jrbarrio
New member
Some more xpath mods.
GitHub
------======Nexus Mods======------
Traditional Zombies-Minimal Block Damage A17
Traditional Zombies-No Block Damage A17
Traditional Zombies-Plain Zombies A17
Zombie Loot Drop Increase A17
Traditional Zombies-Remove Feral and or Radiated Zombies A17
Individual Zombie Removal Galleria A17
Remove Mod Schematic Use A17
Traditional Zombies - Headshots and Dismemberments A17
Traditional Zombies - Not Athletes A17
More Zombies per Biome (x2 x4 x8 x16) A17
Remove Biome Decor A17
GitHub
------======Nexus Mods======------
Traditional Zombies-Minimal Block Damage A17
- Reduces the damage zombies do to blocks to 1 damage point per hit. (Lowest it will go)
Traditional Zombies-No Block Damage A17
- Removes the AITasks from zombies and animals that tells them to attack blocks to get to you and to just generally trash the area around you.
- Reduces the block damage done by zombies and animals to 1 (this includes vomit and Fat Cop explosions)
Traditional Zombies-Plain Zombies A17
- Removes Screamer horde calling, and replaces Wight, Spider, Dog, ZombieBear, Vulture, BossGrace, Wolf, and DireWolf with other zombies.
- Alternate version available for inclusion of wolves
Zombie Loot Drop Increase A17
- Increase the chances of zombies dropping loot upon death, from 2% to 15%
- Increased despawn time for loot bags, from 5 to 15 minutes
Traditional Zombies-Remove Feral and or Radiated Zombies A17
- Replaces all Feral and or Radiated zombies with "normal" versions.
Individual Zombie Removal Galleria A17
- Remove your choice of zombie and replace it with another.
- NEW Screamer horde calling disabled.
Remove Mod Schematic Use A17
- Mod schematics are removed from loot, items and recipes. Just unlock levels of Yea Science perk for each tier of mods to be available.Note: You still need the workbench to craft the mods.
Traditional Zombies - Headshots and Dismemberments A17
- One hit headshot kills that dismember.
- Dismember limbs with certain weapons and tools.
- Compatible versions available for Firearms 2 and Soviet Pack
Traditional Zombies - Not Athletes A17
- Reduces max jump distance for all zombies to 0
- Disables ladder climbing for zombies
More Zombies per Biome (x2 x4 x8 x16) A17
- Increase the amount of zombies spawning in each biome by x2, x4, x8, or x16. This includes cities and city wastelands
- x Amount daytime zombies (not animal zombies)
- Adds Night spawns (half the zombie numbers of day)
- Adds ZombieBoss to city
- Doubled respawn delay of ZombieBoss in City Wasteland (from 1 to 2)
- Shortened respawn delay of friendly animals from 7 to 3
- Friendly animals now only spawn during the day
- Doubled respawndelay of ZombieDogGroup (from 1 to 2)
- Doubled respawndelay of EnemyAnimalsWasteland in City Wasteland (from 1 to 2)
- Changed respawn delay of EnemyAnimalsWasteland from 1 to 4 (compared to burnt forests' EnemyAnimalsBurntForest @ 7 for this decision) in Wasteland
- Doubled respawndelay of zombies in Wasteland (from 1 to 2 day and night)
Remove Biome Decor A17
- Removes decor from biome spawning
- Cinderblocks
- Driftwood
- Scrap metal piles
- Small dead shrub
- Does not affect said decor for POIs
Last edited by a moderator: