zocElectrode
New member
What is the proper xml setup to get meleeHandPlayer to apply the same explosive effect we see repeatedly on items throughout the xmls?
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.EntityDamage" value="110"/>
<property name="Explosion.ParticleIndex" value="1"/>
<property name="Explosion.RadiusBlocks" value="3"/>
<property name="Explosion.RadiusEntities" value="5"/>
<property name="Explosion.DamageBonus.stone" value="0.1"/>
<property name="Explosion.DamageBonus.metal" value="0.05"/>
<property name="Explosion.DamageBonus.earth" value="0"/>
<property name="Explosion.DamageBonus.wood" value="0.5"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Explosion.BlastPower" value="150"/>
Seen above is pipebomb's explosive values. I was not successful in simply moving them into the meleeHandPlayer item. Would it be attainable via buff?
Thanks!
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.EntityDamage" value="110"/>
<property name="Explosion.ParticleIndex" value="1"/>
<property name="Explosion.RadiusBlocks" value="3"/>
<property name="Explosion.RadiusEntities" value="5"/>
<property name="Explosion.DamageBonus.stone" value="0.1"/>
<property name="Explosion.DamageBonus.metal" value="0.05"/>
<property name="Explosion.DamageBonus.earth" value="0"/>
<property name="Explosion.DamageBonus.wood" value="0.5"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Explosion.BlastPower" value="150"/>
Seen above is pipebomb's explosive values. I was not successful in simply moving them into the meleeHandPlayer item. Would it be attainable via buff?
Thanks!