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Better Biomes mod

MichaelL.

New member
Finally gotten around to updating my Fallen Trees (Better Biomes) mod for V1.0.

This mod adds a bit more immersion in the wilderness areas by adding fallen trees and underbrush. Fallen trees can be harvested or picked up (for a seed) only at the root ball - still working out some hit-box issues.

You can use this with existing game-saves, however you will have to go to areas of the map you haven't been before in order to see the changes in the biomes.

This is not a server-side-only mod. If used for multi-player, it must be installed on all clients.

https://www.nexusmods.com/7daystodie/mods/5366/

Enjoy!

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Beautiful work, each biome I have checked looks great.

Only issue I am having is that most elements appear to be sunk into the ground a little to much and can not be interacted with.  Is this expected/planned?

Or is the hit box for them to small or missing? I can not cut down any of the small bushes or branches.

 
I've been having problems with the 'harvesting' hitboxes. You can harvest them, but only at the rootball/base area.  Alternatively, you can pick some of them up for a seed.

 
I'm getting these errors with your mod. 

2024-07-16T15:02:49 342.990 WRN XML patch for "biomes.xml" from mod "MPLogue_Fallen_Trees_7D2D_v1_0" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome[5]/decorations">
  <decoration type="block" blockname="MPL_DeadTree01" onslopes="true" prob=".0001" rotatemax="7" />
  <decoration type="block" blockname="MPL_DeadTree01a" onslopes="true" prob=".0001" rotatemax="7" />
  <decoration type="block" blockname="MPL_DeadTree01b" onslopes="true" prob=".0001" rotatemax="7" />
  <decoration type="block" blockname="MPL_DeadTreeBurntMed01" onslopes="true" prob=".0008" rotatemax="7" />
  <decoration type="block" blockname="MPL_DeadTreeBurntMed01a" onslopes="true" prob=".002" rotatemax="7" />
  <decoration type="block" blockname="MPL_FirMedBurntFull01" onslopes="true" prob=".0002" rotatemax="7" />
  <decoration type="block" blockname="MPL_FirMedBurntFull01a" onslopes="true" prob=".0002" rotatemax="7" />
  <decoration type="block" blockname="MPL_DesertBrushSm01" onslopes="true" prob=".0003" rotatemax="7" />
  <decoration type="block" blockname="MPL_DesertBrushSm01a" onslopes="true" prob=".0008" rotatemax="7" />
  <decoration type="block" blockname="MPL_DesertBrushLrg01" onslopes="true" prob=".0003" rotatemax="7" />
  <decoration type="block" blockname="MPL_DesertBrushLrg01a" onslopes="true" prob=".0008" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01" onslopes="true" prob=".0003" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01a" onslopes="true" prob=".0003" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01_dn" onslopes="true" prob=".002" rotatemax="7" />
  <decoration type="block" blockname="MPL_DesertBrushLrg01_dn" onslopes="true" prob=".0008" rotatemax="7" />
  <decoration type="block" blockname="MPL_SpookySmallSide_d" onslopes="true" prob=".0001" rotatemax="7" />
  <decoration type="block" blockname="MPL_SpookyMedSide_a" onslopes="true" prob=".0001" rotatemax="7" />
  <decoration type="block" blockname="MPL_SpookyLrgSide_b" onslopes="true" prob=".0001" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01_dn" onslopes="true" prob=".005" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01_dn2" onslopes="true" prob=".005" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01_dn3" onslopes="true" prob=".005" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01a_dn1" onslopes="true" prob=".002" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01a_dn2" onslopes="true" prob=".002" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01a_dn3" onslopes="true" prob=".002" rotatemax="7" />
</append> (line 626 at pos 3)
2024-07-16T15:02:49 343.220 INF Loaded (local): biomes in 0.09

 
With the new V1.0 b325 EXP (b327 Hotfix) build I am getting a ton of new errors when creating new maps

They look like this:

2024-07-20T14:57:59 222.093 ERR Block 'MPL_DryShrub01_dn' needs a deco shape assigned but has not!
2024-07-20T14:57:59 222.094 ERR Block 'MPL_DryShrub01a' needs a deco shape assigned but has not!
2024-07-20T14:57:59 222.095 ERR Block 'MPL_DesertBrushLrg01_dn' needs a deco shape assigned but has not!
2024-07-20T14:57:59 222.095 ERR Block 'MPL_DryShrub01a_dn1' needs a deco shape assigned but has not!
2024-07-20T14:57:59 222.095 ERR Block 'MPL_DryShrub01a_dn3' needs a deco shape assigned but has not!
2024-07-20T14:57:59 222.096 ERR Block 'MPL_DesertBrushLrg01a' needs a deco shape assigned but has not!

