PC Big water problem always thirsty

My issue is that all of the murky water I get has to be boiled for drinking water. That leaves none for making glue.

Snow can only be used to make Yucca Smoothies now.

If the dew collector is meant to be the primary replacement for having glass jars, then the water filet should be a lootable item. Maybe breaking down a water cooler or drink dispenser could have a chance to yield one. On my SP game, 1 water filer at Trader Reckt's is 2250 dukes. That gets expensive when you need to make multiple dew collectors.
The idea is that you shouldn't be able to make a bunch on day 1.  The cost will only slow you down a little if you are questing.  Do all your quests for one day and you should be able to afford 2 of them right on day 1.  Also, you can get filters as rewards.  In my 2-player game, we have gotten 4 filters as rewards and bought 2.  Only have 2 dew collectors set up as we really don't need them.  We have so much water right now from murky water finds that we're set.  Of course, we don't need to make a lot of duct tape, so that isn't an issue for us.

If you're having that much trouble with drinking water, maybe try making use of the pills to combat dysentery and just drink from a water source until you are maxed out on water.  Use bandages to heal after.  That will save you a lot of water.  And don't forget to drink tea, coffee, etc. instead of plain water.  It offers far more hydration and so lasts far longer, saving you a lot of water.

 
My issue is that all of the murky water I get has to be boiled for drinking water. That leaves none for making glue.
So then the change works as intented. At least from what I've heard. They wanted to make glue more scarce in early game. Once you have multiple due collectors you will be able to craft plenty of glue again.

 
Drink the murky water, and from water around. It's actually not that bad. The odds of getting the poops are rather low.

I've survived an extended period on poop water and old sham sandwiches in early game.

sovapid said:
Doesnt glue just use regular water and not murky water now?


This is correct. Murky water is just for drinking or turning in to normal water now.

 
And if you can't find glue / duct tape via looting, you can always buy it from the trader also.  There are a lot of options out there for sustaining your glue / duct tape addictions, it is just not as easy as it use to be.  ☺️

 
My experience thus far is that water is not as rare as people as saying, but thirst has been re-calculated to be something more of a concern these days.

I kinda feel this is not a bad change.  At vanilla settings in solo I had 4 dew collectors working before the end of my second day.  This was not a difficult achievement.  Some of the things mentioned like Glue crafting can be solved by choosing them as first tier rewards from trader quests.

If you are lucky enough ( like I was in my MP server) you can loot a helmet mod that will instantly solve all your water problems.

Also, MANY people tend to overlook the simple logic of looting any POI that may have bathrooms or kitchens.  The list of POI's that contain these is vast. 

 
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PoppaSmirk said:
Somehow I get the feeling that the results you are reporting came before the change to B317,  because My play on Friday using B317 yielded much less than a 50% rate of murky water.  More like 20-25%, and the game dropped my thirst to insanely low levels because I wound up encumbered trying to take everything because I need to keep everything, and those multiple trips back to My storage chest in the middle of the road meant going back multiple times just to clear one POI.  Once stamina is lowered due to thirst then I started taking more zombie damage and needing to be even more cautious while My thirst and hunger meter kept dropping. Lowered stamina means running out of attacks with pokey pokey stick, and usually winding up with more injuries.  BTW the overall 'value' of loot to a trader was near crap, adding to the overall frustration as We didn't get a dew collector until Day 3.  I was finding a need to get at minimum 10-12 bottles of boiled water to survive a day.   Until options for tea become available....only through looting,  then its a roulette on being able to make tea to generate more stamina from a 'drink'   Its not all cut and dry as you make it seem.   If any one of those things...menu options, availability of cooking pot,  lack of actual murky water in POI's --- then it can quickly seem as if the only option is to scrap a game world and try again.  Not a satisfying prospect to many players.
Damn right 

Riamus said:
Thanks.  I said somewhere else that I didn't know the exact numbers and was estimating from experience.  Good to have the actual numbers.  :)

I haven't tried drinking from a water source but it's been said that you have to completely stop moving for a couple of seconds before the prompt will appear.  Just aim at the water and then don't move for a couple seconds and see if it works.  Also, as was mentioned, shallow water can be difficult to get the trigger to work.
yep i agree u totaly got to stop a couple of seconds then it shows

 
And if you can't find glue / duct tape via looting, you can always buy it from the trader also.  There are a lot of options out there for sustaining your glue / duct tape addictions, it is just not as easy as it use to be.  ☺️
The traders have tape and glue but very irregularly and often only 10 at a time. This can help you if you are in a pinch, but if you need larger quantities, it is not a reliable source. I prefer to set up 10 dew collectors and plant super corn in my garden.

