When a player’s backpack (after death) or a zombie lootbox lands on a wooden trap (or similar object), there’s a high chance that the item cannot be picked up unless the trap/block below is destroyed. This can result in unnecessary loot loss or damage to player-built structures.
Steps to Reproduce:
Expected Behavior:
Backpacks and lootboxes should always be retrievable, regardless of what surface they land on.
Actual Behavior:
The interaction is blocked when the item is resting on certain trap blocks.
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Vehicles and electronics have huge potential but feel underutilized.
There are some vehicles and basic mods, but adding visual customization, different models (more bikes, cars), and more functional mods would expand the system massively.
Same for electronics – features like logic gates, automation, CCTV cameras, and more interactive traps would bring the gameplay to the next level.
Steps to Reproduce:
- Place a wooden trap (e.g., spike trap).
- Die on top of it or kill a zombie so loot drops onto the trap.
- Try to pick up the backpack/lootbox – nothing happens.
- Destroy the trap – pickup becomes available.
Expected Behavior:
Backpacks and lootboxes should always be retrievable, regardless of what surface they land on.
Actual Behavior:
The interaction is blocked when the item is resting on certain trap blocks.
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Small Suggestions for 2.0:
Vehicles and electronics have huge potential but feel underutilized.
There are some vehicles and basic mods, but adding visual customization, different models (more bikes, cars), and more functional mods would expand the system massively.
Same for electronics – features like logic gates, automation, CCTV cameras, and more interactive traps would bring the gameplay to the next level.