PC Bones extroadinarily difficult to farm

Rubelite

New member
So i get their trying to increase the performance of the game by removing gore blocks, but making it so you can't even destroy a corpse for a single bone is silly. I have had to track about 4 different areas to hunt dogs, because repair kits, vehicles, electrical equipment, and forges all require duct tape which then requires bones for the glue.

Late game where i need at least a hundered a week just to keep buulding stuff, I'll be lucky to get 30. And that all gets used repairing my vehicles, weapons, and tools. I don't care about gore blocks, but if the corpse is going to exist for even a second give it a reasonable amount of health and an actual yield.

As it stands the zeds are just experience as they so rarely drop anything, but late game you have so many traps they aren't even good for that. I'm still not sure why if my buddy kills a zed with a gun and I'm close I get experience, but do 90% of a zeds health in dmg and a spike trips and kills them and you get nothing.

Late game it's not worth the trouble of killing the zeds. The slim chance of a drop and the slimmer chance that drop is good is not worth the effort or investment. It's not even good experience late game when you can make an open pit mine in minutes with an auger or chop down a forest.

Sorry, long rant. Just curious why they removed the ability to harvest zed bodies. I do agree gore blocks were annoying, but if I'm there 1 sec after killing it let me harvest it in the few secs they stay. Would actually make it worth fighting late game hordes.

 
There is a good amount of glue and duct tape at traders atm. But there is increased need for them too, needing them for mod and weapon crafts. I think making vultures drop bones again would be a good idea. I have no idea why they dont.

 
i honestly have no idea what you're talking about, 1 day in a town and i get about 45-60 bones, not including the glue n duct tape i get from trash etc. dogs and bears are your friends for glue. increase ur huntsman perk to get a better yeild, you can get anywhere from 4-10 bones from a dog, and even more from zombie bears. as it stands ive got about 230 glue, 120 duct tape and 90 bones sitting in a box at day 120

 
i honestly have no idea what you're talking about, 1 day in a town and i get about 45-60 bones, not including the glue n duct tape i get from trash etc. dogs and bears are your friends for glue. increase ur huntsman perk to get a better yeild, you can get anywhere from 4-10 bones from a dog, and even more from zombie bears. as it stands ive got about 230 glue, 120 duct tape and 90 bones sitting in a box at day 120
So you must have fully perked huntsman, I perked it up 2 or 3 times and I still get 1-2 bones from carcasses and around 4 from dogs.

And you, in 120 hours have enough for about 2 stacks of advanced ammo (xbolts, flaming arrows).. 120 hours. (assuming you have default day length, maybe more) Thats not including duct tape you need if you want to craft good stuff to sell. Your experience is the best that it can be, and its not that great tbh.

I think if Vultures dropped bones like they used to it would be closer to balanced, personally. Not everybody wants to waste 5 perk points just to get bones. (Way more If you arent already going up that tree) The perk isnt needed for meat, meat is beyond plentiful.

 
How is pending 5 perk points if you want lots of bones wasting 5 perk points? If you want stacks of bones you perk into it and if you don't then you don't. Where is the waste?

 
How is pending 5 perk points if you want lots of bones wasting 5 perk points? If you want stacks of bones you perk into it and if you don't then you don't. Where is the waste?
Personally, the waste is more about the timing of when I spend on some perks vs having to spend at all.

And for bones, I personally struggled at day 32 A17.1b9. had very few animals, very few bone piles, very few bones overall. Seems like a weird throttling mechanic. Them bones.

But as for wastefulness, it feels like a waste to, right now be spending skill points for bones, when I'd rather be saving those skill points for a Jeep.

 
But as for wastefulness, it feels like a waste to, right now be spending skill points for bones, when I'd rather be saving those skill points for a Jeep.
That's called having real choices where you have to actually decide between A or B instead of getting to have both A and B. You also mentioned "wasting" points in your other thread on perks you don't really want I guess but feel you have to have. I think that the designers of games do a good job when they make 2-3 things feel necessary but you can only get 1 of them. Tough choices are my kind of fun.

