It depends on what type of game you are going for, what mechanics you like/hate. Personally, i like "the early game" feel where its more "survival based" and you can die for any reason, even random chance. So i add mods to stretch out as much as i can to keep me constantly on the edge of death, few encounters are "not to be worried about".
In the games settings menu, i frequently set these:
- I dont like my zeds to be bullet sponges though, so i leave the game difficulty to the default ("adventurer?").
- i set the blood moon days to +/- 2 or 3, with the blood moon warning at evening
- i might up the blood moon zed count to 10 or more, but this is usually changed after ive played a few blood moons.
- i set all zeds to at least sprint during the day.
- i turn loot reapawn off.
- i generate a custom map (unless a modpack comes with a map, or i want to use a pregenerated map).
- i may play actual "permadeath" (testart game if death), but i have been using the games "permadeath" setting to just lose everything and restart the same map with a new character.
# mods/packs
If you have never played any overhaul mods before, these are likely the way to start. Just load one up. But which one? The dilemma is they are all different. Some have a lot of crafting, some have a lot of shooting, some have "themes". All are uniquely challenging in their own ways. My opinions are, for a "first time playing an overhaul mod", and i believe all of these are still maintained/playable for a21: A lot of people seem to like Darkness Falls (lots of shooting zeds) and Undead Legacy (lots of crafting). These are streamed a lot. I liked them both. I also have a particular liking for Ravenhearst (can be grindy... more early game!). I am currently playing 28 Alphas Later, and am not ready to give an opinion on it, but i like its zed/biome progression. The Joke mod is fun/crazy. Age of Oblivion is also fun as well just sci-fi based. And there are more, but its probably going to take you loading each up and playing it for a bit to see if you like it. Oh: and the wasteland mod, as it has bandit like enemies.
additionally:
The Sorcery Mod is kinda a mini overhaul. It has compatibility patches for several big overhaul mods (like darkness falls) so you can "officially" add it to them. It adds a lot of new enemies and things "to do". Its fantasy based and has a lot of content.
additionally: you have to read the overhaul mod notes, but these are "additional mods" i like to see in them and sometimes these can be added to them if they are not already baked into the overhaul (but adding mods to an overhaul is usually not recommended, can break things in the game)
- vehicle madness mod
- NPC pack and associated compatible zed/enemy packs
- combopack = many (hundreds) community made POis. Usually requires a new random map unless the overhaul comes with premade maps.
- "server side zeds" pack. Used to be "snufkins zeds". Adds a lot of relatively powerful zeds.
Finally: i like to load up the overhaul mod, play for a few in game days (or through a blood moon) and then make difficulty adjustments from there, until i get to needing (for the first few days) to throw rocks to distract zeds as encounters are too dangerous. Another strategy which i have not done much of is generate a custom map with a lot of "non forest" biome (or none, but some overhaul mods need the forest biome for special resources!) , then make sure you spawn not in the forest.
Adding: im on my phone so cannot eaaoly add links, but there is "mod launcher" for the game that makes adding mods easier, and i usually look for mods here: 7daystodiemods.com
Most overhaul mods should be located here, i believe. Some more (smaller mods) can be found on nexusmods, which 7daystodiemods.com does not auto index.
always read the "installation" notes in overhaul mods, if there are any. Some mods require turning off EAC, or other special things (launching in special ways). I have not used it but i think the mod launcher is prob the best way to start messing with adding mods.