "bonus" was a selling-point when we transitioned from the old all-the-resources-at-the-end of chopping a tree down, to the little-bit-per-chop system we have today. I like the "bonus" for finishing the job for lots of reasons.
-Morloc
Hopefully they can elaborate on the change. I do agree with you though. It was a nice incentive. I have many memories of...."its almost night time.....just one more hit, just one more hit....." ahh dopamine rush.Yeah removing it is a mistake!I'm flat out saying it.
There are entire games build on the premise that our brains give tiny little dopamine rushes when exited.
Candy Crush and all those like it come to mind.
Having a little bonus at the end of chopping a tree triggers that same reaction.
Furthermore, not having it makes the last hit on a tree less efficient.
Players SHOULD get more for taking on a larger tree. It just makes sense.
I think TFP really need to bring in some outside influence to their meetings.
A game developer removing the mechanics that trigger dopamine is ridiculous.
People WANT that rush.
This is absurd!
I'm a supporter of A17 and of TFP but this is a mistake!
I'll be modding it back in.
Shaking my head at the ignorance of whomever thought this was a good idea at TFP.
No it really isn't, the coding is a mess, after a year and a half of development in this apha, it should be better, stop excusing it.That's not shoddy programming, that's typical bug fixing.
It happens a lot.
Name 1 game that is anything nearly as good as 7 days- with voxel tech? Nothing I can find! Empyrion might be number 2- and it isn't as good a game imo- and also has bugs and odd design choices.No it really isn't, the coding is a mess, after a year and a half of development in this apha, it should be better, stop excusing it.
*Tree falls down* what was that? I was recovering from chopping a tree down and didnt hear you.....Name 1 game that is anything nearly as good as 7 days- with voxel tech? Nothing I can find! Empyrion might be number 2- and it isn't as good a game imo- and also has bugs and odd design choices.
Fun Pimps make some choices I don't agree with... but ultimately it's THEIR game to make, and the fact remains...
They are the world leaders at making this kind of game- by having shoddy programming eh? With such a high standard do you like ANY voxel sandbox dev team out there?
What you should say is "this part" of the game has shoddy programming. That would be more acceptable. And when you have a game that does as much as 7 days does-(that all the other games NINTENDON'T!) yes, yes you should expect bugs like this to be typical. Name 1 huge sandbox game that doesn't?
Now to the rest of you...
I AM THE MUTHER FRICKIN INTERNET POLICE! AND THERE WILL BE NO FURTHER TALK ABOUT DOPE!
If I catch anyone getting high of the street drug known as 7-2-harvest, I will lock your asses up for a very long time in the internet prison! DO YOU HEAR ME!?
Getting high off of cutting a tree down- what has this world come to.
Now if you'll scuse me, I got glue to go sniff... What? I just like the smell. It's important internet police work!
Yeah removing it is a mistake!I'm flat out saying it.
There are entire games build on the premise that our brains give tiny little dopamine rushes when exited.
Candy Crush and all those like it come to mind.
Having a little bonus at the end of chopping a tree triggers that same reaction.
Furthermore, not having it makes the last hit on a tree less efficient.
Players SHOULD get more for taking on a larger tree. It just makes sense.
I think TFP really need to bring in some outside influence to their meetings.
A game developer removing the mechanics that trigger dopamine is ridiculous.
People WANT that rush.
This is absurd!
I'm a supporter of A17 and of TFP but this is a mistake!
I'll be modding it back in.
Shaking my head at the ignorance of whomever thought this was a good idea at TFP.