Binary Impressions

My impression from playing thus far. How I am playing, 2 hour days, nomad,
no loot or chunk respawn, 24 enemies. My primary gameplay style is Stealth hunter.

Primary investments focus on just survival perks, Weaps and arms above stoneage,
will only get if I find, I keep what I kill.
Died in a single storm 4 times recovering backpack.
Now I clear a poi then roam and clear pois, lesson learned.
Have encountered all but the blue and orange ones, storm deaths set me back.
Flaming zombie is fa-aast.
Tracker is working well. Going all in for it. For Dogs and Dires and Bears.
Lucky looter, is great for me.
High level pois done in segments, and spreading activities makes the time pass,
seemlessly.

I would like to keep an extended timer after receiving the badge. So I have been doing
the completing all of the biome quests before going after any other bages. Guilty pleasure.

I am playing this way, to see how sound the I/O or binary foundation is. To see if all
of the superfluous extras were removed what would it be like. My conclusion is, if I
made a mod to remove a lot of the ubermaker things, it would still be an engrossing survival playthrough.

Sort of a Keep what you kill mod, where you can make basic needs, food and water, and stoneage
weapons, and some mods, but only if you have found that weapon would it be unlocked, the rest you
must fight for.
Stealth play works well. but like @SylenThunder posted choices have consequences. So it comes down to
the individual's choices as to how the game will play for them.
 
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