Hello guys and girls,I was thinking that SP seems kind of weak compared to MP. What I mean is playing single player rewards less experience and is much more challenging than playing MP.
The MP gameplay is vastly different compared to the SP. In MP you can choose what kind of class you want to be,either the leader (so you max intelligence),the farmer (you max endurance),the miner (you max strength) the sniper (you max agility) and so on.
In SP however you either follow a certain path or you die. The more SP games I play the more I realise there is generally only one most efficient build which is headshot perks>> stamina perks >> scavenging perks >>mining perks >> intelligence perks
In MP experience is shared to gain multiple levels in a go. You can clear multiple houses and huge buildings in a day but in SP this is almost impossible until very late game..
The fact that in MP you share experience without penalties is unfair for the SP experience. Splitting the loot in MP is easy since you clear multiple areas .
That reminds me of meepo in DotA where in the past versions one could split farm lanes and get many more levels ahead of his enemies making the game easier early game.You wouldn't lose gold neither experience and you'd essentially split farm which is very similar to what happens on 7d2d. You literally gain multiple levels based on the amount of people you have in a group. You can even split people to multitask while clearing a few houses.
I don't know what to suggest as a change. I really enjoy SP and have many lag related issues with A17 than I did in A16. Even if I do join a MP server I will mostly remain alone because I don't trust people destroying my property when I'm not looking (this happened at least two times in the past).
Should MP experience gain get nerfed? Should SP get buffed? Should I just up the experience gain on SP and have the same effect? I kind of find it cheating .
Share your thoughts!
Please don't ever suggest nerfing MP, it is in a very terrible state already as it is.
To my long 6 years of playing this game I can certainly say single player is anything but more challenging than multiplayer, if you are a new player it may appear that way on the surface, but once you become decent and learn how the game works, how the AI works, single player is honestly still childish in terms of difficulty. I published several videos just showing how easy horde night was on even the hardest difficulty, without a base with only the first 7 days to prepare, I can still fish those out if you want to view them for educational purposes.
Here is an example why MP is harder.
1. You are NEVER safe from other players, even after you log off.
(With Zed, you log off and you don't worry about it till you log back on)
(HOWEVER, you can log off in MP to avoid horde nights, which on their own are inconsequential overall if you ask me, they turn to be more of an annoyance than an exciting feature)
{The only difference depending on server life, is how "Open" most everything will already be from other players, but also be destroyed as well, good building locations may already be taken, and you could hunt for a while to find a good base location while only finding death from a sniper shot or a turret )
2. You will need to learn how to strategically build your bases to out-wit would-be raiders, that means MANY strong layers of building materials (Reinforced Concrete/Steel/Polished Steel) Clever traps, turrets, hidden secret areas to put backup gear in case you are raided successfully by others. You will also have to carefully plan your layout within the 1 claim block (If that's still a thing )
Against Zed you may only need 2 layers, and don't need to fortify every single block in your claim, just the ones zed can reach, but against players you will need to create an enormous amount of resources very quickly to protect your base and your belongings.
A player that wields a weapon is more lethal than a zed mindlessly chasing you. lol also when you die you lose all your stuff and cannot recover them since players usually loot you.