PC Awful zombie spawn positions

Thats the exact place, i solo entered the room and i seen the zombies literally appear out of thin air on the pipes. The interesting thing with the place is that i can actually float into it with the dm command, nothing is inside (?), drop down and open the door what causes them to actually appear. Same deal on my brothers computer A18 btw.
Interesting. I just tried on A19 and the zombies were there when I God-moded into the room. (Edit: see post on pg 3 for more on this) Forgot to turn off AI so 2 of them turned to face me when I flew too far into the room. But they were all there even when I was peeking in from halfway through the wall. I'll try again in A18.

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ETA - here they are in A18, waiting to pounce. This time I just nudged far enough into the wall to see into the room (you can see the partial wall textures/lettering to the right of the pistol). Did not trigger them.

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@SolomonI know this room. They are where they are supposed to be, everytime, i live near that factory and have done the quest there at least 15 times already in A19. No problems at all, no matter wich route i take. Same for A18, have done this POI numerous times also, no propblems in this room or POI.

I would suggest posting in the general support section to find out where the problem is. Also recommended for @Hrod Land

Don´t forget to inlcude your logs tough.

 
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The spawning situation is also not specific to POIs, during Horde/Blood-Night or whatever you wanna call it you can actually see them spawn. Or when you do a buried chest quest, zombies will immediately spawn around the area the moment you clear the chest, come on.

Also given this is a "sandbox" game, when I decide to use frames to go up high buildings and not hitting the supposed trigger volumes this leads exactly to this problem I have. I don't see why they cant be already spawned but being in-active/dormant like a lot of other games do it, when getting close to enemies it should turn them active, having an entity that doesn't update because its dormant should have the same effect as spawning them in later resource/performance wise, culling should also prevent rendering things that are simply not visible, I'm absolutely not seeing why its done like that, but developers often don't care to respond to those questions. So when I make a ruckus outside a building I will not get the zombies to come out as they simply don't exist yet, which is disappointing.

The situation is just overall sad, sleepers don't make a lot of sense in my eyes, zombies can wander around for weeks without getting tired but some of them decided to rather stay where they are and simply fall asleep? I would much rather have the sleepers entirely wiped from the game and have zombies trapped inside buildings which is more coherent to the world we are thrown in. That's why I also probably find every version before A17 more fun, it was a bit more believable that zombies are just everywhere and that being a result of some @%$*#! that happened years ago in the game. Also yes I'm aware that I can disable sleepers but then every house would become boring knowing no zombie can exist in there.

 
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@SolomonI know this room. They are where they are supposed to be, everytime, i live near that factory and have done the quest there at least 15 times already in A19. No problems at all, no matter wich route i take. Same for A18, have done this POI numerous times also, no propblems in this room or POI.

I would suggest posting in the general support section to find out where the problem is. Also recommended for @Hrod Land

Don´t forget to inlcude your logs tough.
Two different computers having the exact same problems? Our hardware and software doesnt even match.

Also just for the cherry top, if i leave the doors open on both sides, i can actually run throught this specific point without any spawns happening, but im gonna try to remember to log it next time.

 
Well you can keep complaining and hoping it will go away or you just try to fix it. Your decision. Not a guaranteed success posting in general support, but you could at least try tbh. Discussing here won´t do anything.

 
I don't see why they cant be already spawned but being in-active/dormant like a lot of other games do it
That is literally how it is done. See the screenshots above.

Edit to add: see more test results on pg 3 of thread. I'm more in agreement after those tests.

 
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Back to the main topic but do we actually need all these zeds to be placed around like if we are in some cheap jumpscare horror game?

 
@Solomon So you rather complain than actually trying to stop that issue? Well. Says a lot.

The old system wasn´t better. There was mid air spawns right in your face for everyone. i remember times where you will killed one and in the same moment it respawned on the same place.

 
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Im running the game at max graphics solo, no fps drops or other problems apply.

Thats the exact place, i solo entered the room and i seen the zombies literally appear out of thin air on the pipes. The interesting thing with the place is that i can actually float into it with the dm command, nothing is inside (?), drop down and open the door what causes them to actually appear. Same deal on my brothers computer A18 btw.
All they need to do is to add another tiny volume in front of the door and group it to the larger volume. This way they start spawning in the volume as you approach the door, instead of when you cross the threshold.

 
@Solomon So you rather complain than actually trying to stop that issue? Well. Says a lot.

The old system wasn´t better. There was mid air spawns right in your face for everyone. i remember times where you will killed one and in the same moment it respawned on the same place.
Okay smarty pants, tell me how to fix the issue?

