PC Awful zombie spawn positions

So, what I'm seeing from your comment is that if I'm actively trying to break spawns so that things appear out of thin air, then I can break spawns so that things appear out of thin air.

I'm not saying it is okay that spawns can be broken so that things just appear, I just want to be clear. It breaks because you're trying to break it.
it's more an issue of the strange """"Dungeon"""" design of POIs in modern 7D2D that has lead to this even being a problem in the first place. There shouldn't be a @%$*#!ing, "wrong way" to loot a random house or store, but there is. Instead of doing logical things like breaking down doors and looting as fast as possible, you're expected to take these weird-@%$*#! winding paths through otherwise completely normal houses, and if you don't follow them then stuff magically spawns in behind you.

 
Yeah, so it is not to your liking because you can´t just grab the loot superfast. Who would have thought. Is it logical to break down doors and make noise in a zombie apocalypse or should you rather be as quiet as possible?

Also this isn´t a pure FPS where this logic would be ok, it´s a genre mix, welcome to the RPG part of the game. Fast in and fast out by breaking trough every barrier get´s boring fast also.

 
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For the zombies in closets and ceilings - I like to think this was a normal infected human that was hiding. Then died. Rigor mortis sets in (thus standing in place). Then they turn into a zombie. Then you step on a piece of paper and wake them up.

This is based on established medical facts and logic.

 
it's more an issue of the strange """"Dungeon"""" design of POIs in modern 7D2D that has lead to this even being a problem in the first place. There shouldn't be a @%$*#!ing, "wrong way" to loot a random house or store, but there is. Instead of doing logical things like breaking down doors and looting as fast as possible, you're expected to take these weird-@%$*#! winding paths through otherwise completely normal houses, and if you don't follow them then stuff magically spawns in behind you.
I'm not seeing that on my system. I routinely go into buildings through windows and shimmying my way up to 2nd levels and never had spawn magically appear. I also routinely pop doors and other hidey holes Zeds like to take naps behind. I tend to have more of them show up from outside as I am looting a building rather than in the room with me. However on the console which is in A15 I have had zombie stand up literally as I am riding through an area on my minibike.

 
You open a big vault door what leads into a molten metal container, the moment you stepped in the game spawned 6 burning zombies above you in a clear circle to jump on you.

Gotta say this sounds like some cheesy bull@%$*#! written on tumblr for some zombie webcomic and it doesnt get any better. The worst i hate is those zombies in the safe room on military poi, you somehow manage to get inside the area and this 4 guys all crammed up into the wall behind some filmsy metal brake out to kill you, like damm did you all just decided to go zombify in the least comfortable area with your friends to look like sardinies in a can?

 
Yeah, so it is not to your liking because you can´t just grab the loot superfast. Who would have thought. Is it logical to break down doors and make noise in a zombie apocalypse or should you rather be as quiet as possible?
Honestly seeing how freakin empty the streets are in general it makes sense that you break down doors and windows but this is not the problem here.

Take a look at my upper example, i literally opened a door to an empty room and as soon as i stepped in the zeds spawned i could literally see them spawning. If you break into a house only to see a zombie impossibly spawn that ruins immersion.

 
I never assumed this is wanted like that from TFP tbh. I assume this is a problem to be fixed in future, same for the empty world, no one said this is gonna stay like that. @Solomon

 
Take a look at my upper example, i literally opened a door to an empty room and as soon as i stepped in the zeds spawned i could literally see them spawning.
What example? You are describing generic doors into generic empty rooms and spawns happened right in front of you. Which POI and which door? Sleepers popping into existence ought to be a bug. They may be hidden and surprise you (even from behind - POI developers are devious like that), but they should not pop into an empty room. I've never seen that happen in the game, but I believe that it's happening - apparently pretty frequently - to you. Where? Specifics about the POI and the room would let us duplicate the bug and then report it. I will happily load the POI into the editor and look at the sleeper volumes in the room where it happened*.

*Sorry, Aaron Burr, still not your turn

 
Boidster said:
What example? You are describing generic doors into generic empty rooms and spawns happened right in front of you. Which POI and which door? Sleepers popping into existence ought to be a bug. They may be hidden and surprise you (even from behind - POI developers are devious like that), but they should not pop into an empty room. I've never seen that happen in the game, but I believe that it's happening - apparently pretty frequently - to you. Where? Specifics about the POI and the room would let us duplicate the bug and then report it. I will happily load the POI into the editor and look at the sleeper volumes in the room where it happened*.

*Sorry, Aaron Burr, still not your turn
I jinxed myself today with that. After saying that yesterday I had a spastic pop up behind me. 😁

 
Any idea the POI you were in? I honestly do not think TFP intends for zombies to pop into existence in POIs. Maybe it's already a reported bug.

ETA: I searched through the last 30 days or so of bug reports and I didn't see anything reported, but there are a lot of them and I might have missed it. If we can get a POI where this occurs repeatably, we can get it fixed.

 
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Any idea the POI you were in? I honestly do not think TFP intends for zombies to pop into existence in POIs. Maybe it's already a reported bug.

ETA: I searched through the last 30 days or so of bug reports and I didn't see anything reported, but there are a lot of them and I might have missed it. If we can get a POI where this occurs repeatably, we can get it fixed.
That's because in the past 7 years of supporting this game, 95% of the people who report the issue are either well below specs required to play, or have other system issues that prevent the game client from operating optimally. In the remaining, a grand majority are playing on servers that either have sub-par hardware, or have sync issues with the server.

