<item name="godPumpShotgun">
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,stock,bottomAttachments,perkShotgunMessiah"/>
<property name="DisplayType" value="adminRanged"/>
<property name="HoldType" value="5"/>
<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/PumpShotgunPrefab"/>
<property name="Material" value="MmechanicalParts"/> <property name="Weight" value="27"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="meleeToolFlashlight02"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Shotguns"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="LightValue" value="0.45"/>
<property name="EconomicValue" value="2700"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Delay" value="0.8"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="godShells"/>
<property name="Single_magazine_usage" value="true"/>
<property name="Infinite_ammo" value="true"/>
<property name="Reload_time" value="2.6"/>
<property name="Sound_start" value="pump_shotgun_fire"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="weapon_empty"/>
<property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
<property name="ScopeOffset" value="-0.00062,0.088,0.065"/>
<property name="SideOffset" value="0,0,0"/>
<property name="BarrelOffset" value="0,0,0"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
<property name="ScopeCameraOffset" value="0,-.005,0"/>
</property>
<effect_group name="Base Effects"> <!-- Shotgun Long -->
<passive_effect name="EntityDamage" operation="perc_add" value="0"/>
<passive_effect name="BlockDamage" operation="perc_add" value="30000"/>
<!--<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>-->
<!--passive_effect name="DamageModifier" operation="perc_add" value="4" tags="wood"/-->
<passive_effect name="RoundsPerMinute" operation="base_set" value="600"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
<passive_effect name="MagazineSize" operation="base_set" value="30000"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> <!-- 2.3s -->
<passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value="0.15" tags="EntityDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="15"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="1"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1"/>
<passive_effect name="KickDegreesVertical" operation="base_set" value="0"/>
<passive_effect name="KickDegreesHorizontal" operation="base_set" value="0"/>
<display_value name="dRecoil" value="0" />
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="22"/>
<passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
<passive_effect name="DegradationMax" operation="base_set" value="0" tier="6"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
</effect_group>
</item>
<item name="godShells">
<property name="Tags" value="ammo,shotgun"/>
<property name="DisplayType" value="ammoShotgun"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="Mlead"/>
<property name="Stacknumber" value="250"/> <!-- STK ammo -->
<property name="EconomicValue" value="17"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="Group" value="Ammo/Weapons"/>
<effect_group name="Base Effects" tiered="false">
<passive_effect name="EntityDamage" operation="base_set" value="0"/>
<passive_effect name="BlockDamage" operation="base_set" value="30000"/>
<passive_effect name="RoundRayCount" operation="base_set" value="99"/>
<passive_effect name="MaxRange" operation="base_set" value="35"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="7"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="55"/>
<passive_effect name="DismemberChance" operation="perc_subtract" value="0.875" tags="head"/>
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="1"/>
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="1"/>
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value="1"/>
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value="1"/>
</effect_group>
</item>