Biome Gear and Clothing Systems

I cannot get over how badly implemented the missions are to acquire the biome gear. It makes no sense to do these nonsensical missions that feel so out of place in the game. They should all be lootable and be craftable without doing the missions. I can not fathom why the old clothing system would be removed when it was way more immersive. No one asked for this change.

Changing the missions doesn't fix it. They should be removed completely. And no, turning off biome progression is not a suitable fix. This used to be a survival game...it should have a functioning temperature and clothing system. It used to...please bring it back!
 
I cannot get over how badly implemented the missions are to acquire the biome gear. It makes no sense to do these nonsensical missions that feel so out of place in the game. They should all be lootable and be craftable without doing the missions. I can not fathom why the old clothing system would be removed when it was way more immersive. No one asked for this change.

Changing the missions doesn't fix it. They should be removed completely. And no, turning off biome progression is not a suitable fix. This used to be a survival game...it should have a functioning temperature and clothing system. It used to...please bring it back!
Anything else? You want 🍟 with that? Will that conplete your order?
 
I am suggesting something to make the game better. What exactly are you doing?
Ugh I actually quit replying to these but I just have to. Better for YOU, for YOU, for YOU.........Your just wanting the game how YOU want it. I'm sure they have to look at a lot of different views and play styles when they are making the game. They also have an idea of end game. Lets see how it ends or don't and go play another game if its ruined.
Anything else? You want 🍟 with that? Will that conplete your order?
Lax this killed me :ROFLMAO: :ROFLMAO: :ROFLMAO:
 
Ugh I actually quit replying to these but I just have to. Better for YOU, for YOU, for YOU.........Your just wanting the game how YOU want it. I'm sure they have to look at a lot of different views and play styles when they are making the game. They also have an idea of end game. Lets see how it ends or don't and go play another game if its ruined.

Lax this killed me :ROFLMAO: :ROFLMAO: :ROFLMAO:
Is this supposed to be a gotcha moment? I want the game to be better, that's it. I can only speak from my experience, those I have spoken with, and those that have made their opinions public. Look at the steam reviews, the reddit pages, posts on this very forum...I am not alone in my dislike of the changes. We had a fully functioning temperature and clothing system that was scraped and replaced with rebranded badges tied to a mission tree.

Lets just imagine for a moment, you are going to travel to a cold region in the apocalypse... would you loot a house for some warm clothes?, or slowly freeze to death collecting materials and killing zombies in that region until you are suddenly inspired and can craft a coat? The missions are flawed. You are doing nothing but hinder discussion about actual issues
 
I cannot get over how badly implemented the missions are to acquire the biome gear. It makes no sense to do these nonsensical missions that feel so out of place in the game. They should all be lootable and be craftable without doing the missions. I can not fathom why the old clothing system would be removed when it was way more immersive. No one asked for this change.

Changing the missions doesn't fix it. They should be removed completely. And no, turning off biome progression is not a suitable fix. This used to be a survival game...it should have a functioning temperature and clothing system. It used to...please bring it back!
I believe that TFP has made these changes to the game, for the future plans of the roadmap. Like me and thousands of other players, instead of complaining about it, how about trying to adapt and learn to play the game the way it is designed for us.
Well, I'm passing out 🍟, what does it look like? 😉
Not in the mood for 🍟 but I do have some 🧀 to go with that whine. 🤣
 
We had a fully functioning temperature and clothing system that was scraped and replaced with rebranded badges tied to a mission tree.

Not exactly true. We had a fully functioning clothing system that was changed to a different kind of fully functioning clothing system. There are pros and cons of both systems and people will differ on which one they like better. The badges were not in any way shape or form a replacement for clothes or temperature. They were a brand new feature having to do with the biome hazardous environments.

Temperature was removed about two years before the storms and the biome hazards were added and has yet to be reimplemented. Whether it comes back or not it won't have anything to do with the biome hazards. One is not a replacement for the other.

