PC Better block rotating! MM, Gazz, Faatal, anyone...

toores

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The simplest way to get any rotation with just a few clicks.

I would love to see it in A17.2 stable :)

At the moment Left Alt is used for "free camera move". Let's change it to another key and use L Alt for advanced rotation.

I propose, hold L Alt to rotate:

clockwise = left click

counterclockwise = right click

forward = mouse wheel forward (same direction as the wheel)

backward = mouse wheel backward

If you move your camera and pass the 45 degree angle (e.g. face west and turn to face north), the mouse wheel rotation direction changes with you.

 
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yeaa for better rotating

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But Left alt i would like to have as additional Left shift button to turbo, run and move inventory items

My litle finger can not longer stand this (only for Run+Jump i would use Shift, alt+Space is no decent possibility)

 
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How about simple drag & drop? Freeze the "vision camera" while dragging a block, left/right rotates the current order back and forth, up/down rotates through the faces similarly.

 
Clockwise rotation left click is opposite direction FYI :p
Clockwise rotation with left click is how it is at the moment. No need to change it, as it works perfectly as a simple rotation.

 
How about simple drag & drop? Freeze the "vision camera" while dragging a block, left/right rotates the current order back and forth, up/down rotates through the faces similarly.
First, no one likes to freeze their movement in a zombie game, you might have to escape quickly.

Second, it is easier to place blocks in hard to reach places when you can move around.

Third, I think my suggestion is much easier to implement.

 
I think I agree with all your points, but, disagree in the details.

1. I would count on it to be an instinct to release the left click when you start moving, you'd maybe get annoyed by it once every 10 hours. Might be difficult to speed build if you're trying to do something fancy while in combat, but.. well, never seen people really do that.

As I envision it, the normal click would rotate like now, and the drag&drop would come with a delay. Nothing would prevent implementing your idea simultaneously.

2. Sure, goes without saying, kinda hard to reach places if you can't move to them. Although, how often do you actually rotate AND move at the same time? Can't really see that as an issue in practice.

3. Absolutely, easier. Of course it depends a bit on how well the current implementation supports rotating +6 or +23 positions, but at least not more difficult than drag&drop.

 
How about this for a mouse movement only option...

Move the mouse a little left of the centre of the block zone and the block face rotates towards the cursor (clockwise if seen from above). Move the cursor to the right and get anticlockwise, Move the cursor up to spin the block around a horizontal axis.

Where this might come unstuck is when there's a bunch of potential placement sites side by side (or behind the current placement site), and the placement jumps to these other sites as you try to induce rotation.

 
I don't care "how" they implement it, so long as we can rotate both ways.

Going through a list one way only is tedious.

Hopefully at some point this gets addressed.

 
Advanced rotation with a block that has 45 degrees rotations, so exciting until you miss the rotation you wanted and can't go back a single step. So you try again thinking that you could probably just click really fast for a second to speed up the process... and then it happens again.

 
Can we just get a mouse wheel simple rotation that goes the current rotation direction and then... Backwards too? I mean... All we really need is to be able to rotate backwards as well. Is that really so hard?

 
The mouse wheel would work, but I wouldn't want my toolbar scrolling at the same time. I suggest a single key tap... doesn't matter which key... that switches the direction of rotation.

It could be hold R for rotation options, but tap R to switch rotation direction.

 
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Inspiration could be drawn from other games.

I think Empyrion does rotations on an axis level. You can change on which axis you rotate and then you can go forth and back (all three axis are drawn, so you know exactly which way you're rotating).

Hmm... Perhaps my visions are too grand, because it's another reply to a suggestion that would require too much coding to implement in-game and simpler solutions are available :S

 
Well empyrion is better at blockplacement. But the keyplacement i never liked.

A rotate in the other direction would be enough for me

 
The mouse wheel would work, but I wouldn't want my toolbar scrolling at the same time. I suggest a single key tap... doesn't matter which key... that switches the direction of rotation.
It could be hold R for rotation options, but tap R to switch rotation direction.
This would be my choice. A not over-complicated QOL feature.

 
I’d be all in for the mouse well to select rotation once R has been hit so you backward as well as forward selection.

 
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