I've also seen exploding crossbow bolts at the trader's. But the price is highway robbery, and unfortunately I didn't have a bucket with me. 😁

 
Playing on day 28, and still hungry and thirsty some days.  Some thoughts on your predicament though:

1.  Being hungry and thirsty is part of the challenge of surviving.  It's a problem to figure out.

2.  For the first week, I probably bought 10 waters from my local trader.  I hated spending money on it, but it was either that or die of thirst.  Want some quick spending money?  If you can find a wrench, take apart vehicles with it.  Most of the components fetch good prices at traders.  I was lucky to find a wrench in the first few days, then I dissasembled probably a dozen cars, paid for my first water filter, then it was off to the races.

3.  Dew collectors are a necessity now.  Save up the money to buy the water filter.  Build two of them if you can.  I check my dew collectors at the end of day, right before dark, and in the morning.  You'll get like 8 waters per day.  You will only need half that to drink, so the rest you can use to make glue or food.

4.  Check EVERY source you can for water.  Toilets, drink machines, fridges, water dispensers, etc.  Murky water is gold.

5.  NEVER leave glue in loot.  Every glue you take is one less water you need to use.  For one quest I took 10 glue as a reward.  Best day ever.  10 less water I needed to find.  Since glue is a component of duct tape, you'll need a lot of it.

I actually think I've had more fun since they made food and water scarcer.  The game has never been more survival minded than it is now.  In old Alphas, I would be this late in game and not worried about food or water at all.  I'd have tons of stockpiles, to the point where I stopped looking for it.  I'm actually enjoying being concerned about it now.

 
3.  Dew collectors are a necessity now.  Save up the money to buy the water filter.  Build two of them if you can.  I check my dew collectors at the end of day, right before dark, and in the morning.  You'll get like 8 waters per day.  You will only need half that to drink, so the rest you can use to make glue or food.


Something I been doing and I seen others do it also is to place it along a route that you travel back and forth to your base.  I got mine setup near where I have my farm plots as I go over there every night to harvest what is ready (I don't push my crops to be able to harvest on the same day as it really only takes a few minutes to do it) and grab the water from the dew collector.

Also you should add #6

6. Drinks are very valuable now.  Not only do they provide more hydration than boiled water (Mineral water provides 60 compared to 20 from boiled water), they also provide additional status buffs that can reduce water / food usage.

Your list does a great job of combining what a lot of people have been saying about the new water mechanic.  Nice to have a lot of those things in the same spot.  Great job.

 
Riamus said:
I haven't tried drinking from a water source but it's been said that you have to completely stop moving for a couple of seconds before the prompt will appear.  Just aim at the water and then don't move for a couple seconds and see if it works.  Also, as was mentioned, shallow water can be difficult to get the trigger to work.
I didn't stop moving for very long, that might have been the issue, also this was very shallow water.

I did find a lake in my single player game and had no issue drinking.  I was holding still, and using a toolbelt slot with no items equipped, not sure if that last part mattered or not, but hey it worked at least.

 
@CastleBuilder83

One more little tip you could add.

Jucca Juice Smoothies are the ultimate drink. You don't need water to make them and you don't need a campfire. What you need is yucca, blueberries and snow. If you don't know where the snow biome is yet, you can also get snow by wrenching these ice boxes at gas stations.

The Jucca Juice Smoothie gives you 78 water, 22 food and 11 health.

 
Yeah, the new water system still isn't working for me.  Bicycling past a lake, or checking my dew collectors while it's raining, really makes the fact that even murky water is hard to find, feel very arbitrary.  It pulls me right out of the immersion.  I'm 98% wet in the rain but my collector needs 24 hours to make three drinks of water...

It really messes with glue production too, so far, at least. 

I totally see what they're going for, but it's not working. 

 
Riamus said:
The idea is that you shouldn't be able to make a bunch on day 1.  The cost will only slow you down a little if you are questing.  Do all your quests for one day and you should be able to afford 2 of them right on day 1.  Also, you can get filters as rewards.  In my 2-player game, we have gotten 4 filters as rewards and bought 2.  Only have 2 dew collectors set up as we really don't need them.  We have so much water right now from murky water finds that we're set.  Of course, we don't need to make a lot of duct tape, so that isn't an issue for us.