They are currently working on implementing community feedback to improve the storms and the biome hazards. But even once these features are improved they won't be viewed by TFP as replacement features for the old clothing system or the old temperature settings.
 
I believe that TFP has made these changes to the game, for the future plans of the roadmap. Like me and thousands of other players, instead of complaining about it, how about trying to adapt and learn to play the game the way it is designed for us.
Or provide feedback which is what these forums are for.
I cannot get over how badly implemented the missions are to acquire the biome gear. It makes no sense to do these nonsensical missions that feel so out of place in the game. They should all be lootable and be craftable without doing the missions. I can not fathom why the old clothing system would be removed when it was way more immersive. No one asked for this change.

Changing the missions doesn't fix it. They should be removed completely. And no, turning off biome progression is not a suitable fix. This used to be a survival game...it should have a functioning temperature and clothing system. It used to...please bring it back!
To properly answer your question.

The biome gear isn't the same as clothing in that when/if they re-implement clothing that will take into account temperature/weather hopefully. The biome gear is a separate concept specifically for the progression mode. So basically clothing should return when/if they put temperature back into the game and that can work in tandem with the progression gear that is more for the biome hazards specifically.

As far as challenges being the way to get them I agree it feels strange and out of place.
They are currently working on implementing community feedback to improve the storms and the biome hazards. But even once these features are improved they won't be viewed by TFP as replacement features for the old clothing system or the old temperature settings.
Source? From what I gathered they were discussing bringing back clothing as invisible and using that for the temperature system. I hope they don't just forget about temperature (that they said would return), like they have other systems they said would return but never did.
 
Source? From what I gathered they were discussing bringing back clothing as invisible and using that for the temperature system. I hope they don't just forget about temperature (that they said would return), like they have other systems they said would return but never did.
The replacement for the old clothing system was the current outfit system. Nothing they are doing with storms or biome hazards is meant as a replacement for the old clothing.

I don’t know if or when they will reimplement general global temperature or wetness settings. They are adding underclothes that will be invisible but so far they are simply to extend the time you can be out during a storm.
 
The replacement for the old clothing system was the current outfit system. Nothing they are doing with storms or biome hazards is meant as a replacement for the old clothing.

I don’t know if or when they will reimplement general global temperature or wetness settings. They are adding underclothes that will be invisible but so far they are simply to extend the time you can be out during a storm.
Temperature was slated to return, without it clothing doesn't do much. If they do not bring back temperature then I am sadly not hopeful about the future. Increasing the amount of time in storms is fine and all, but there still needs some fundamental purpose behind clothes outside of that.

It would be yet another feature removed when they stated it would return and I do not feel that returning as something that increases the amount of time you spend it storms to be a "return" of temperature. To think of it that way would be idiotic.

I pray you are wrong.
 
Temperature was slated to return, without it clothing doesn't do much.
Feels a little strange to be saying this, I consider myself a mechanics-first kinda player.. but I won't be happy with invisible clothing. Temperature regulation is practically a must, but the visuals of your clothes are the important part. And I play solo...

I know it ain't coming back, that decision was set in stone a long ago. The effort to return to customizable looks at the clothing level would be twice the previous re-design for the current outfits. But hey, I still won't be happy with it. The invisibles will always feel like a cheap knock-off to me.
 
Temperature was slated to return, without it clothing doesn't do much. If they do not bring back temperature then I am sadly not hopeful about the future. Increasing the amount of time in storms is fine and all, but there still needs some fundamental purpose behind clothes outside of that.

It would be yet another feature removed when they stated it would return and I do not feel that returning as something that increases the amount of time you spend it storms to be a "return" of temperature. To think of it that way would be idiotic.

I pray you are wrong.

You seem to be using “clothing” and “temperature” as interchangeable terms. Clothing can make a return without temperature although the reverse is not really true. If they return clothing it can be considered a start even if it is initially only for storms. It doesn’t preclude them returning global temperature sometime in the future.
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The invisibles will always feel like a cheap knock-off to me.
What if they are visible but only when you remove your armor?
 
