Better progression tiers plus more items

I think there could be better progression teirs in 7 days to die to help with looting and gives more varried crafting for whatever role you need.

The ranks go as,
  • Tier 0: pipe/zip guns, black powder, crude Makeshift weapons
  • Tier 1: civilian, hunting and cheap readily available weapons and gear
  • Tier 2: high grade civilian, sporting, police, illegal (was), and prepper
  • Tier 3: higher grade civilian, big game hunter; military, SWAT, apocalypse prepper
  • Tier 4: legendary weapons
With more ammos like 5.56, 45, 22, etc and some weapons would be blocked behind later tiers like AMRs or rockets launchers

But with a system like this you could have more Varrants of weapons for your early or even late game but each weapon would have a purpose for that stage.

Shotguns for example on tier 1

you want high damage do for the double barrel.
You want more range, reload speed and durability go for the single shotgun
Want more ammo? Go for the hunting shotgun

Other weapons around Tier 1 like ars and smgs are special because they are only simi auto unless you add the trigger mod. This makes sense because they are civilian grade weapons

In terms of melee it goes
  • Tier 0: crude: bones, stone and even wood. And some are cloth and leathers
  • Tier 1: scrap, rusted/old tools turned weapons, and applicants, and over the counter weapons
  • Tier 2: iron, Renforced iron, specialized tools turned weapons, police and more
  • Tier 3: steel weapons, harden steel, special modded melee weapons, and military
  • Tier 4: legendary weapons
tools go
  • Tier 0: crude: stone
  • Tier 1: scrap, Rusted tools, old cheap hardware store tools/appliance
  • Tier 2: iron tools, renforced iron, mechanical tools and iron motor tools
  • Teir 3: steel, harden steel, and steel motor tools

Weapons.
Clubs/maces
Two handed clubs/batsact like the bat use more stamina but more damage and hit more targets
Sledges
Batons
Flailswide sweeping weapon for stunning targets
Knives
Machetes/short swordsmore damage then knives but slower use more stamina and less stealth damage
Long swordseven more dangerous and able to cut through many targets but uses more stamina
Knuckles
GauntletsKnuckles that hit slower but hit harder and add defensive to you
Clawslike Knuckles but swing faster and can cause crippling wounds
spears
pikesSpears but slower, longer hit range, and able to go through more armor and targets.
Glavesrange of the spear, wide attack range of a sword
Tomahawks/combat hachetsboth stun and cutting potential but not good against armor
Battle axeseven higher stun and decapitated and wider attack range but slower and more stamina
Tools

Picksquicker, uses less stamina, cheaper but harvest less.
Pick axes
Jack hammersincrease harvest and higher damage but uses gas
Hachetsquicker, uses less stamina, cheaper but harvest less.
Axes/fireaxes
Chainsawsincrease harvest and damage but cost gas
Spadesquicker, uses less stamina, cheaper but harvest less.
Shovels
Augerscan be used for both stone and dirt it's harvest more much more damage agents dirt but uses gas
Salvage tools
Electrical salvage toolsuses no stamina but needs to be charged
Sicklesincrease plant harvest yeild, wider harvest spread
Harvestersuses no stamina but uses gas. Increase plant harvesting
Pry barsable to pry doors, chest and more open with a handy pry bar like a lock pick but uses stamina.
Repair tools
Electrical repair tools
Guns/ranged

Pistols/mangums
Smgsseparate from pistols trades high dps for poor durability
Carbines/heavy carbineshas the headshot bonus of rifles, uses pistol/magnum ammo for less or mid damage
Rifles
Assault rifles/machine guns
Shotguns/ sawnoff shotguns aka pistol shotgunssawn offs have a special up close bonus, normal shotguns have a bit more range now
Grenade launchers/rocket launchersgrenade launchers blow up larger then a pipe bomb but not as dangerous as Grenades
Anti material riflesrare Anti special zombie weapon ment for high tier zombies or hunting, ammo is both very rare and expensive
Flamethrowercrowd control and area denial, add stackable fire damage
Pellet/bbcheap ammo. Low ish damage but again... very cheap
Bowsable to cause bleed now by default
Crossbowsincrease armor piercing
Repeating Crossbowsless damage then bow or crossbow, less armor piercing but higher dps.
Dart gunsbleed damage and other special darts that causes special effects
Sawblade launcherlimb destroyer king and leg chopper 9000. Able to hit walls and it bonuces off
Nail gunsinsane bleed stacking but lower dps
Stun gunsstun zombies for long periods of time and lower damage resistance
Chemical/acid throweruses special chemicals to cause many effects like knocking zombies out, Argo zombies, slow them down and more while dealing damage
Robotics

Punch/blade turret
Pellet/gun turret
Drone
Deployable sheildable to deploy a sheild that when hit or bumped into causes damage
Throwables

Large rock 🪨
Decoy throwablesthings to throw to distract zombies
Explosives throwablesthings go boom
Tactical/support throwablesstuff that causes special effects and stuff like stun
Placeable chargesstuff like c4, pipe bomb charges etc
Throwing knivesdoes extra stealth damage
Throwing spearsdoes increase armor
Throwing axes.Does limb damage
 
I think there could be better progression teirs in 7 days to die to help with looting and gives more varried crafting for whatever role you need.

