warmer
Well-known member
There is a misrepresentation of what I am suggesting. Nothin like a run, just a quick walk or jog. Just faster than the 3mph walk we have now. 6mph would be sufficient.1) Michonne calmly and easily walks backwards hacking heads in half and completely off. She doesn't run backwards.
2) Unless you increase zombie speed to jog or run, the current backward speed IS faster than the average zombies. You can easily do exactly what Michonne does. Calmly and easily dispatch them while walking backwards.
3) I agree that more agility based actions would be fun and desirable. I'd even be for faster backpedaling being one of the higher tier perks because regardless of your claims it is going to be tough for anyone to full out run backwards and not stumble when the the terrain is uneven and cluttered just as it is depicted in the game.
With that said, after more thought, I think this is the simplest to both implement and achieve what many of us wish we had in melee combat. Any kind of dodge at the expense of stamina would be a game changer tactics wise, and I think would fill the gap a lot of us feel about current combat finesse. Not asking for fencing pro like dodge, just at least a jump in the reverse with a double tap would be nice. Make it your jump ability but only in the horizontal plane.
So you could have a jump of 1 meter in any direction as a quick move and that would enable you to get out of the way of the arm coming your way once you missed the head shot. Because it costs stamina, you aren't going to be dodging many times without getting exhausted, but this opens up a more layered and tactical combat system without a ton of work on the dev side. Simply implement jump in the 2 horizontal axis with either a
WASD double tap or a WASD + "SPACE"