If your system supports the client, and operates properly, this is not an issue.

 
Boidster said:
Which POI and which door?
Shotgun Messiah factory, behind a vault door theres this circular thing what looks like somekind of smelter with burnt wood in the middle. Opening the door and entering fast enough makes the zombies spawn out of thin air.

The room was literally empty and i can repeat this with dm, you fly into the place ignoring the way you suppose to take and if you are fast enough you can see the burning guys coming to existance right there.

 
Gideon said:
More roaming zombies is easily accomplished by tweaking some of the xml files. I'm not saying you should have to, just that it is easily achieved.

I think the sleepers jumping out of things/falling down is supposed to represent a horror movie sort of jump scare.

As for zombies appearing out of thin air behind you, I've seen people complain about this for quite a while, and never ONCE experienced it myself. Every time I have had a zombie come up behind me, it is always in circumstances where I didn't clear a room completely or they pathed in to me from outside if I'm in a building already.
I have seen them pop in at extreme close range from mid-air.

Like walking up a set of stairs, and when I got to the top, a zom pops in like 8 feet away on the landing.

Any idea the POI you were in? I honestly do not think TFP intends for zombies to pop into existence in POIs. Maybe it's already a reported bug.

ETA: I searched through the last 30 days or so of bug reports and I didn't see anything reported, but there are a lot of them and I might have missed it. If we can get a POI where this occurs repeatably, we can get it fixed.
Mine always occurs in the two story ranch, with the big above ground swimming pool in the backyard, where the backyard has a wooden fence, and there is a zombie dog always there.

When I go up the stairs, when I get to the top if I look to the right as I arrive, a zombie will pop in sitting on the floor in the corner.

 
The big T5 apartment building has that room with the floor that gives way and drops you into the room below, to get ambushed by zombies. If you avoid getting dropped and look through the open floor, the zombies aren't visible. They only spawn in when you jump down.

My hardware is up to snuff, I don't play online, and I've still had other instances where rooms appeared empty until I moved closer. It's not very common, but it happens, especially if you play this game like a voxel game with destructible environments (silly, I know).

 
@Hrod Land maybe read carefully? "or other system issues" I had those spawns for a short while. When a new GPU driver dropped, i updated and no more mid air spawns. Might not be your solution to this problem tough.

That said it is still a problem that the game seems to be very picky in this situation. So TFP should look into that anyways.

 
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Ah yes, "other system issues", that well known cause of bugs. Completely missed that useful bit of info. I'll try to read more carefully next time, sir.

 
Any idea the POI you were in? I honestly do not think TFP intends for zombies to pop into existence in POIs. Maybe it's already a reported bug.

ETA: I searched through the last 30 days or so of bug reports and I didn't see anything reported, but there are a lot of them and I might have missed it. If we can get a POI where this occurs repeatably, we can get it fixed.
I'll make a note next time it happens. Right now I just moved to the A19 test which on one hand love the new graphics but some of the more annoying issues is primitive bow not showing arrows notched or my arrows that are on a zombie dancing in the original impact zone away from said zombie.

 
Shotgun Messiah factory, behind a vault door theres this circular thing what looks like somekind of smelter with burnt wood in the middle. Opening the door and entering fast enough makes the zombies spawn out of thin air.
Excellent, thanks! You're talking about this room, right?

image.png

Here's a thing you can do: from the main menu choose Editing Tools, then Level/Prefab Editor. After it loads, hit Esc to bring up the menu and on the right side click the last icon (two houses). In the bottom search box type "factory" and load up factory_lg_02, which is the Shotgun Messiah factory.

Go to that room and float up just a bit. Here are your zombies that popped in from nowhere. They are waiting on the pipes and drop down right next to you. If they appeared to spawn right in your face, then I think SylenThunder's response applies. (Edit: see my post on Pg 3 for more info; not certain about this any more.)

image.png

If you toggle on the sleeper volumes you can see that that entire smelter box is a volume. Setting foot into it will make the zombies drop.

image.png

 
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@Solomon carefully read the post above yours. It´s not the fault of the game. Nor has it anything to do with the "wrong" path.
Im running the game at max graphics solo, no fps drops or other problems apply.

Excellent, thanks! You're talking about this room, right?

View attachment 13434

Here's a thing you can do: from the main menu choose Editing Tools, then Level/Prefab Editor. After it loads, hit Esc to bring up the menu and on the right side click the last icon (two houses). In the bottom search box type "factory" and load up factory_lg_02, which is the Shotgun Messiah factory.

Go to that room and float up just a bit. Here are your zombies that popped in from nowhere. They are waiting on the pipes and drop down right next to you. If they appeared to spawn right in your face, then I think SylenThunder's response applies.

View attachment 13435

If you toggle on the sleeper volumes you can see that that entire smelter box is a volume. Setting foot into it will make the zombies drop.

View attachment 13436
Thats the exact place, i solo entered the room and i seen the zombies literally appear out of thin air on the pipes. The interesting thing with the place is that i can actually float into it with the dm command, nothing is inside (?), drop down and open the door what causes them to actually appear. Same deal on my brothers computer A18 btw.

 
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