stryker290
New member
What am I missing, don't see it anywhere on stats.
If that is true, gonna need to start using armor more. Haven't really messed with it much due to the stamina/mobility side effectsI think "Effect Resist" applies to bleeds, which is found on armor, (Something I suggested very long ago around alpha 11 that stronger armor should make it harder to be hit with a bleed.
Same, I have a few peices but not "full" as the stamina drain was just too much for me so till I find more of the mods to put onto the armor I refrain from fully gearing up, mobility is just too important, bandages are easy to craft and stacking to 10 is immensely helpful.If that is true, gonna need to start using armor more. Haven't really messed with it much due to the stamina/mobility side effects
Yea, it does seem like every hit I take I get a bleed also. Pretty annoying most of my bandages are wasted to patch up a bleed every hit rather than actually heal health.I get bleed all the time, regardless if I'm in no armor/full military/full steel.
I can just pop a cloth bandage to remove the bleed, its not a problem for me.In Items.xml just go item->effectgroup and change/add:
<passive_effect name="BuffResistance" operation="base_add" value="0.00" tags="buffInjuryBleeding"/>
That will reduce your chances of bleeding the closer you get to 1.0, cumulatively for all items with that BuffResistance
It is: Effect Resistance. Bleeding is counted in that class. Wearing heavy armor greatly reduces it, for me anyway.Bleed resistance is not currently surfaced in the vanilla UI, nor are the resistance buff for items.
I would imagine it affects every status debuff you can be hit with through physical damage."Effect Resistance" is a rolled up values for various values the armor has. You can't see a detailed break down of exactly which things you are resistant too.