Skeeter63082
New member
I know it literally just dropped 5 minutes ago, but does anyone have a link to the b231 patch notes so I can see what changed before I log in, or should I just be patient and wait for them to pop up on the main site?
- - - Updated - - -
HOLY CRAP! FOUND THEM! WE'VE BEEN WAITING FOR THIS!!!
Added:
15 new tier 1 cabin POIS
Christmas items: Santa hat, candy cane club and candy cane shiv to loot
2 new tier 1 Fast Food POIS
Changed:
Attributes are no longer gated by your level. You can specialize very early game now but attributes cost more for the higher ranks. The goal is to allow players to specialize into classes early game, and be awesome at a few things and ok or poor at other things. Or you can be a jack of all trades, the choice is yours. With the costs of the higher attributes being steeper, players will probably want to specialize in one or two attributes and get the best perks in those attributes and late game there will be less god tier characters who have every perk unlocked. We are looking for feedback such as are there any exploits or severe imbalances with this new system.
Lowered volume on auger/chainsaw prefab
Removed "more filling" part of perkSlowMetabolism
Made StoneAxe / hammer Use as a single hit instead of double hits
Rain max volume for environment audio to more reasonable level
Overhauled the old pawn shop to a new Tier 3 dungeon
Increased underground ore density
Adjusted XP for resource harvest, upgrade, and repair
Block damages and stamina cost rebalanced
ModMeleeStructuralBrace can be installed in all melee items
Player level gates for attributes have been removed
Attribute buffs like on perk magazines are not limited by player level
Nerfed glasses, goggles, shades etc to boost 1 instead of 2
Bleed effect is a standard blur instead of oil painting blur
Lowered intensity of bleeding screen effect
Added throttle to animation parameter sending
HammerForge requires Int 5
AdvancedEngineering requires Int 6
Physician requires Int 4
The tutorial quest grants 4 skill points
Tier 1 mods require forged iron to craft
Video option reflection off to actually disable the probe and specular part of Overlayed_TA shader
Fixed:
Turrets can target zombies through wall
Collision on city bus
Lighting on buses.
Collision on broken bs pallets.
Model link in grill simple prefab.
Collision on microwaves
A bunch of mixing, zone tags to POIS for Random Gen. More things should spawn now
Fish taco description localization is missing
Bedroll placement is printed in console
Setting server loot respawn days to 0 gives infinite loot
Fixing shadow caster on wooden door
Cyrillic no longer supported by ingame chat
NRE at waste_rubble_highway_01
Position of trader changes when declining quest offers (local client side only)
Replication of buffs and cvars
Auger and chainsaw sounds persist in MP
Auger and chainsaw sound persisting when out of ammo but before reload
Lucky Looter description shows it gives you better loot per tier now
Pathing issue for zombies on bungalow_12's roof (fixed slope check which made walking on wedge blocks cost too much)
Buffs and CVars not being shared over the network
Coffee does not grant the listed Intellect bonus
Some eyewear does not drop from the intended containers
It is not possible to set zeds on fire with a torch
Archery does not increase bow draw speed
Clients do not see the vulture death animation
Vehicle left mouse button not reliably toggling look turning
DBS/Debugshot instantly close on Linux/mac
New zombie speed settings do not display correctly in server browser
Ghost trees on dedicated server
Known issues:
Nightvision still needs more attention
Vehicle key bindings do not save after game exit/restart
Trader Jen has a deep voice
Players visually disappear for another when looking up
No lights on vehicles
Repair material not refunded when repair was canceled
Ammo count of nail gun goes broke, when equipped with full auto receiver
Trader Rekt is nicer than usual
Some achievements can not be obtained at the moment
Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
Scrapping items in crafting queue while re-logging may go lost
Re-logging when crafting usable items are in the crafting queue may have negative side effects
Crafting speed bonus does not properly apply to workstations
Clipping into blocks to see through terrain
Vultures play their fly animation when dead for clients
Shotgun driver loses sound on 4x4 after a while
Workstation tools do not refresh the recipe list when the tools are installed
Can use torch and flaming arrows as light underwater
Clothing items should be removed and swapped out manually or risk deleting them
Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game.
RWG preview tool localization
Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
Mining helmet light doesn't show for other players
Client molotovs thrown down from an edge not working as good as Host
Hatches don't always open on the first try
Quality items bought from the trader have missing or inconsistent mod slots
Player model jumps forward of the player camera when accessing an auto turret inventory
Turrets will not target self when set to do so
LCB icon is still shown when LCB has been destroyed by another player
All LMB clicks count as changing vehicle steering controls after dismounting a vehicle
Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
Flames don't move with zombie ragdolls
Resolution does not always save when >1080p options are available
Sometimes you die on the dedi and get a forced respawn only to die again
Old game saves are corrupting recipes.xml in updated builds
Burning shaft mod flame effect can transfer to other items on the toolbelt
Collapsed building sleepers will respawn in the air when a player reloads chunk
Molotov can be used as a light without a stealth penalty
- - - Updated - - -
HOLY CRAP! FOUND THEM! WE'VE BEEN WAITING FOR THIS!!!