If you're having that much trouble with drinking water, maybe try making use of the pills to combat dysentery and just drink from a water source until you are maxed out on water.  Use bandages to heal after.  That will save you a lot of water.  And don't forget to drink tea, coffee, etc. instead of plain water.  It offers far more hydration and so lasts far longer, saving you a lot of water.
I think water has been such a problem because on a new game, I was spawned into the wasteland. After completing the tutorial missions, I had to travel 2.7 km to the trader. Was a long trek with lots of running from bears and dogs. Was a very rough way to begin.

 
I didn't stop moving for very long, that might have been the issue, also this was very shallow water.

I did find a lake in my single player game and had no issue drinking.  I was holding still, and using a toolbelt slot with no items equipped, not sure if that last part mattered or not, but hey it worked at least.
Yes, hands need to be empty as well.  I forgot to mention that.  :)

I think water has been such a problem because on a new game, I was spawned into the wasteland. After completing the tutorial missions, I had to travel 2.7 km to the trader. Was a long trek with lots of running from bears and dogs. Was a very rough way to begin.
Yeah, if you have to run a long ways right at the beginning, you're going to have a much harder time with water than normal.  I believe they are aware of the spawn point issue in RWG.  I don't think you should spawn so far from your starting trader.

 
Aphrodite said:
My issue is that all of the murky water I get has to be boiled for drinking water. That leaves none for making glue.

Snow can only be used to make Yucca Smoothies now.

If the dew collector is meant to be the primary replacement for having glass jars, then the water filet should be a lootable item. Maybe breaking down a water cooler or drink dispenser could have a chance to yield one. On my SP game, 1 water filer at Trader Reckt's is 2250 dukes. That gets expensive when you need to make multiple dew collectors.


This is expensive, absolutely right, but in my oppinion everybody should divorce from thinking to reach maxed leveled out end game asap.

Progression is really slow by now, i also noted it when looking for cloth bags e.g. I like it very very much how slow it progresses now, but also it is hard to accept after playing so much A20. To follow up this agenda with water filters, i would like to see rarity tiers for all items in the game, and the rarest are only acquire at the trader. At the same time i would hardly wish a new trader mechanic: "I am in search of item x, can you help me trader?" "Yes i can acquire it in 5 days for you, but you have to do me a favor, please do (fill in whatever quest type you like here) for me and we got a deal"

I guess this is how the world would work in a post apocalyptic setting. Imagine of catching a special zombie by rope from a special place and bringing him like in The Walking Dead :D Another one: Place explosives on the basement of building XY and blow it up. Or this: Trader XY is ruining everybodys business in this region, he has to disappear, kill him at all costs - he will be in his fort knox and fight you with fireweapons from his castle, for this purpos traders place isn`t safe anymore. After the quest this trader PIO could be replaced by a complete new one. Oh dude, i got so many ideas for cool favors you have to do to your local trader to acquire "special things" from him. Can`t be so hard, can it?

 
pApA^LeGBa said:
In MP Coop with 5 people it´s horrible with the water early game. Barely enough for drinking the first few days and making glue during the first week is nearly impossible. The water change really hit MP hard. In my SP it was no problem at all.
Yup. My group ended up having 2 collectors per player, and only then did we have enough to be able to make the glue/duct tape we need.

2 Collectors per player, and partially switching to consumables that don't rely on water (like yucca smoothie)

 
This is expensive, absolutely right, but in my oppinion everybody should divorce from thinking to reach maxed leveled out end game asap.

Progression is really slow by now, i also noted it when looking for cloth bags e.g. I like it very very much how slow it progresses now, but also it is hard to accept after playing so much A20.


This is probably why I haven't had much of an issue from A20 to A21.  I modded A20 to be slower and scrambling for resources.

 
This is probably why I haven't had much of an issue from A20 to A21.  I modded A20 to be slower and scrambling for resources.


Legit way to play but trying to become half-god as fast as possible was also an interesting challenge everytime, but got too repetetive by time. I think overall it is really better now and you did well by slowing down your pace in your game. Nice to know that you modded... 😏 I am thinking about playing around with loot stage or loot tables a bit. Do you got any hint for me to learn easy-first-try mods?

 
Legit way to play but trying to become half-god as fast as possible was also an interesting challenge everytime, but got too repetetive by time. I think overall it is really better now and you did well by slowing down your pace in your game. Nice to know that you modded... 😏 I am thinking about playing around with loot stage or loot tables a bit. Do you got any hint for me to learn easy-first-try mods?


Example of something I did in my mod, regarding loot changes

https://github.com/BFT2020/A20LootExample.git

 
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