Blanket statements like "ItS yOuR HArdWaRE, dUdE." are not helping in any way shape or form, especially considering that in my example i have two different computers running different hardware and on a different OS having the same strange problem.

Like what the effing hell you want from me? Should i start to progressively reinstall all our drivers because one game cannot handle it? Look at @leaderdog's video what shows exactly what i see, im hella sure that guy in the video has another setup totally different from what i have here at home so that means we are now looking at 3 different computers with different parts to find out just which hardware is funky......................OR be realistic and ask the devs to fix a bug in their system instead of blaming it on players.

 
Okay smarty pants, tell me how to fix the issue?

Blanket statements like "ItS yOuR HArdWaRE, dUdE." are not helping in any way shape or form, especially considering that in my example i have two different computers running different hardware and on a different OS having the same strange problem.

Like what the effing hell you want from me? Should i start to progressively reinstall all our drivers because one game cannot handle it? Look at @leaderdog's video what shows exactly what i see, im hella sure that guy in the video has another setup totally different from what i have here at home so that means we are now looking at 3 different computers with different parts to find out just which hardware is funky......................OR be realistic and ask the devs to fix a bug in their system instead of blaming it on players.
Well it would help a lot if 90% of the people complaining would give us more information than "I know it's not my PC". Hardware specs, ensuring the client is properly excluded, and whether or not the system is optimized make a huge difference in this CPU heavy title. I've proven that more than a few times over the past 6 years, but people like yourself and the complainers just glaze over it because it for sure couldn't be something on their end.

 
Well it would help a lot if 90% of the people complaining would give us more information than "I know it's not my PC". Hardware specs, ensuring the client is properly excluded, and whether or not the system is optimized make a huge difference in this CPU heavy title. I've proven that more than a few times over the past 6 years, but people like yourself and the complainers just glaze over it because it for sure couldn't be something on their end.
Theres a reason why people usually graze over such things, its because when you have a problem with only 1 program on your computer everything else works fine you dont assume that something is funky on your end especially if you can run other high cpu usage games without problems plus lots of bad customer services adopted this lazy "check your computer" type of messages what ignore anything you write and provide you with basically a "fix it yourself" answer.

I mean lets go over with Hardware specs, 16gb ram, GeForce GTX 750 Ti latest version of the driver, 3.4ghz quad core, win 7 according to the recommended tabs this game should run without problems. The Cpu usage never really goes that high as for the optimization of this computer i have no idea what i have applied to it anymore.

On my brothers computer we have 12gb ram, Geforce 610 (or something below GTX 750) latest version of the driver, 3.2g quad core, Win 10, also on a sidenote for an experiment we installed this game on my fathers old laptop Win 7, 8gb ram 3ghz dual core, built-in noname 1gb videocard and while the game lags as no tomorrow this specific spawn area actually works.

Like this @Solomon Or do you need me to lead you trough it, step by step?
If you would have actually payed attention instead of this passive-agressive know-it-all attitude you might have noticed that i did say that im gonna try to get some logs for the issue incase it happens again there or somewhere else.

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Also trying again and back to the topic away from this bug/feature/whatever this is. I dont really like the idea of all these jumpscare zombie placements.

It manages to both be weird, doesnt actually make the game more scary and makes people baffled about how the hell this 200kg fatso managed to stand on the flimsy ceiling without the whole thing crashing down.

 
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Theres a reason why people usually graze over such things, its because when you have a problem with only 1 program on your computer everything else works fine you dont assume that something is funky on your end especially if you can run other high cpu usage games without problems plus lots of bad customer services adopted this lazy "check your computer" type of messages what ignore anything you write and provide you with basically a "fix it yourself" answer.

I mean lets go over with Hardware specs, 16gb ram, GeForce GTX 750 Ti latest version of the driver, 3.4ghz quad core, win 7 according to the recommended tabs this game should run without problems. The Cpu usage never really goes that high as for the optimization of this computer i have no idea what i have applied to it anymore.

On my brothers computer we have 12gb ram, Geforce 610 (or something below GTX 750) latest version of the driver, 3.2g quad core, Win 10, also on a sidenote for an experiment we installed this game on my fathers old laptop Win 7, 8gb ram 3ghz dual core, built-in noname 1gb videocard and while the game lags as no tomorrow this specific spawn area actually works.
Ok, so you've listed off bare minimum stats for the CPU's, and haven't listed a single GPU that meets recommended specs.

you dont assume that something is funky on your end especially if you can run other high cpu usage games without problems
Go ahead an name one other game that's as demanding as this one. I challenge you to find one. Especially one that supposedly runs without issues on your systems.

