PC Bones extroadinarily difficult to farm

The femur "is" a critically defining key element of the game though. The entire time I've played the game it's been that same bone, and to change it now would simply be to invalidate my entire play experience!
yep its called "adapt". but seriously tho... bone or bone fragments sounds better then finding a femur on a snake! :)

 
yep its called "adapt". but seriously tho... bone or bone fragments sounds better then finding a femur on a snake! :)
I dont think I ever noticed that the bones we find are called femur.

Technically snakes have more bones in their bodies than humans. We would definitely get some bone material from vultures and rabbits too. I think it would be a great change all around. Call them whatever you need to, as long as we can harvest them from all the animals, I think its great.

 
You like melee, cool. Some people like flaming arrows, or xbolts, or shotgun shells. Some people like selling craftables to traders. Some people like mining for days to build mega structures (repair kits)
There is for sure enough glue and duct tape for your playstyle (whacking zombies and abusing quests) But there is a lot of other playstyles out there besides yours that are on a constant hunt for more duct tape.

Er no. 90% of your bones will likely go to making paper (for Shotgun ammo). It's all about the paper; Duct Tape is not an issue.
Again, in 17.1 the trader supplies plenty of duct tape AND paper. regarding paper, it is also available in bookshelves and filing cabinets. it boggles the mind because in other threads people complained about the trader making the game too easy, and here people are complaining that the game is too hard to get bones. i dont know how the trader looks in 17.2, but in 17.1, i didn't need bones. i have 50+ repair kits saved up and 1k shotgun ammo stored up thanks to the trader, who sells buckshot, gunpowder, coal, nitrate, paper, and all that good stuff. i have located about 6 traders in the game. when they restock, there is enough for me and my friends. the trick is each player uses his own type of weapon so we don't overlap ammo and conflicting.

NOTE - i didn't pick meelee because I like that playstyle - i had to because of the damn irradiated zombies everywhere. in other threads i posted that the game is forcing you into a certain playstyle. resource constraints force me to go meelee because otherwise i'd be using up too much shotgun and steel arrow ammo. for example my friends went with auto turret defense on horde night and they chew through so much ammo it gets depleted every time. we're all over level 100 and on horde night its a sickening endless march of green zombies. so i told them they can buy all the ammo they need from the trader i'll stick with meelee, so as to free up their resources, and i would solo horde night at my own base to less the burden

 
Grats that there is enough bones and paper for you? Like I said earlier, some people play differently and use alot more. I can go through 150+ repair kits just on my auger for my first big mining stint. Not including, ex-bolts, mods, vehicles, guns, crafting trader fodder, flaming arrows. Mods will be an even bigger sink since they plan to add 100s of them.

Now try keeping up with all that on a populated server where people are buying up the traders, killing all the gore blocks, competing for animal spawns. Oh, and all on a map that is likely less than 1/2 the size we are used to.

Like I said, grats on having enough for your playstyle, that doesnt apply to everyone and every situation.

Btw too many and too early radiated is a bug, and fixed in 17.2, silly to argue against a bug like its intended.

 
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Grats that there is enough bones and paper for you? Like I said earlier, some people play differently and use alot more. I can go through 150+ repair kits just on my auger for my first big mining stint. Not including, ex-bolts, mods, vehicles, guns, crafting trader fodder, flaming arrows. Mods will be an even bigger sink since they plan to add 100s of them.
Now try keeping up with all that on a populated server where people are buying up the traders, killing all the gore blocks, competing for animal spawns.

Like I said, grats on having enough for your playstyle, that doesnt apply to everyone and every situation.

Btw too many and too early radiated is a bug, and fixed in 17.2, silly to argue against a bug like its intended.
That's probably your problem then... 150 repair kits is insane. Your playstyle mandates a much higher repair kit quantity than most players, and so you may have to increase the % loot slider bar appropriately. I don't think they should be able to be obtained in this quantity with default settings otherwise the game would just be too easy. But, that's what the loot quantity slider is for.

 
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That's probably your problem then... 150 repair kits is insane. Your playstyle mandates a much higher repair kit quantity than most players, and so you may have to increase the % loot slider bar appropriately. I don't think they should be able to be obtained in this quantity with default settings otherwise the game would just be too easy. But, that's what the loot quantity slider is for.
Balance for the default game shouldnt be dependent on a loot slider. When we are not in experimental I play on high population public vanilla servers.

You fail to grasp the facts I presented and the point I was making. Not everybody is playing solo, or with a team of few people on a whole map. And not everybody avoids using ammo that eats up duct tape. Not everybody builds most resource friendly bases possible. These should still be viable in a vanilla game.

150 repair kits is enough to make 1 decently solid starter PvP base, btw.

 
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Balance for the default game shouldnt be dependent on a loot slider. When we are not in experimental I play on high population public vanilla servers.
You fail to grasp the facts I presented and the point I was making. Not everybody is playing solo, or with a team of few people on a whole map. And not everybody avoids using ammo that eats up duct tape. Not everybody builds most resource friendly bases possible. These should still be viable in a vanilla game.

