PC Awesome seeds for random gen ALPHA 17.0-.1

Here the Current "Priests Home" seed with 7 marked tradershttps://steamuserimages-a.akamaihd.net/ugc/934958816109371121/7CB45067D900244506F81D9B39E3622CB72729FB/

7CB45067D900244506F81D9B39E3622CB72729FB


For people who like many traders near the base
This one looks pretty good.... well .... for A17.

And also:

3000 Posts! Wooooohooo!

2WkDtII.gif


 
A17 version of the next dexterra???

Using my seed in a few exp - has nice big cities. If the screenshot grabs your attention please give feedback as I haven't explored as much as I would normally.

The only downside is that because cities are so big there aren't as many cities/towns on 8k maps, if TFP does implement 16k maps it could be very interesting especially for servers. Because they're quite a size, cities cover 4-5 biomes, this aspect lets the seed down.

Version: A17 exp b233

Seed: Wheresmystamina




Larger 8K map preview (6 traders) - https://i.imgur.com/alMA6vg.jpg

Larger 16K map preview (13 traders) - https://i.imgur.com/1Ebeuqo.jpg

alMA6vgl.jpg


 
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A17 version of the next dexterra???
The only downside is that because cities are so big there aren't as many cities/towns on 8k maps, if TFP does implement 16k maps it could be very interesting especially for servers. Because they're quite a size, cities cover 4-5 biomes, this aspect lets the seed down.
16k maps are back in as well. Still takes about 30min to generate one though.

 
A17 version of the next dexterra???
It looks good. I, too, am looking for the A17 version of dexterra, though I didn't realize that that seed was a standard by which other seeds were judged.

 
Is there a quick way to know how many traders on a map?
Well kinda. Generate map as normal then open location "\Steam\steamapps\common\7 Days To Die\Data\Worlds" - find your most recent seed and open prefabs.xml and use the search function of notepad++ to count instances of "trader" in current doc.

There's coords too, would be useful to know if a trader was in good biome or not but no idea about that aspect.

 
Well kinda. Generate map as normal then open location "\Steam\steamapps\common\7 Days To Die\Data\Worlds" - find your most recent seed and open prefabs.xml and use the search function of notepad++ to count instances of "trader" in current doc.
There's coords too, would be useful to know if a trader was in good biome or not but no idea about that aspect.
Hmmmm... Yeah, definitely "kinda" quick. Thanks for the info!

 
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