That's fine though. Here's one of my recent test builds.

Motherboard: Intel DG33BU
CPU: Intel Core 2 Quad Q6600 @ 2.4GHz (4c/4t)
RAM: 8GB Dual-Channel DDR2 @ 800MHz
GPU: MSI GeForce GTX 770 2GB Twin Frozr Gaming OC
Storage: 1TB WD Black
Speccy

Now in this machine, the difference between a bloated system and an optimized system was 45FPS for bloated, and 60FPS optimized in a18. In a19's borked b169 update, it was 36/55. I can test it again this afternoon and I'm sure we'll see that 55 go up quite a bit due to recent optimizations.

Do I have zeds spawning in front of my in POI's? Sometimes. When I'm monitoring system usage I see that there is definitive peak in CPU and RAM allocation when this occurs. Given that the PC is at min spec, and I'm pushing the limits of the video settings for the hardware, I understand why it's happening. If I lowered the resolution from 1080p to 720p, and adjust the graphics a bit it's no longer an issue. Why? Because the CPU has to work less, and there is lower RAM allocation.

So some questions for you here.

1. Do you have any PC's that actually meet recommended specs?

2. Have you fully excluded the client from security software?

3. Have you cleaned up these computers and shut down all unnecessary background tasks? (I mean since they don't meet recommended specs, it's basically a given that you have to.)

4. Have you actually looked at the minimum recommended system requirements?  (Not minimum required. That just means you can start the game and play it with probably 30FPS.)

 
I can assure everyone saying that this is hardware specific, it is not. You can open the console and find messages about sleepers spawning, this is unrelated to how powerful your PC is. POI's have different sleeper volumes that once you enter they will simply spawn. Having too small boxes or boxes placed infront of doors is exactly what the problem is, you can not expect every player to pick the same route.

Also my PC is considered high-end by current means, so I would highly doubt that my hardware is the problem.

 
I can assure everyone saying that this is hardware specific, it is not. You can open the console and find messages about sleepers spawning, this is unrelated to how powerful your PC is. POI's have different sleeper volumes that once you enter they will simply spawn. Having too small boxes or boxes placed infront of doors is exactly what the problem is, you can not expect every player to pick the same route.

Also my PC is considered high-end by current means, so I would highly doubt that my hardware is the problem.


Even after Sylen and pApAeGBa demanded hard facts multiple times, all you can muster is a hazy "high-end". Thanks for proving how hard it is to get even the most basic information from people. 🙄

 
I think that a bit more open floor design for PoIs would be nice. And instead of loot room, the stuff would be hidden throughout the house. This way instead of handcrafting a PoI with linear path, they could add more randomly generated aspects to it. First time you run the PoI its fun, but once you get used to it, there is nothing that will suprise you anymore.

 
Even after Sylen and pApAeGBa demanded hard facts multiple times, all you can muster is a hazy "high-end". Thanks for proving how hard it is to get even the most basic information from people. 🙄
It's clearly a bug or a game mechanic to save on resources that needs some tweaking.  You can see how they're not there at all until he steps on to the same floor level as they are.  I've had similar experiences.  I don't have logs for it, but the only weak thing in my pc is my gtx 1070.  And that's more than adequate to deal with this game.

My Specs:

ryzen 3700x

32GB DDR 3200mhz

gtx 1070 8Gb ram

samsung nvme 960evo

admittedly Kickz hasn't started a new world playing on b169 (at time of that recording).  But considering many others are experiencing it, it's not likely their systems.

I think that a bit more open floor design for PoIs would be nice. And instead of loot room, the stuff would be hidden throughout the house. This way instead of handcrafting a PoI with linear path, they could add more randomly generated aspects to it. First time you run the PoI its fun, but once you get used to it, there is nothing that will suprise you anymore.


I like that there are the dungeon poi's but I agree with you. 

I found it far more intense when there were zombies all over the world and while you were inside zombies would wander over and start banging on the walls, and doors, making you panic or speed up your search inside.  Add more urgency and fear to the game than all the jumping out of closets, it becomes to predictable.

That's why I kept arguing for random bodies laying around that look like the existing zombies so you don't know if they're sleepers or not.  Some people might let down there guard for that and then get bitten for not ensuring they're dead.  They did add random bodies.  But they should look like the zombies we fight.

 
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