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Bind explosion properties to player hand item

zocElectrode

Refugee
What is the proper xml setup to get meleeHandPlayer to apply the same explosive effect we see repeatedly on items throughout the xmls?

<property name="Explosion.BlockDamage" value="10"/>

<property name="Explosion.EntityDamage" value="110"/>

<property name="Explosion.ParticleIndex" value="1"/>

<property name="Explosion.RadiusBlocks" value="3"/>

<property name="Explosion.RadiusEntities" value="5"/>

<property name="Explosion.DamageBonus.stone" value="0.1"/>

<property name="Explosion.DamageBonus.metal" value="0.05"/>

<property name="Explosion.DamageBonus.earth" value="0"/>

<property name="Explosion.DamageBonus.wood" value="0.5"/>

<property name="Explosion.DamageBonus.water" value="0"/>

<property name="Explosion.BlastPower" value="150"/>

Seen above is pipebomb's explosive values. I was not successful in simply moving them into the meleeHandPlayer item. Would it be attainable via buff?

Thanks!

 
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