The ranks go as,
  • Tier 0: pipe/zip guns, black powder, crude Makeshift weapons
  • Tier 1: civilian, hunting and cheap readily available weapons and gear
  • Tier 2: high grade civilian, sporting, police, illegal (was), and prepper
  • Tier 3: higher grade civilian, big game hunter; military, SWAT, apocalypse prepper
  • Tier 4: legendary weapons
With more ammos like 5.56, 45, 22, etc and some weapons would be blocked behind later tiers like AMRs or rockets launchers

But with a system like this you could have more Varrants of weapons for your early or even late game but each weapon would have a purpose for that stage.

Shotguns for example on tier 1

you want high damage do for the double barrel.
You want more range, reload speed and durability go for the single shotgun
Want more ammo? Go for the hunting shotgun

Other weapons around Tier 1 like ars and smgs are special because they are only simi auto unless you add the trigger mod. This makes sense because they are civilian grade weapons

In terms of melee it goes
  • Tier 0: crude: bones, stone and even wood. And some are cloth and leathers
  • Tier 1: scrap, rusted/old tools turned weapons, and applicants, and over the counter weapons
  • Tier 2: iron, Renforced iron, specialized tools turned weapons, police and more
  • Tier 3: steel weapons, harden steel, special modded melee weapons, and military
  • Tier 4: legendary weapons
tools go
  • Tier 0: crude: stone
  • Tier 1: scrap, Rusted tools, old cheap hardware store tools/appliance
  • Tier 2: iron tools, renforced iron, mechanical tools and iron motor tools
  • Teir 3: steel, harden steel, and steel motor tools

Weapons.
Clubs/maces
Two handed clubs/batsact like the bat use more stamina but more damage and hit more targets
Sledges
Batons
Flailswide sweeping weapon for stunning targets
Knives
Machetes/short swordsmore damage then knives but slower use more stamina and less stealth damage
Long swordseven more dangerous and able to cut through many targets but uses more stamina
Knuckles
GauntletsKnuckles that hit slower but hit harder and add defensive to you
Clawslike Knuckles but swing faster and can cause crippling wounds
spears
pikesSpears but slower, longer hit range, and able to go through more armor and targets.
Glavesrange of the spear, wide attack range of a sword
Tomahawks/combat hachetsboth stun and cutting potential but not good against armor
Battle axeseven higher stun and decapitated and wider attack range but slower and more stamina
Tools

Picksquicker, uses less stamina, cheaper but harvest less.
Pick axes
Jack hammersincrease harvest and higher damage but uses gas
Hachetsquicker, uses less stamina, cheaper but harvest less.
Axes/fireaxes
Chainsawsincrease harvest and damage but cost gas
Spadesquicker, uses less stamina, cheaper but harvest less.
Shovels
Augerscan be used for both stone and dirt it's harvest more much more damage agents dirt but uses gas
Salvage tools
Electrical salvage toolsuses no stamina but needs to be charged
Sicklesincrease plant harvest yeild, wider harvest spread
Harvestersuses no stamina but uses gas. Increase plant harvesting
Pry barsable to pry doors, chest and more open with a handy pry bar like a lock pick but uses stamina.
Repair tools
Electrical repair tools
Guns/ranged

Pistols/mangums
Smgsseparate from pistols trades high dps for poor durability
Carbines/heavy carbineshas the headshot bonus of rifles, uses pistol/magnum ammo for less or mid damage
Rifles
Assault rifles/machine guns
Shotguns/ sawnoff shotguns aka pistol shotgunssawn offs have a special up close bonus, normal shotguns have a bit more range now
Grenade launchers/rocket launchersgrenade launchers blow up larger then a pipe bomb but not as dangerous as Grenades
Anti material riflesrare Anti special zombie weapon ment for high tier zombies or hunting, ammo is both very rare and expensive
Flamethrowercrowd control and area denial, add stackable fire damage
Pellet/bbcheap ammo. Low ish damage but again... very cheap
Bowsable to cause bleed now by default
Crossbowsincrease armor piercing
Repeating Crossbowsless damage then bow or crossbow, less armor piercing but higher dps.
Dart gunsbleed damage and other special darts that causes special effects
Sawblade launcherlimb destroyer king and leg chopper 9000. Able to hit walls and it bonuces off
Nail gunsinsane bleed stacking but lower dps
Stun gunsstun zombies for long periods of time and lower damage resistance
Chemical/acid throweruses special chemicals to cause many effects like knocking zombies out, Argo zombies, slow them down and more while dealing damage
Robotics

Punch/blade turret
Pellet/gun turret
Drone
Deployable sheildable to deploy a sheild that when hit or bumped into causes damage
Throwables

Large rock 🪨
Decoy throwablesthings to throw to distract zombies
Explosives throwablesthings go boom
Tactical/support throwablesstuff that causes special effects and stuff like stun
Placeable chargesstuff like c4, pipe bomb charges etc
Throwing knivesdoes extra stealth damage
Throwing spearsdoes increase armor
Throwing axes.Does limb damage
+
 
Yes, that's exactly what we're asking for: tons of builds and items, it would be amazing for PvP too 😭
Post automatically merged:

Tfp i beg u do something 😭😭
 
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