150 repair kits is enough to make 1 decently solid starter PvP base, btw.
I guess our views of the game are fundamentally different then. I have never needed that level of repair kits even at end-game for my own games.

Granted I never play public servers. Never have, never will. No interest in playing with people that I am not friends with, and also no interest in PVP.

But, I don't play vanilla either. I literally played vanilla for about an hr with my friend until I was playing with my friend and wondering why we were still level 1 at day 3 (Granted, it was on 30 minute day, but still). That's literally how long I played vanilla, I proceeded to edit progression.xml and reduce XP to level up and increase skill points per level. Now I have so many mods it's kinda not funny lol.

So, you actually won't hear arguments from me that vanilla has so many issues. Just glad I can mod it how I please. There's really not much point to argue for changes in vanilla to be honest. I've come to accept that and just mod the game to play how I want instead. I only argue things that annoy me that can NOT be modded out like some aspects of zombie AI.

 
I guess our views of the game are fundamentally different then. I have never needed that level of repair kits even at end-game for my own games.
Granted I never play public servers. Never have, never will. No interest in playing with people that I am not friends with, and also no interest in PVP.

But, I don't play vanilla either. I literally played vanilla for about an hr with my friend until I was playing with my friend and wondering why we were still level 1 at day 3 (Granted, it was on 30 minute day, but still). That's literally how long I played vanilla, I proceeded to edit progression.xml and reduce XP to level up and increase skill points per level. Now I have so many mods it's kinda not funny lol.

So, you actually won't hear arguments from me that vanilla has so many issues. Just glad I can mod it how I please. There's really not much point to argue for changes in vanilla to be honest. I've come to accept that and just mod the game to play how I want instead. I only argue things that annoy me that can NOT be modded out like some aspects of zombie AI.
Ya we arent gonna see eye to eye, I would never mod this game to be easier. I avoid any server that does this like the plague. No fluffy bunny teleports or buffed xp, loot, ect. I lose interest in those games quicker than anything.

When possible I would rather play on servers with no vehicles even.

 
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Understandable, I used to be that way too when I was younger and had the time (or the interest) to devote countless hours to games. Nowadays I usually only play with my friend whenever we can both be online, for a couple hours at a time. Nothing wrong with either playstyle, just two different ways to play, which is why I am glad for slider bars and XML files.

I had to ban myself from playing MMO's because I would stay up too late and started to get unhealthy due to skipping meals and sleep lol. You wouldn't know it from my past post or two but I was once one of the top PvP'ers in world of warcraft on my server, but I've been there done that and now trying to play lower stressful games LOL :p

 
Understandable, I used to be that way too when I was younger and had the time (or the interest) to devote countless hours to games. Nowadays I usually only play with my friend whenever we can both be online, for a couple hours at a time. Nothing wrong with either playstyle, just two different ways to play, which is why I am glad for slider bars and XML files.
I had to ban myself from playing MMO's because I would stay up too late and started to get unhealthy due to skipping meals and sleep lol. You wouldn't know it from my past post or two but I was once one of the top PvP'ers in world of warcraft on my server, but I've been there done that and now trying to play lower stressful games LOL :p
LOL, I went through the same with MMO's, kinda. My poison was ffxi and ffxiv though. ffxi was one of the most time sucking grind games ever. With ridiculous requirements (days playing) just to claim a boss that gave less than 1% drop rate for what you wanted. (and you still had to cast lots vs several other people if even did drop) needing a party of 16 to even have a chance to win.

 
I am not sure which MMO I wasted more time on ... FFXI or WoW... but it was bad for both. So I understand FFXI. I played that back when there were not even any expansions except the "Sky" expansion. I honestly can not understand why I put up with things you mention like staying up all night waiting for a rare boss spawn, only to get it claim stolen by another group, not being able to defeat it, or defeating it and not getting the item drop you were interested in, OR the item drops and you lose the roll. lol....

BTW I remember seeing some crazy japanese players who 2 manned a 40 man boss. It was like a ninja and a red mage. the ninja was both the tank and damage and the red mage was the healer. their damage rate was so low though that it would take them upwards of 4 hours to beat a boss that a full group could beat in a few minutes.

Yeah in WoW one of my old guild masters religiously did Molten Core every week for literally 2 years. He never did get hand of ragnaros after 100+ MC runs. You wanna speak about bad RNG? lol. these are reasons why I don't complain about RNG in this game honestly... I am used to so, so, so much worse.

 
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Ahh good old FFXI. I loved that game. I love the people I met in that game. I played that game more than a person should. Dynamis Tuesdays and Fridays. Salvage on Wednesdays and Saturdays. Campaign most of the rest of my time. Good people, good times. A shame what Square Enix did to it. A bigger shame that those times have passed.

I was acutely aware those times would pass even as I lived them. I knew I could never adequately appreciate them. Hindsight says I was right about that. I've never found that spark anywhere else. I might be chasing that dragon for the rest of my days.

 
Has anyone tried to see what you get from bone corpses just laying around? I really just want to know if you can get anything I can't play this I can only watch someone elses gameplay but they never do anything with these bone corpses if anything can even de done to them!

 
Has anyone tried to see what you get from bone corpses just laying around? I really just want to know if you can get anything I can't play this I can only watch someone elses gameplay but they never do anything with these bone corpses if anything can even de done to them!
You get at best 2 bones from one corpse. Most of the time you only get one bone or nothing at all.

There are some quest POIs filled with corpses which will respawn when you start the quest but since the quests are random it is not possible to force a quest at a certain POI.

The best method to get bones on a regular base is to utilize the zombie respawn in POIs where you know that there are bears or dogs inside. For example the bear den and the dog center.

 
i honestly have no idea what you're talking about, 1 day in a town and i get about 45-60 bones, not including the glue n duct tape i get from trash etc. dogs and bears are your friends for glue. increase ur huntsman perk to get a better yeild, you can get anywhere from 4-10 bones from a dog, and even more from zombie bears. as it stands ive got about 230 glue, 120 duct tape and 90 bones sitting in a box at day 120
I have read every post from the last couple days, was busy with work, and really appreciate the discussion. I actually did get the first 3 perks for huntsman, but only noticed an increase in meat and fat and at most 1 extra bone from random animals (seemed almost random). I did not grab the rest as I actually thought it did not affect the bones harvested from animals. If I had I would have moved more into that. Thanks, I am late game and I can easily move up the remaining tree to get them. That might solve some of my problem, but I do still require an insane amount due to the level of construction happening (Think the pyramids of Egypt). I agree that these perks should be difficult choices. Fight or flight (or ride a bike).

I also want to thank Roland for passing info onto the devs. You're da bomb!

I had never thought that the first 3 tiers of huntsman may be bugged, and it never even crossed my mind. As for the bone frags, that sounds interesting. Making them worth less each, but harvestable from all animals is a great idea. I will say that what I'm doing involves getting about 18000 of whatever material I need in a day with the auger as well as taking on a mountain as a construction project. Yet I need to take 3 days out of every week in order to get enough bones to do so which means not much time for building.

I will agree that investing early into fortitude is not super worth it, but late game it is. I do still wish that I could snag something from the zombies, but for now I am just avoiding hordes unless there are dogs or bears.

I absolutely agree that guns having a paint mod making them more damaging is weird, but don't feel like it is necessary to go back to more damage per crafting tier of gun. Just knowing there are more mods coming is good, but wish I could invest in more of them (glue shortage again). Glad to know more are on the way. Thanks.

 
And are you playing solo and have all the bones to yourself? Thought so.
I'm not, I'm playing with 3 people and we have all the bones we need.

What the heck are some of you DOING that you go through repair kits so quickly? I've got three of us using guns, compound bows and motorcycles/jeeps that need repair kits and we probably go through 3-5 each between horde nights. Are you all using steel bullets?

We honestly have a surplus of both bones at paper atm (and yes, we use shotgun turrets, but gunpowder is our limiting factor, not the paper. If you're playing Nav, the paper factor is amazing and you should clean it out asap. You should also be breaking down all the cardboard loot boxes you find in quest POIs because they reset and you can loot/break them again.)

Yes, I'm 5/5 in Huntsman. If bones are important to you, you get it. I'm also the Int person and the wrench person, so I have almost no combat points. That's what my teammates are for.

 
I'm not, I'm playing with 3 people and we have all the bones we need.
What the heck are some of you DOING that you go through repair kits so quickly? I've got three of us using guns, compound bows and motorcycles/jeeps that need repair kits and we probably go through 3-5 each between horde nights. Are you all using steel bullets?
Bones / glue are the raw material for many things and not just repair kits. You can also make paper from glue. In A16 most of my glue went into paper making.

I also use an auger, for example. It consumes a lot of repair kits. The weapons are rather economical. I assume that your fellow players on the server will use a pickaxe instead of an auger.

 
What the heck are some of you DOING that you go through repair kits so quickly? I've got three of us using guns, compound bows and motorcycles/jeeps that need repair kits and we probably go through 3-5 each between horde nights. Are you all using steel bullets?
They are stubbornly using orange tier weapons so they can continue to post that there is absolutely no difference between orange and purple if you only have one mod....

#justdurability

Lmao

 
They are stubbornly using orange tier weapons so they can continue to post that there is absolutely no difference between orange and purple if you only have one mod....
#justdurability

Lmao
Except even low quality guns wouldnt eat that many repair kits for me personally. I only use guns for "oh shet" moments until things really ramp up later in a playthrough.

The majority of glue go to auger, specialized ammo, craft mods, crafting trader fodder, repair vehicle, make armor, make mines, make guns, make first aid kits, make vehicles, make military fiber, make rockets, make paper. Many of these recipes require 5-10 glue.

Just pointing out the massive amounts of recipes and uses for them that are in the game vs. the availability. Especially on servers where you compete for resources, and gore blocks go byebye rather quickly. Repair kits are essential for a lot of things, but are a drop in the bucket with all the variety of uses.

 
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