MaxSpawned isn't used for bloodmoon IIRC. Your log shows the default values there, so no issues.
Oh, I see. I bet you mean Bloodmoon enemy count. That is 64, which is the max allowable.
Based on the log, it looks like you are basically spawning in during bloodmoon. It does the calculation for your player before the "server" is even online and loaded.
Not sure if that will have any effect on calculations, but I doubt it.
Your gamestage reading.
2025-01-25T18:39:33 96.982 INF Party of 1, game stage 225, scaling 1.68, enemy max 927, bonus every 30
2025-01-25T18:39:33 96.982 INF Party members:
2025-01-25T18:39:33 96.983 INF Player id 171, gameStage 134
2025-01-25T18:39:33 97.046 INF BloodMoonParty: SpawnZombie grp 0 feralHordeStageGS210 (count 1, numToSpawn 309, maxAlive 70), cnt 1, zombiePartyGirlFeral, loot 0.03, at player 171, day/time 77 23:07
So your player gamestage is 134, but due to scaling it comes to GS225. We can see that it is using the group feralHordeStageGS210, which it should for GS225
<gamestage stage="225">
<spawn group="feralHordeStageGS210" num="309" maxAlive="70" duration="2" interval="14"/>
<spawn group="feralHordeStageGS217" num="309" maxAlive="70" duration="2" interval="15"/>
<spawn group="feralHordeStageGS225" num="309" maxAlive="70" duration="7"/>
</gamestage>
It manages to spawn in 32 zeds before you start running commands to adjust max alive and then run the killall command and interrupt the spawning cycle.
Then you basically exit the playthrough so it's impossible to judge anything actually happening.