 
Last edited by a moderator:
MrSamuelAdams said:
I'm getting these errors with your mod. 

2024-07-16T15:02:49 342.990 WRN XML patch for "biomes.xml" from mod "MPLogue_Fallen_Trees_7D2D_v1_0" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome[5]/decorations">
  <decoration type="block" blockname="MPL_DeadTree01" onslopes="true" prob=".0001" rotatemax="7" />
  <decoration type="block" blockname="MPL_DeadTree01a" onslopes="true" prob=".0001" rotatemax="7" />
  <decoration type="block" blockname="MPL_DeadTree01b" onslopes="true" prob=".0001" rotatemax="7" />
  <decoration type="block" blockname="MPL_DeadTreeBurntMed01" onslopes="true" prob=".0008" rotatemax="7" />
  <decoration type="block" blockname="MPL_DeadTreeBurntMed01a" onslopes="true" prob=".002" rotatemax="7" />
  <decoration type="block" blockname="MPL_FirMedBurntFull01" onslopes="true" prob=".0002" rotatemax="7" />
  <decoration type="block" blockname="MPL_FirMedBurntFull01a" onslopes="true" prob=".0002" rotatemax="7" />
  <decoration type="block" blockname="MPL_DesertBrushSm01" onslopes="true" prob=".0003" rotatemax="7" />
  <decoration type="block" blockname="MPL_DesertBrushSm01a" onslopes="true" prob=".0008" rotatemax="7" />
  <decoration type="block" blockname="MPL_DesertBrushLrg01" onslopes="true" prob=".0003" rotatemax="7" />
  <decoration type="block" blockname="MPL_DesertBrushLrg01a" onslopes="true" prob=".0008" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01" onslopes="true" prob=".0003" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01a" onslopes="true" prob=".0003" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01_dn" onslopes="true" prob=".002" rotatemax="7" />
  <decoration type="block" blockname="MPL_DesertBrushLrg01_dn" onslopes="true" prob=".0008" rotatemax="7" />
  <decoration type="block" blockname="MPL_SpookySmallSide_d" onslopes="true" prob=".0001" rotatemax="7" />
  <decoration type="block" blockname="MPL_SpookyMedSide_a" onslopes="true" prob=".0001" rotatemax="7" />
  <decoration type="block" blockname="MPL_SpookyLrgSide_b" onslopes="true" prob=".0001" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01_dn" onslopes="true" prob=".005" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01_dn2" onslopes="true" prob=".005" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01_dn3" onslopes="true" prob=".005" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01a_dn1" onslopes="true" prob=".002" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01a_dn2" onslopes="true" prob=".002" rotatemax="7" />
  <decoration type="block" blockname="MPL_DryShrub01a_dn3" onslopes="true" prob=".002" rotatemax="7" />
</append> (line 626 at pos 3)
2024-07-16T15:02:49 343.220 INF Loaded (local): biomes in 0.09
Yeah.  Sorry about that.   This was fixed with an update.

With the new V1.0 b325 EXP (b327 Hotfix) build I am getting a ton of new errors when creating new maps

They look like this:

2024-07-20T14:57:59 222.093 ERR Block 'MPL_DryShrub01_dn' needs a deco shape assigned but has not!
2024-07-20T14:57:59 222.094 ERR Block 'MPL_DryShrub01a' needs a deco shape assigned but has not!
2024-07-20T14:57:59 222.095 ERR Block 'MPL_DesertBrushLrg01_dn' needs a deco shape assigned but has not!
2024-07-20T14:57:59 222.095 ERR Block 'MPL_DryShrub01a_dn1' needs a deco shape assigned but has not!
2024-07-20T14:57:59 222.095 ERR Block 'MPL_DryShrub01a_dn3' needs a deco shape assigned but has not!
2024-07-20T14:57:59 222.096 ERR Block 'MPL_DesertBrushLrg01a' needs a deco shape assigned but has not!


Unfortunately,  some these "hot fixes" that TFP has put out recently has messed up a lot of mods, causing errors that really arent errors.  Hopefully they'll get things patched up again.    The only thing I can recommend is to roll back your game instal to a previous version until TFP fixes things.

 
WOW does this add a LOT to the feel of the biomes. I never realized how much of a difference this missing made to the feel of them.

 
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