Morloc
Arch Necromancer
When the same zombie has forced you to use a fourth bandage I have to wonder....there's bleeding and then there's BLEEDING. I get why every hit should have the potential to cause bleeding, but could you please consider a scale on the wounds?
(e.g.)...
1) Nick = 1-5 seconds
2) Cut = 5-10 seconds
3) Gash = 10-30 seconds
We'd need an indicator showing how bad the bleeding is (which of the three categories, perhaps a picture buff, not a timer).
You'd have to decide whether it was worth it given your current circumstances to bandage a wound, but not every whack would cause the current significant (and annoying) bleeding we see.
-Morloc
(e.g.)...
1) Nick = 1-5 seconds
2) Cut = 5-10 seconds
3) Gash = 10-30 seconds
We'd need an indicator showing how bad the bleeding is (which of the three categories, perhaps a picture buff, not a timer).
You'd have to decide whether it was worth it given your current circumstances to bandage a wound, but not every whack would cause the current significant (and annoying) bleeding we see.
-Morloc