<!--Classes for AITarget:
<property name="Class" value="EntityAnimalRabbit"/> and chicken
<property name="Class" value="EntityAnimalStag"/>
<property name="Class" value="EntityBackpack"/>
<property name="Class" value="EntityBandit"/>
<property name="Class" value="EntityEnemyAnimal"/>
<property name="Class" value="EntityLootContainer"/>
<property name="Class" value="EntityMinibike"/>
<property name="Class" value="EntityNPC"/>
<property name="Class" value="EntityPlayer"/>
<property name="Class" value="EntitySupplyCrate"/>
<property name="Class" value="EntitySupplyPlane"/>
<property name="Class" value="EntitySurvivor"/>
<property name="Class" value="EntityVulture"/>
<property name="Class" value="EntityZombie"/>
<property name="Class" value="EntityZombieCop"/>
<property name="Class" value="EntityZombieDog"/>
-->
For boxes, this. But as far as I can tell, DestroyArea will make the zeds attack things at face height, with no significant preference between blocks - otherwise you might exploit that of course, and other reasons. Boxes on the floor are at risk of being stepped on.. /shudderZombies can go into random destruction mode if there is no path to you. So they might randomly hit your vehicle or storage containers if they are near them and in destruction mode.
For boxes, this. But as far as I can tell, DestroyArea will make the zeds attack things at face height, with no significant preference between blocks - otherwise you might exploit that of course, and other reasons. Boxes on the floor are at risk of being stepped on.. /shudder![]()
The list of entities for attack; there's "minibike" there, so that might help, probably a more generic "vehicles" would be better. Would be interesting to see them attacking 'EntityLootContainer's, as I assume they don't really have mechanics for being attacked.. (I assume that's the Zed-bags, since 'entity', but you can't hit them or explode them, zeds whould have a hard time as well)
They're safer on the ground than on a wall.Oh, heck I thought I had to hang chest from walls to keep zed off them in case of a breach. Has it always been this way? I was told to keep away from poi or Zedd would attach bike. But that person hasn't played in a while. I was mainly wondering about home base without building a garage.
I remember watching that vid and covering my eyes. Madmole's poor gyro!Sadly no; the only real threat to your vehicles is your own traps. A certain dev demonstrated that a while back with a dart trap iirc; to a great effect.
Yup, that was an instant classicI remember watching that vid and covering my eyes. Madmole's poor gyro!