PC Bleed resist?

I think "Effect Resist" applies to bleeds, which is found on armor, (Something I suggested very long ago around alpha 11 that stronger armor should make it harder to be hit with a bleed.

 
I think "Effect Resist" applies to bleeds, which is found on armor, (Something I suggested very long ago around alpha 11 that stronger armor should make it harder to be hit with a bleed.
If that is true, gonna need to start using armor more. Haven't really messed with it much due to the stamina/mobility side effects

 
If that is true, gonna need to start using armor more. Haven't really messed with it much due to the stamina/mobility side effects
Same, I have a few peices but not "full" as the stamina drain was just too much for me so till I find more of the mods to put onto the armor I refrain from fully gearing up, mobility is just too important, bandages are easy to craft and stacking to 10 is immensely helpful.

 
I get bleed all the time, regardless if I'm in no armor/full military/full steel.
Yea, it does seem like every hit I take I get a bleed also. Pretty annoying most of my bandages are wasted to patch up a bleed every hit rather than actually heal health.

I get dogs would have a high chance to cause a bleed but zombies that punch you shouldn't lol

 
In Items.xml just go item->effectgroup and change/add:

<passive_effect name="BuffResistance" operation="base_add" value="0.00" tags="buffInjuryBleeding"/>

That will reduce your chances of bleeding the closer you get to 1.0, cumulatively for all items with that BuffResistance

 
In Items.xml just go item->effectgroup and change/add:
<passive_effect name="BuffResistance" operation="base_add" value="0.00" tags="buffInjuryBleeding"/>

That will reduce your chances of bleeding the closer you get to 1.0, cumulatively for all items with that BuffResistance
I can just pop a cloth bandage to remove the bleed, its not a problem for me.

 
Bleed resistance is not currently surfaced in the vanilla UI, nor are the resistance buff for items.
It is: Effect Resistance. Bleeding is counted in that class. Wearing heavy armor greatly reduces it, for me anyway.

 
"Effect Resistance" is a rolled up values for various values the armor has. You can't see a detailed break down of exactly which things you are resistant too.

 
"Effect Resistance" is a rolled up values for various values the armor has. You can't see a detailed break down of exactly which things you are resistant too.
I would imagine it affects every status debuff you can be hit with through physical damage.

 
armorMilitaryHelmet

<passive_effect name="BuffResistance" operation="base_add" value="0.06" tags="buffIllInfection0,buffInjuryBleeding,buffInjuryStunned1"/>

Shows as Effect Resistance in the UI. Looks like all the values are hardcoded to the same set, but that could change at anytime. I really wish the xml would use more child nodes instead of tagging the ♥♥♥♥ out of everything...

Makes mods a PITA.

 
./Localization.txt:statBuffResistance,UI,Item stat,New,Effect Resistance,,,,,

./ui_display.xml: <display_entry name="BuffResistance" title_key="statBuffResistance" display_type="Percent" tags="buffIllInfection0,buffInjuryBleeding,buffInjuryStunned1"/>

It shows only a roll up of those 3 resistances.

 
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