WildBoarMouse
New member
There are three of us playing on a private server, with combined game stages of around 500-600... I don't think this is a server or Multiplayer question, so I've posted in GD.
Compared to early in the game, the blood moon would have an initial horde, and then dribbles for the remainder of the night. Great, this was 'normal'... You'd get sporadic Z's all through the BM night.
Now, we get a great initial surge... then nothing after about 11.30... And we hop down and clean up because there's nothing else going on! We just had night #49, and we first noticed the problem on night #35, confirmed on #42.
I've checked my gamestage settings (which is the only thing I've changed), as one of our level 60 players had 40+ deaths and a game stage of 80 - because I set the "daysAliveChangeWhenKilled" from 2, to 0. Because we were finding things rather easy, and put it down to that. I also changed nomadGameDifficultyBonus from 0.2 to 0.4. The roaming hoards and related difficulty increase were pretty good.
Just to confirm, I've done a diff on the pre-post changes to gamestages.xml and have confirmed those are the only two changes.
The problem is just on BM nights.
I have not tried reverting these values yet because I don't see that they directly affect the dribble/flow of Z's after the initial wave on BM nights. Plus it takes another game-week to get there...
Any thoughts on this please?
Compared to early in the game, the blood moon would have an initial horde, and then dribbles for the remainder of the night. Great, this was 'normal'... You'd get sporadic Z's all through the BM night.
Now, we get a great initial surge... then nothing after about 11.30... And we hop down and clean up because there's nothing else going on! We just had night #49, and we first noticed the problem on night #35, confirmed on #42.
I've checked my gamestage settings (which is the only thing I've changed), as one of our level 60 players had 40+ deaths and a game stage of 80 - because I set the "daysAliveChangeWhenKilled" from 2, to 0. Because we were finding things rather easy, and put it down to that. I also changed nomadGameDifficultyBonus from 0.2 to 0.4. The roaming hoards and related difficulty increase were pretty good.
Just to confirm, I've done a diff on the pre-post changes to gamestages.xml and have confirmed those are the only two changes.
The problem is just on BM nights.
I have not tried reverting these values yet because I don't see that they directly affect the dribble/flow of Z's after the initial wave on BM nights. Plus it takes another game-week to get there...
Any thoughts on this please?
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