Added:
15 new tier 1 cabin POIS
Christmas items: Santa hat, candy cane club and candy cane shiv to loot
2 new tier 1 Fast Food POIS
Changed:
Attributes are no longer gated by your level. You can specialize very early game now but attributes cost more for the higher ranks. The goal is to allow players to specialize into classes early game, and be awesome at a few things and ok or poor at other things. Or you can be a jack of all trades, the choice is yours. With the costs of the higher attributes being steeper, players will probably want to specialize in one or two attributes and get the best perks in those attributes and late game there will be less god tier characters who have every perk unlocked. We are looking for feedback such as are there any exploits or severe imbalances with this new system.
Lowered volume on auger/chainsaw prefab
Removed "more filling" part of perkSlowMetabolism
Made StoneAxe / hammer Use as a single hit instead of double hits
Rain max volume for environment audio to more reasonable level
Overhauled the old pawn shop to a new Tier 3 dungeon
Increased underground ore density
Adjusted XP for resource harvest, upgrade, and repair
Block damages and stamina cost rebalanced
ModMeleeStructuralBrace can be installed in all melee items
Player level gates for attributes have been removed
Attribute buffs like on perk magazines are not limited by player level
Nerfed glasses, goggles, shades etc to boost 1 instead of 2
Bleed effect is a standard blur instead of oil painting blur
Lowered intensity of bleeding screen effect
Added throttle to animation parameter sending
HammerForge requires Int 5
AdvancedEngineering requires Int 6
Physician requires Int 4
The tutorial quest grants 4 skill points
Tier 1 mods require forged iron to craft
Video option reflection off to actually disable the probe and specular part of Overlayed_TA shader
Fixed:
Turrets can target zombies through wall
Collision on city bus
Lighting on buses.
Collision on broken bs pallets.
Model link in grill simple prefab.
Collision on microwaves
A bunch of mixing, zone tags to POIS for Random Gen. More things should spawn now
Fish taco description localization is missing
Bedroll placement is printed in console
Setting server loot respawn days to 0 gives infinite loot
Fixing shadow caster on wooden door
Cyrillic no longer supported by ingame chat
NRE at waste_rubble_highway_01
Position of trader changes when declining quest offers (local client side only)
Replication of buffs and cvars
Auger and chainsaw sounds persist in MP
Auger and chainsaw sound persisting when out of ammo but before reload
Lucky Looter description shows it gives you better loot per tier now
Pathing issue for zombies on bungalow_12's roof (fixed slope check which made walking on wedge blocks cost too much)
Buffs and CVars not being shared over the network
Coffee does not grant the listed Intellect bonus
Some eyewear does not drop from the intended containers
It is not possible to set zeds on fire with a torch
Archery does not increase bow draw speed
Clients do not see the vulture death animation
Vehicle left mouse button not reliably toggling look turning
DBS/Debugshot instantly close on Linux/mac
New zombie speed settings do not display correctly in server browser
Ghost trees on dedicated server
Known issues:
Nightvision still needs more attention
Vehicle key bindings do not save after game exit/restart
Trader Jen has a deep voice
Players visually disappear for another when looking up
No lights on vehicles
Repair material not refunded when repair was canceled
Ammo count of nail gun goes broke, when equipped with full auto receiver
Trader Rekt is nicer than usual
Some achievements can not be obtained at the moment
Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
Scrapping items in crafting queue while re-logging may go lost
Re-logging when crafting usable items are in the crafting queue may have negative side effects
Crafting speed bonus does not properly apply to workstations
Clipping into blocks to see through terrain
Vultures play their fly animation when dead for clients
Shotgun driver loses sound on 4x4 after a while
Workstation tools do not refresh the recipe list when the tools are installed
Can use torch and flaming arrows as light underwater
Clothing items should be removed and swapped out manually or risk deleting them
Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game.
RWG preview tool localization
Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
Mining helmet light doesn't show for other players
Client molotovs thrown down from an edge not working as good as Host
Hatches don't always open on the first try
Quality items bought from the trader have missing or inconsistent mod slots
Player model jumps forward of the player camera when accessing an auto turret inventory
Turrets will not target self when set to do so
LCB icon is still shown when LCB has been destroyed by another player
All LMB clicks count as changing vehicle steering controls after dismounting a vehicle
Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
Flames don't move with zombie ragdolls
Resolution does not always save when >1080p options are available
Sometimes you die on the dedi and get a forced respawn only to die again
Old game saves are corrupting recipes.xml in updated builds
Burning shaft mod flame effect can transfer to other items on the toolbelt
Collapsed building sleepers will respawn in the air when a player reloads chunk
Molotov can be used as a light without a stealth penalty
Last edited by a moderator: