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Bigger vermin.

Zanthor

New member
Hey guys,

I’ve been using Khelledon’s Bigger Bunny mod as I’m a person with bad eyesight and the small siz of the rabbit and chick means I lose them easily.

was looking through the 1.0 code to see if I could increase the size myself as the bigger bunny mod is no longer working.

Changing the mass value doesn’t work in entityclasses.

I’m no  programmer so don’t know much or where to look next. Could someone point me in the right direction to get me some big bunnies and chickens.

 
The only problem with the mod Khelldon-BiggerChickenAndBunny is that the modinfo.xml file is the old format. You can edit that to follow the new format and it works fine. I would link the information on the format from the wiki, but then this post will probably go into an approval queue, so I'll post it here.

<?xml version="1.0" encoding="UTF-8" ?>

<xml>
    <Name value="SomeInternalName" />
    <!-- (Required) Internal name, like an ID, of the mod. Should be globally unique, like an author prefix + name. Only allowed chars: Numbers, latin letters, underscores, dash -->
    <DisplayName value="Official Mod Name" />
    <!-- (Required) Name used for display purposes, like shown in the mods UI at some point. Could be the same as you would later on use on workshop or wherever mods get distributed -->
    <Version value="1.0.1.1" />
    <!-- (Required) SemVer version of the mod. Has to be in the format major.minor[.build[.revision]] (i.e. build and revision can be left out, recommend using them though as typically done with Semantic Versioning -->
    <Description value="Mod to show format of ModInfo v2" />
    <!-- (Optional) More text to show on UIs -->
    <Author value="authors name" />
    <Website value="" />
</xml>



The values that need to be changed for the size is not in the xml, it's a property that the mod adds, that's why you don't see it.

For chickens, the mods add the line

<property name="SizeScale" value="1.5"/>

and rabbit

<property name="SizeScale" value="2.0"/>

 
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