PC Bandits and PvP

That's exactly why I said: "I don't agree to a certain extent". For some things, the game would benefit from fixing those bugs now, but for other things (like "Bandits" in my example), it may be wise to wait.
This of course comes from someone (me) who knows nothing about programming. I wish @faatal could chime in on this, but being so busy these days is one reason why we barely see him at all... Which is a shame, but understandable.
 
TFP are on the right track with putting bug fixs first, they shouldn't even think about releasing 3.0 bandits or adding any new stuff for at least another 2 years untill all the bugs are fixed.

2 years. Nah. Imo they should add everything over the next 12 months and then fix bugs and do the final balancing. I am pretty sure they also don´t want top much of an overlap with 7 days to die and Bloodmoons both in early access.. (Don´t even bother to tell me this game isn´t early access, it is still in EA , as it is not a live service game it should be feature complete before leaving early access. Save your time.)
 
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I don't agree to a certain extent. Let's say they fix all bugs before adding Bandits (as you said), but by adding Bandits later on, it breaks some bugs that were already fixed; then what was the point of fixing those bugs if adding Bandits might bring them back again. Why work on the same things two or three times?

First step: Add everything that needs to be in the game.
Second step: Fix all bugs one time instead of several times.
As a general principle,
I would concur with your viewpoint on this matter however, we are discussing 7 Days to Die here.
The process of adding and then removing items, only to add them back again over the years, has not yielded positive results.
There is no benefit in introducing bandits, removing them, and then reintroducing them through a process of trial and error.
This is a process that could take several years to accomplish.

As I mentioned, TFP is currently focused on fixing bugs and prioritizing them above all else, which is the correct strategy.
They will derive significantly more value from their time spent addressing existing bugs than from the addition of bandits.
 
As a general principle,
I would concur with your viewpoint on this matter however, we are discussing 7 Days to Die here.
The process of adding and then removing items, only to add them back again over the years, has not yielded positive results.
There is no benefit in introducing bandits, removing them, and then reintroducing them through a process of trial and error.
This is a process that could take several years to accomplish.

As I mentioned, TFP is currently focused on fixing bugs and prioritizing them above all else, which is the correct strategy.
They will derive significantly more value from their time spent addressing existing bugs than from the addition of bandits.
"The process of adding and then removing items, only to add them back again over the years, has not yielded positive results." - pure fact!
As Serious Wolf user said: The definition of game/devs insanity is re-adding features, removed couple of years ago (like jars) which makes me question - why they even wasted time removing them as well as other stuff?
 
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why they even wasted time removing them as well as other stuff?
It depends on whether they return them exactly the same as they were or if they iterate and return them in a new and different way. If they simply were to revert back to the way it was in Alpha 20 then it would be a waste of time. But if they evolve and change it to be something more than what it is now and what it was before then it hasn’t been a waste. I guess we will have to wait until we know more about the new implementation to fully be able to judge.
 
"The process of adding and then removing items, only to add them back again over the years, has not yielded positive results." - pure fact!
As Serious Wolf user said: The definition of game/devs insanity is re-adding features, removed couple of years ago (like jars) which makes me question - why they even wasted time removing them as well as other stuff?
According to MadMole on Reddit, many things had to be removed to reduce overhead as they improved the game (something something, new shader, bugs, something something). They were not removed because the devs found fault with them or didn't like the concept, they were removed because the people working on the shader said something had to give. And they were removed with the idea that they would return to the game in some form in the future, but probably in a different way.

Jars are the only thing that seems to be different. It appears they tried a method to make water-survival more intense and it didn't work out like they hoped. Now jars are returning but I'm certain the water system will be rebalanced somehow.
 
I get what you're saying, but bugs really shouldn't be left in the game if they can be fixed. But they've fixed bugs in every version, so I don't see why GM is making such a deal out of it. It isn't anything new.
It's GM being GM, as usual. Sometimes I think I shouldn't even reply and just ignore him altogether.
 
According to MadMole on Reddit, many things had to be removed to reduce overhead as they improved the game (something something, new shader, bugs, something something). They were not removed because the devs found fault with them or didn't like the concept, they were removed because the people working on the shader said something had to give. And they were removed with the idea that they would return to the game in some form in the future, but probably in a different way.

Jars are the only thing that seems to be different. It appears they tried a method to make water-survival more intense and it didn't work out like they hoped. Now jars are returning but I'm certain the water system will be rebalanced somehow.
Hope 3.0 and 4.0 updates will bring more of those old good stuff updated for modern versions 🙏
 
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