 
That's called having real choices where you have to actually decide between A or B instead of getting to have both A and B. You also mentioned "wasting" points in your other thread on perks you don't really want I guess but feel you have to have. I think that the designers of games do a good job when they make 2-3 things feel necessary but you can only get 1 of them. Tough choices are my kind of fun.
That seem less like a tough choice and more like forcing a horse to drink water. Funny how perception works.

 
How is pending 5 perk points if you want lots of bones wasting 5 perk points? If you want stacks of bones you perk into it and if you don't then you don't. Where is the waste?
To have huntman at 5 you have to invest a total of 27 points. 22 points in fortitude and 5 points in huntsman.

If you would invest in fortitude and huntsman from the very beginning, you would already be level 24 if you could finally invest the last point in huntman.

And even then you don't get nearly the amount of bones you got in alpha 16.

 
i honestly have no idea what you're talking about, 1 day in a town and i get about 45-60 bones, not including the glue n duct tape i get from trash etc. dogs and bears are your friends for glue. increase ur huntsman perk to get a better yeild, you can get anywhere from 4-10 bones from a dog, and even more from zombie bears. as it stands ive got about 230 glue, 120 duct tape and 90 bones sitting in a box at day 120
And are you playing solo and have all the bones to yourself? Thought so.

 
So i get their trying to increase the performance of the game by removing gore blocks, but making it so you can't even destroy a corpse for a single bone is silly. I have had to track about 4 different areas to hunt dogs, because repair kits, vehicles, electrical equipment, and forges all require duct tape which then requires bones for the glue.
There are a lot of roadkill props which you can harvest for bones. Not much yield from them but I manage in my playthrough without needing to specifically hunt for dogs or bears.

It's not even good experience late game when you can make an open pit mine in minutes with an auger or chop down a forest.
I agree that making xp gain being dependent on block damage done was a stellar idea. /s :D

As it stands the zeds are just experience as they so rarely drop anything
Would actually make it worth fighting late game hordes.
It shouldn't be "worth" fighting zombies. Unfortunately people have gotten used to expecting zombies to be "worth fighting", by them awarding xp or loot, since there are also so many ways to avoid/cheese them. Zombie xp and loot are perfect for turning the game into a grindfest and rendering the item economy meaningless. At least AFAIK that is not the developers' intention.

 
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To have huntman at 5 you have to invest a total of 27 points. 22 points in fortitude and 5 points in huntsman.If you would invest in fortitude and huntsman from the very beginning, you would already be level 24 if you could finally invest the last point in huntman.

And even then you don't get nearly the amount of bones you got in alpha 16.
You would ALSO be at health 200 which was definitely not achievable by level 24 in A16. Please don’t pretend that you’re spending 27 points solely for more bones. The 22 points spent to max out fortitude would also make it easy to easy to max out several other useful perks at just 5 more points apiece.

Bones were probably too plentiful in A16

 
Bones were probably too plentiful in A16
Noooooo. We want CM menue but the game telling us that we are bad azz player the same time

maybe the best sollution is a mini game for the cm menue.

like

Funfairshooting_3-1.jpg


 
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You would ALSO be at health 200 which was definitely not achievable by level 24 in A16. Please don’t pretend that you’re spending 27 points solely for more bones. The 22 points spent to max out fortitude would also make it easy to easy to max out several other useful perks at just 5 more points apiece.
So far I have only level 7 of 10 in fortitude because the last 3 levels together need 12 points and only level 10 brings anything at all. The other two give you only 10 max hp in addition and are therefore rather uninteresting. With level 7 of 10 you get huntsman at level 4.

As for the other perks, just living off the land is useful for builders.

The rest is irrelevant for this specialization.

For someone who specializes in meele pain tollerance and healing factor are useful. heavy armor is only useful if you wear heavy armor but hardly anyone I know uses it.