What if they are visible but only when you remove your armor?
Hmm, marginally better, insofar as it makes sense by the set actually covering it. Fine for the assassin set.

But then there's the "desert outfit" to be combined with your wolf fur long johns, which wouldn't work. And plenty of default sets; off the top of my head: miner, enforcer, which would have to show (some of) the clothes because they don't cover the character.

I'll admit, even if we got There (which I doubt), I'd still miss the variance. The sets are too "static", you can mix and match a hat and an outfit, but they're too .. thematic for it. Assassin set with a nerd hat looks like an assassin with a nerd hat, not a combo of gear. And gloves and feet don't really impact the look at all.

Just thoughts and opinions, not trying to whine... ;)
 
Feels a little strange to be saying this, I consider myself a mechanics-first kinda player.. but I won't be happy with invisible clothing. Temperature regulation is practically a must, but the visuals of your clothes are the important part. And I play solo...
I get that it may not be the best but it's better than not having it.
I know it ain't coming back, that decision was set in stone a long ago. The effort to return to customizable looks at the clothing level would be twice the previous re-design for the current outfits. But hey, I still won't be happy with it. The invisibles will always feel like a cheap knock-off to me.
You seem to be using “clothing” and “temperature” as interchangeable terms. Clothing can make a return without temperature although the reverse is not really true. If they return clothing it can be considered a start even if it is initially only for storms. It doesn’t preclude them returning global temperature sometime in the future.
They stated temperature would return. I am not confusing anything. When they removed clothing they said they were removing temperature until the new armor system came and during the town hall they talked about it as well.

Clothing was a feature of temperature, not the other way around. Again they stated it would return.


It's like we go two steps forward and one step back. How is adding storms while removing temperature and wetness a big upgrade?

Am I misunderstanding. I could have sworn they said temperature was returning. At the least everyone on the forum was saying it was. Trying to find it.
 
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Clothing was a feature of temperature, not the other way around.
Not the other way around, but clothing offered two aspects:
1) temperature regulation
2) appearance

Only one of those is coming back.

How is adding storms while removing temperature and wetness a big upgrade?
Yeh, you prolly know this by now, but I guess it warrants a recap:
The outfit system was re-designed to look good. They chose to design it as a single layer of items so no two pieces would ever clip. That's the easiest solution to get things exactly as the designer wants them.
That required dropping the clothing system as it was, and the new armor sets were reduced to 4 pieces. I'm guessing so that they wouldn't have to design the middles of the sets to be cut at the same spot; that's a source for clipping issues in the middle of the character, and restricts design in that area.
From there, the temp regulation was broken, so you'd just freeze/heatstroke depending on weather - so they "fixed" that by adding temp resistance to every piece of gear. At that point the temp system was essentially gone.

Now it seems they're re-working some form of a weather / temp system, and they've removed the old system in the mean time, including wetness. We think those will be back, but we don't really know in what form.

All that to point out, it's all a work in progress, towards a goal to "look good". I hope they find a good solution for everything, but... well, I'm still disheartened by badges. Hope is a dangerous drug thou :)
 
I get the initial drawbacks of clothing which is ironic as they went ahead and added armor that can be mix and matched instead of just remodeling clothing, but whatever.

I also get the reason why temperature was taken out due to changing clothing into armor for some reason that still eludes me. I mean this feels more at home in Left 4 Dead, but even then alright fine.

All I am asking is to bring back temperature to where heat and cold matter and preferably rain as well. I appreciate that clothing, if returning, would interact with storms as they should, but I feel like it needs to work with temperature as well.

I'll even throw a bone. Don't want to change armor? At least bring back temperature with armor mods such as insulation. Not ideal IMO, but I feel like temperature is a key component needed for the world to feel alive in a game such as this. I am not asking for Green Hell levels of realism, but I mean c'mon something.
 
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