Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.
The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.
Gotcha,As far as I know, the one Jax has in RH is custom code made by one of his devs.
This one is code already included in the game. I just turned it on and gave it custom icons.
But... why wasn't it active in A18 from the start o_o....As far as I know, the one Jax has in RH is custom code made by one of his devs.
This one is code already included in the game. I just turned it on and gave it custom icons.
Icons wont download to the client. For the Client to see the icons, they need to install the mod as well on their PC.on a dedicated server it does not show the buttons to stash in - the < > buttons are visivle.
You see a tooltip if you're in a container, but the button itself is not visible. On a18b155
probably so. The dev of this MOD said that is the issue with his since he used custom icons.mmhm thats wired - because on another server i have had buttons without installing anything on my client - maybe a different modlet
Icons don't push from server to client. Client's need the icons installed.on a dedicated server it does not show the buttons to stash in - the < > buttons are visivle.
You see a tooltip if you're in a container, but the button itself is not visible. On a18b155

Possibly, but that would then make it an SDX mod, since it would need custom C# code.Love the mod but would it be possible that whwn you set the "Do not move" spots that it also locks them from the auto sort button as well... this would round out the best mod so far ;-)
You're using a bigger backpack I haven't tested with. So good chance it's using a different window.I'm excited to test this mod, installed on server and client but...Where exactly should I see those buttons? I cannot see them :-(
https://imgur.com/R8JInMw