DeathNoble
New member
First, quick question: Does flurry of blows also speed up power attacks, or just regular attacks?
So onto what I want to talk about. The reintroduction of limb dismemberment and the HUGE buff to some of the existing perks. Namely, skull crusher and deep cuts. Skull crusher (at level 5) has had its head explosion chance raised is now 45%. That's insanely good. Slightly under 50/50. On top of that, the reintroduction of dismemberment has given deep cuts perk actual usefulness. On top of that, deep cuts has also had its dismemberment chance raised to 45% (at level 5). Assuming that limb dismemberment applies to heads, not just arms/legs (think that's how it used to work in previous alpha versions), wouldn't that mean bladed combat in a17 is not only viable again, but arguably pretty dang good?
Assuming I'm right about that the head being a limb thing, that would give bladed weapon power attacks an insane ista-kill chance as long as you hit the head. I know it wouldn't be both 45's added to together, because that's not how video games do probability (Unless you're Terraria) but still, that would be.... Alright, I'm bad at math, but yeah. Still huge insta-kill chance.
So then, in my opinion, that makes it a choice between sledgehammer and machete. That group knockdown in heavy weapons is tempting....... Crowd control and all that. But then again, its a building game. Could build an arena that forces a bottleneck. On top of that all, you need a bladed weapon to harvest. So if you just use the machete as your main melee weapon, then that saves an inventory slot.
Anyways, I'm rambling. Thoughts?
So onto what I want to talk about. The reintroduction of limb dismemberment and the HUGE buff to some of the existing perks. Namely, skull crusher and deep cuts. Skull crusher (at level 5) has had its head explosion chance raised is now 45%. That's insanely good. Slightly under 50/50. On top of that, the reintroduction of dismemberment has given deep cuts perk actual usefulness. On top of that, deep cuts has also had its dismemberment chance raised to 45% (at level 5). Assuming that limb dismemberment applies to heads, not just arms/legs (think that's how it used to work in previous alpha versions), wouldn't that mean bladed combat in a17 is not only viable again, but arguably pretty dang good?
Assuming I'm right about that the head being a limb thing, that would give bladed weapon power attacks an insane ista-kill chance as long as you hit the head. I know it wouldn't be both 45's added to together, because that's not how video games do probability (Unless you're Terraria) but still, that would be.... Alright, I'm bad at math, but yeah. Still huge insta-kill chance.
So then, in my opinion, that makes it a choice between sledgehammer and machete. That group knockdown in heavy weapons is tempting....... Crowd control and all that. But then again, its a building game. Could build an arena that forces a bottleneck. On top of that all, you need a bladed weapon to harvest. So if you just use the machete as your main melee weapon, then that saves an inventory slot.
Anyways, I'm rambling. Thoughts?