Intrinsic immunity does not guarantee that you will never get a level 2 or 3 infection. It improves your chances but that does a glass of honey too.

Well insulated is irrelevant if you are not constantly in the desert or in the snow area. With appropriate clothing and mods for the armour you can easily counteract the weather.

Slow metabolism is taken at the beginning when you have problems finding food but once you have a garden you don't put a single point in it anymore.

Self medicated is only interesting for people who swallow medication all the time. I don't know anyone who has invested even one point.

So there are out of 9 "useful" perks that you could bring to maxium just 2 left for builders and 2 for a meele build. The rest is irrelevant. Not really an argument to bring fortitude to level 10.

Bones were probably too plentiful in A16
In Alpha 16 there were as many bones as in all alphas before and nobody complained that there were too many. People just threw them away when they had the inventory full anyway. They had about the same value as wood, stone or iron. Simply a basic building material for the production of more complex things.

The lack of bones is simply due to the elimination of the gore blocks. Allegedly to improve performance.

As a compensation the FP could have introduced another raw material for the production of glue. Tree resin has often been mentioned as an example and there are also corresponding modlets.

 
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How is pending 5 perk points if you want lots of bones wasting 5 perk points? If you want stacks of bones you perk into it and if you don't then you don't. Where is the waste?
Its a waste because perk 1-3 is totally pointless, doesnt increase your yield noticeably at all. Duct tape and glue is essential to crafting a ton of stuff. But if your build doesnt require max HP you are forced to go all the way up... just for bones.

Also it takes a ton more than 5 skill points to get up the tree.

Whats wrong with making vultures drop bones? It only makes sense imo since all other animals do.

 
I would have made vultures drop bones before changing the glue recipe in campfire to balance. At least then there would still be more reason to get/find a chem station.

 
Its a waste because perk 1-3 is totally pointless, doesnt increase your yield noticeably at all. Duct tape and glue is essential to crafting a ton of stuff. But if your build doesnt require max HP you are forced to go all the way up... just for bones.
Also it takes a ton more than 5 skill points to get up the tree.

Whats wrong with making vultures drop bones? It only makes sense imo since all other animals do.
You aren’t forced. You have the opportunity if you want to be swimming in bones. You’ll have to forego spending those points elsewhere if you want it badly enough. That’s called opportunity cost and is critical for meaningful choices. I understand the desire to have it all because getting everything with no drawbacks or downsides seems fun in theory. But in practice it makes for a very boring experience.

I’m not saying that TFP shouldn’t look at the bone balance again and make adjustments. But they should definitely take care not to completely remove the sting of true opportunity cost in the choices we are making. I think your idea for vultures dropping bones is a good one.

 
You aren’t forced. You have the opportunity if you want to be swimming in bones. You’ll have to forego spending those points elsewhere if you want it badly enough. That’s called opportunity cost and is critical for meaningful choices. I understand the desire to have it all because getting everything with no drawbacks or downsides seems fun in theory. But in practice it makes for a very boring experience.
I’m not saying that TFP shouldn’t look at the bone balance again and make adjustments. But they should definitely take care not to completely remove the sting of true opportunity cost in the choices we are making. I think your idea for vultures dropping bones is a good one.
The fact that the perk does absolutely nothing the first few levels kinda erks me also. Seeming those points are literally wasted unless you go higher in the tree.

 
You aren’t forced. You have the opportunity if you want to be swimming in bones. You’ll have to forego spending those points elsewhere if you want it badly enough. That’s called opportunity cost and is critical for meaningful choices. I understand the desire to have it all because getting everything with no drawbacks or downsides seems fun in theory. But in practice it makes for a very boring experience.
I’m not saying that TFP shouldn’t look at the bone balance again and make adjustments. But they should definitely take care not to completely remove the sting of true opportunity cost in the choices we are making. I think your idea for vultures dropping bones is a good one.

We get one glue per bone in campfire, so why not 2 or 3 in chemistry station? Not saying it's the best solution, but certainly would help a lot.

 
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